| // Copyright 2018 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef THIRD_PARTY_QUIC_TRACE_TOOLS_SHADER_H_ |
| #define THIRD_PARTY_QUIC_TRACE_TOOLS_SHADER_H_ |
| |
| #include "absl/types/optional.h" |
| #include "tools/render/sdl_util.h" |
| |
| namespace quic_trace { |
| namespace render { |
| |
| // A utility class that wraps a GlProgram and all GlShader objects in it. This |
| // class also does some preprocessing on shader source: it adds the #version |
| // header and the shared definition of uniform buffer and windowToGl() |
| // subroutine. |
| class Shader : public GlProgram { |
| public: |
| Shader(const char* vertex_code, const char* fragment_code); |
| Shader(const char* vertex_code, |
| const char* geometry_code, |
| const char* fragment_code); |
| |
| private: |
| GlShader vertex_shader_; |
| GlShader fragment_shader_; |
| absl::optional<GlShader> geometry_shader_; |
| }; |
| |
| } // namespace render |
| } // namespace quic_trace |
| |
| #endif // THIRD_PARTY_QUIC_TRACE_TOOLS_SHADER_H_ |