| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL default framebuffer queries, part 4 of 4</title> |
| <script src="../resources/js-test.js"></script> |
| <script src="resources/webgl_test_files/js/webgl-test-utils.js"></script> |
| <script src="resources/default-framebuffer-queries.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| description("Tests that the WebGL 1 and WebGL 2 queries involving the default framebuffer of a canvas element and of an OffscreenCanvas give the same answers in every state of the context and for every alpha, premultipliedAlpha, antialias and preserveDrawingBuffer value: fresh, drawn, presented, after internal reads, resized, restored and with a zero size canvas. Part 4 of 4."); |
| |
| jsTestIsAsync = true; |
| startBufferingOutput(); |
| runDefaultFramebufferQueryTests(4, 4); |
| </script> |
| </body> |
| </html> |