blob: 90284536bbb6837f0484efaa041f4cae8b2b7f0d [file]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RHYTHMGAME_AUDIOSOURCE_H
#define RHYTHMGAME_AUDIOSOURCE_H
#include <cstdint>
#include <GameConstants.h>
class DataSource {
public:
virtual ~DataSource(){};
virtual int64_t getSize() const = 0;
virtual AudioProperties getProperties() const = 0;
virtual const float* getData() const = 0;
};
#endif //RHYTHMGAME_AUDIOSOURCE_H