blob: 058ea1a26b3adfdc6f35319303d27904351fd250 [file] [edit]
<script src="../../resources/js-test.js"></script>
<script>
jsTestIsAsync = true;
description("Regression test for bugs.webkit.org/show_bug.cgi?id=264219: a render bundle containing " +
"drawIndexedIndirect must actually render (its draw is GPU-encoded into the bundle's persistent " +
"MTLIndirectCommandBuffer at executeBundles time). Renders a full-target triangle via a bundle of " +
"drawIndexedIndirect into a 1x1 texture and reads the pixel back, executing the bundle twice to " +
"exercise reuse of the baked bundle across submits.");
async function main() {
let adapter = await navigator.gpu.requestAdapter({});
let device = await adapter.requestDevice({});
device.pushErrorScope('validation');
const format = 'rgba8unorm';
let module = device.createShaderModule({ code: `
@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
var p = array(vec2f(-1, -3), vec2f(-1, 1), vec2f(3, 1));
return vec4f(p[i], 0, 1);
}
@fragment fn fs() -> @location(0) vec4f { return vec4f(0, 1, 0, 1); }
` });
let pipeline = device.createRenderPipeline({
layout: 'auto',
vertex: { module, entryPoint: 'vs' },
fragment: { module, entryPoint: 'fs', targets: [{ format }] },
primitive: { topology: 'triangle-list' },
});
let indexData = new Uint16Array([0, 1, 2, 0]); // 4 => 8 bytes (uint16 index buffer must be > 4 bytes)
let indexBuffer = device.createBuffer({ size: indexData.byteLength, usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST });
device.queue.writeBuffer(indexBuffer, 0, indexData);
// MTLDrawIndexedPrimitivesIndirectArguments layout: indexCount, instanceCount, firstIndex, baseVertex, firstInstance.
let args = new Uint32Array([3, 1, 0, 0, 0]);
let argsBuffer = device.createBuffer({ size: args.byteLength, usage: GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_DST });
device.queue.writeBuffer(argsBuffer, 0, args);
let enc = device.createRenderBundleEncoder({ colorFormats: [format] });
enc.setPipeline(pipeline);
enc.setIndexBuffer(indexBuffer, 'uint16');
enc.drawIndexedIndirect(argsBuffer, 0);
let bundle = enc.finish();
let texture = device.createTexture({ size: [1, 1], format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC });
let readback = device.createBuffer({ size: 256, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ });
function drawAndReadback() {
let commandEncoder = device.createCommandEncoder();
let pass = commandEncoder.beginRenderPass({
colorAttachments: [{ view: texture.createView(), loadOp: 'clear', storeOp: 'store', clearValue: { r: 1, g: 0, b: 0, a: 1 } }],
});
pass.executeBundles([bundle]);
pass.end();
commandEncoder.copyTextureToBuffer({ texture }, { buffer: readback, bytesPerRow: 256 }, [1, 1]);
device.queue.submit([commandEncoder.finish()]);
}
// Two frames reusing the same bundle: both must render the triangle (green), not the clear (red).
drawAndReadback();
await device.queue.onSubmittedWorkDone();
await readback.mapAsync(GPUMapMode.READ);
let frame0 = [...new Uint8Array(readback.getMappedRange(0, 4))];
readback.unmap();
drawAndReadback();
await device.queue.onSubmittedWorkDone();
await readback.mapAsync(GPUMapMode.READ);
let frame1 = [...new Uint8Array(readback.getMappedRange(0, 4))];
readback.unmap();
window.frame0 = frame0;
window.frame1 = frame1;
shouldBeEqualToString('frame0.join()', '0,255,0,255');
shouldBeEqualToString('frame1.join()', '0,255,0,255');
let error = await device.popErrorScope();
if (error)
testFailed(error.message);
}
main().catch(e => {
testFailed("Exception: " + e);
}).finally(() => {
finishJSTest();
});
</script>