blob: 9b84a9205dc55f2a755a401fcd5b5718f019d5df [file] [edit]
# We're targeting Windows 10 which will have DirectX 11 on it so require that
# but make DirectX 9 optional
list(APPEND ANGLE_DEFINITIONS
GL_APICALL=
GL_API=
NOMINMAX
)
# We're targeting Windows 10 which will have DirectX 11
list(APPEND ANGLE_SOURCES
${d3d11_backend_sources}
${d3d_shared_sources}
${angle_translator_hlsl_sources}
${libangle_gpu_info_util_sources}
${libangle_gpu_info_util_win_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_D3D11
ANGLE_ENABLE_HLSL
)
list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
# DirectX 9 support should be optional but ANGLE will not compile without it
list(APPEND ANGLE_SOURCES ${d3d9_backend_sources})
list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
list(APPEND ANGLEGLESv2_LIBRARIES d3d9 synchronization)
# Use shared libraries
set(GLESv2_LIBRARY_TYPE SHARED)
set(EGL_LIBRARY_TYPE SHARED)