blob: 21fa416dbcb4060363a0ee2b33f76dd64ec9ff30 [file]
#include <assert.h>
#include <emscripten.h>
#include <stdio.h>
#include <webgpu/webgpu.h>
static WGPULimits adapter_supported_limits = {0};
static void assertLimitsCompatible(WGPULimits required_limits,
WGPULimits supported_limits) {
#define ASSERT_LIMITS_COMPATIBLE(limitName) \
assert(required_limits.limitName == supported_limits.limitName)
ASSERT_LIMITS_COMPATIBLE(maxTextureDimension1D);
ASSERT_LIMITS_COMPATIBLE(maxTextureDimension2D);
ASSERT_LIMITS_COMPATIBLE(maxTextureDimension3D);
ASSERT_LIMITS_COMPATIBLE(maxTextureArrayLayers);
ASSERT_LIMITS_COMPATIBLE(maxBindGroups);
ASSERT_LIMITS_COMPATIBLE(maxBindGroupsPlusVertexBuffers);
ASSERT_LIMITS_COMPATIBLE(maxBindingsPerBindGroup);
ASSERT_LIMITS_COMPATIBLE(maxDynamicUniformBuffersPerPipelineLayout);
ASSERT_LIMITS_COMPATIBLE(maxDynamicStorageBuffersPerPipelineLayout);
ASSERT_LIMITS_COMPATIBLE(maxSampledTexturesPerShaderStage);
ASSERT_LIMITS_COMPATIBLE(maxSamplersPerShaderStage);
ASSERT_LIMITS_COMPATIBLE(maxStorageBuffersPerShaderStage);
ASSERT_LIMITS_COMPATIBLE(maxStorageTexturesPerShaderStage);
ASSERT_LIMITS_COMPATIBLE(maxUniformBuffersPerShaderStage);
ASSERT_LIMITS_COMPATIBLE(minUniformBufferOffsetAlignment);
ASSERT_LIMITS_COMPATIBLE(minStorageBufferOffsetAlignment);
ASSERT_LIMITS_COMPATIBLE(maxUniformBufferBindingSize);
ASSERT_LIMITS_COMPATIBLE(maxStorageBufferBindingSize);
ASSERT_LIMITS_COMPATIBLE(maxVertexBuffers);
ASSERT_LIMITS_COMPATIBLE(maxBufferSize);
ASSERT_LIMITS_COMPATIBLE(maxVertexAttributes);
ASSERT_LIMITS_COMPATIBLE(maxVertexBufferArrayStride);
ASSERT_LIMITS_COMPATIBLE(maxInterStageShaderVariables);
ASSERT_LIMITS_COMPATIBLE(maxColorAttachments);
ASSERT_LIMITS_COMPATIBLE(maxColorAttachmentBytesPerSample);
ASSERT_LIMITS_COMPATIBLE(maxComputeWorkgroupStorageSize);
ASSERT_LIMITS_COMPATIBLE(maxComputeInvocationsPerWorkgroup);
ASSERT_LIMITS_COMPATIBLE(maxComputeWorkgroupSizeX);
ASSERT_LIMITS_COMPATIBLE(maxComputeWorkgroupSizeY);
ASSERT_LIMITS_COMPATIBLE(maxComputeWorkgroupSizeZ);
ASSERT_LIMITS_COMPATIBLE(maxComputeWorkgroupsPerDimension);
#undef ASSERT_LIMITS_COMPATIBLE
}
static void on_device_request_ended(WGPURequestDeviceStatus status,
WGPUDevice device,
WGPUStringView message,
void* userdata1, void* userdata2) {
assert(status == WGPURequestDeviceStatus_Success);
WGPULimits device_supported_limits = {0};
wgpuDeviceGetLimits(device, &device_supported_limits);
// verify that the obtained device fulfills required limits
assertLimitsCompatible(adapter_supported_limits,
device_supported_limits);
wgpuDeviceRelease(device);
exit(0);
}
static void on_adapter_request_ended(WGPURequestAdapterStatus status,
WGPUAdapter adapter,
WGPUStringView message,
void* userdata1, void* userdata2) {
assert(status == WGPURequestAdapterStatus_Success);
wgpuAdapterGetLimits(adapter, &adapter_supported_limits);
WGPUDeviceDescriptor device_desc = {
// for device limits, require the limits supported by adapter
.requiredLimits = &adapter_supported_limits,
};
wgpuAdapterRequestDevice(adapter, &device_desc, (WGPURequestDeviceCallbackInfo){
.mode = WGPUCallbackMode_AllowSpontaneous,
.callback = on_device_request_ended,
});
wgpuAdapterRelease(adapter);
}
int main() {
const WGPUInstance instance = wgpuCreateInstance(NULL);
wgpuInstanceRequestAdapter(instance, NULL, (WGPURequestAdapterCallbackInfo){
.mode = WGPUCallbackMode_AllowSpontaneous,
.callback = on_adapter_request_ended,
});
// This code is returned when the runtime exits unless something else sets
// it, like exit(0).
return 99;
}