| Verifies that drawing a WebGL canvas to a 2D canvas captures the WebGL contents at draw time, even when the WebGL drawing buffer is mutated afterwards. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| TEST COMPLETE: 5 PASS, 0 FAIL |
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| HTMLCanvasElement WebGL drawn into 2D canvas via drawImage: |
| PASS getError was expected value: NO_ERROR : |
| PASS No failures HTMLCanvasElement |
| OffscreenCanvas WebGL transferred to ImageBitmap, then drawn into 2D canvas: |
| PASS getError was expected value: NO_ERROR : |
| PASS No failures OffscreenCanvas |
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| PASS successfullyParsed is true |
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| TEST COMPLETE |
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