| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RHYTHMGAME_AASSETDATASOURCE_H |
| #define RHYTHMGAME_AASSETDATASOURCE_H |
| |
| #include <android/asset_manager.h> |
| #include <GameConstants.h> |
| #include "DataSource.h" |
| |
| class AAssetDataSource : public DataSource { |
| |
| public: |
| int64_t getSize() const override { return mBufferSize; } |
| AudioProperties getProperties() const override { return mProperties; } |
| const float* getData() const override { return mBuffer.get(); } |
| |
| /** |
| * Creates a data source from an AAsset |
| * @param assetManager - the asset manager |
| * @param filename - filename of the compressed audio file |
| * @param outputProperties - the desired output properties of the file. Resampling and format |
| * conversion may be used internally to acheive this. |
| * @return AAssetDataSource |
| */ |
| static AAssetDataSource* newFromCompressedAsset( |
| AAssetManager &assetManager, |
| const char *filename, |
| AudioProperties *outputProperties); |
| |
| static AAssetDataSource* newFromCompressedAsset( |
| AAssetManager &assetManager, |
| const char *filename){ |
| return newFromCompressedAsset(assetManager, filename, nullptr); |
| }; |
| |
| private: |
| |
| AAssetDataSource(std::unique_ptr<float[]> data, size_t size, |
| const AudioProperties properties) |
| : mBuffer(std::move(data)) |
| , mBufferSize(size) |
| , mProperties(properties) { |
| } |
| |
| const std::unique_ptr<float[]> mBuffer; |
| const int64_t mBufferSize; |
| const AudioProperties mProperties; |
| |
| }; |
| #endif //RHYTHMGAME_AASSETDATASOURCE_H |