blob: 17d5057ecb9e191f3d47bfbda0e596dbcb4c954e [file] [edit]
<!-- webkit-test-runner [ enableMetalShaderValidation=true dumpJSConsoleLogInStdErr=true ] -->
<script src="../../../resources/js-test-pre.js"></script>
<script>
async function run() {
let adapter = await navigator.gpu.requestAdapter();
let device = await adapter.requestDevice();
let bindGroupLayout = device.createBindGroupLayout({
entries: [
{ binding: 0, visibility: GPUShaderStage.VERTEX, texture: { viewDimension: '3d', sampleType: 'sint' } },
{ binding: 1, visibility: GPUShaderStage.VERTEX, externalTexture: {} },
{ binding: 2, visibility: GPUShaderStage.VERTEX, buffer: {} },
{ binding: 3, visibility: GPUShaderStage.VERTEX, buffer: {} }
]
});
let texture1 = device.createTexture({ size: [1008], format: 'rg16float', usage: GPUTextureUsage.RENDER_ATTACHMENT });
let texture2 = device.createTexture({ size: [1], dimension: '3d', format: 'rg16sint', usage: GPUTextureUsage.TEXTURE_BINDING });
let texture3 = device.createTexture({ size: [1008], format: 'rg32uint', usage: GPUTextureUsage.RENDER_ATTACHMENT });
let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] });
let textureView1 = texture1.createView();
let textureView2 = texture2.createView();
let textureView3 = texture3.createView();
let shaderModule1 = device.createShaderModule({ code: `
@group(0) @binding(3) var<uniform> buffer11: mat2x3h;
struct VertexOutput0 {
@builtin(position) f1: vec4f,
}
@vertex fn vertex0() -> VertexOutput0 {
return VertexOutput0(vec4f(buffer11[0].xxyx));
}
`});
let shaderModule2 = device.createShaderModule({ code: `
struct FragmentOutput1 {
@location(0) f0: vec4u,
@location(1) f1: vec4f,
}
@fragment fn fragment1() -> FragmentOutput1 {
return FragmentOutput1();
}
`});
let videoFrame = new VideoFrame(new ArrayBuffer(16), { codedWidth: 2, codedHeight: 2, format: 'BGRA', timestamp: 0 });
let commandEncoder = device.createCommandEncoder();
let buffer1 = device.createBuffer({ size: 1680, usage: GPUBufferUsage.UNIFORM });
let buffer2 = device.createBuffer({ size: 5370, usage: GPUBufferUsage.UNIFORM });
let externalTexture = device.importExternalTexture({ source: videoFrame });
let bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{ binding: 0, resource: textureView2 },
{ binding: 1, resource: externalTexture },
{ binding: 2, resource: { buffer: buffer2 } },
{ binding: 3, resource: { buffer: buffer1 } },
]
});
let pipeline = device.createRenderPipeline({
layout: pipelineLayout,
fragment: {
module: shaderModule2,
targets: [
{ format: 'rg32uint' },
{ format: 'rg16float' }
]
},
vertex: {
module: shaderModule1,
}
});
let renderPassEncoder = commandEncoder.beginRenderPass({
colorAttachments: [
{ view: textureView3, loadOp: 'clear', storeOp: 'discard' },
{ view: textureView1, loadOp: 'clear', storeOp: 'discard' },
]
});
renderPassEncoder.setPipeline(pipeline);
renderPassEncoder.setBindGroup(0, bindGroup);
renderPassEncoder.draw(15, 8);
renderPassEncoder.end();
let commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer])
await device.queue.onSubmittedWorkDone();
debug('Pass')
globalThis.testRunner?.notifyDone();
}
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
run();
</script>