| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RHYTHMGAME_UTILITYFUNCTIONS_H |
| #define RHYTHMGAME_UTILITYFUNCTIONS_H |
| |
| #include <stdint.h> |
| |
| constexpr int64_t kMillisecondsInSecond = 1000; |
| constexpr int64_t kNanosecondsInMillisecond = 1000000; |
| |
| enum class TapResult { |
| Early, |
| Late, |
| Success |
| }; |
| |
| int64_t nowUptimeMillis(); |
| |
| constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){ |
| return static_cast<int64_t>((static_cast<double>(frames)/ sampleRate) * kMillisecondsInSecond); |
| } |
| |
| TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis); |
| |
| void renderEvent(TapResult r); |
| |
| |
| #endif //RHYTHMGAME_UTILITYFUNCTIONS_H |