| <html> | |
| <head> | |
| <script language="javascript"> | |
| function log(s) | |
| { | |
| document.getElementById("console").appendChild(document.createTextNode(s + "\n")); | |
| } | |
| function mouseOver(event) | |
| { | |
| if (event === null) { | |
| log("FAIL: After MouseEvent, event is null"); | |
| } else { | |
| log("PASS: After MouseEvent, event is valid"); | |
| } | |
| } | |
| function runTest() { | |
| var target = document.getElementById("target"); | |
| var newEvent = document.createEvent("MouseEvent"); | |
| newEvent.initMouseEvent("mouseover", false, false, window, 0, 10, 10, 10, 10, false, false, false, false, 0, target); | |
| target.dispatchEvent(newEvent); | |
| if (window.testRunner) { | |
| testRunner.dumpAsText(); | |
| } | |
| } | |
| </script> | |
| </head> | |
| <body onLoad="runTest();"> | |
| <div id="target" onMouseOver="mouseOver(event);">This test will trigger a mouse over of this element. | |
| We will then check to see if event was properly set (i.e., not null). | |
| This is in response to a v8 bug that can break window.event exposure if the client tries to manually set event.</div> | |
| <div id="console"></div> | |
| <script> | |
| if (!(event === undefined)) { | |
| log("FAIL: event does not begin as undefined"); | |
| } | |
| event = null; | |
| if (!(event === null)) { | |
| log("FAIL: event was not successfully set to null"); | |
| } | |
| </script> | |
| </body> | |
| </html> |