| // Copyright 2018 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_ |
| #define THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_ |
| |
| #include "tools/render/geometry_util.h" |
| #include "tools/render/sdl_util.h" |
| |
| namespace quic_trace { |
| namespace render { |
| |
| extern const char* kProgramStateData; |
| |
| // The global state of the program that every component and shader has access |
| // to. There are some requirements regarding to how the format of this struct |
| // should be altered: |
| // 1. It should be kept in sync with the GLSL definition in .cc file. |
| // 2. There are some alignment rules that you have to follow, which are |
| // somewhat elaborate (search "std140" for more details), but the |
| // relevant part is that it's 4 bytes for floats and 8 bytes for 2D vectors. |
| struct ProgramStateData { |
| // Size of the program window in pixels. |
| vec2 window = vec2{1280.f, 720.f}; |
| // Starting point, in axis units (us/bytes), of the part of the trace that is |
| // currently shown. |
| vec2 offset = vec2{0.f, 0.f}; |
| // Size of the portion of the trace that is currently shown, in pixels. |
| vec2 viewport = vec2{0.f, 0.f}; |
| // The factor by which UI elements need to be scaled due to the DPI. |
| alignas(sizeof(float)) float dpi_scale = 1.f; |
| }; |
| |
| // A wrapper around ProgramStateData for the consumers of the data. Allows |
| // access to the members of ProgramStateData as well as the copy of them in GPU |
| // memory. |
| class ProgramState { |
| public: |
| ProgramState(const ProgramStateData* data); |
| ProgramState(const ProgramState&) = delete; |
| ProgramState& operator=(const ProgramState&) = delete; |
| |
| const vec2& window() const { return data_->window; } |
| const vec2& offset() const { return data_->offset; } |
| const vec2& viewport() const { return data_->viewport; } |
| float dpi_scale() const { return data_->dpi_scale; } |
| |
| int ScaleForDpi(int value) const { |
| return std::round(data_->dpi_scale * value); |
| } |
| |
| // Binds the Uniform Buffer Object with |data_| onto the specified shader |
| // program. |
| void Bind(const GlProgram& program) const; |
| // Copies |data_| into |buffer_|. |
| void Refresh(); |
| |
| private: |
| // Data on host. |
| const ProgramStateData* data_; |
| // Handle to data on the device. |
| GlUniformBuffer buffer_; |
| }; |
| |
| } // namespace render |
| } // namespace quic_trace |
| |
| #endif // THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_ |