| <!-- webkit-test-runner [ enableMetalShaderValidation=true ] --> |
| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| globalThis.testRunner?.dumpAsText(); |
| const log = console.debug; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| |
| let large = device.createBuffer({ size: 1024, usage: GPUBufferUsage.STORAGE }); |
| let small = device.createBuffer({ size: 256, usage: GPUBufferUsage.STORAGE }); |
| |
| let bgl = device.createBindGroupLayout({ entries: [ |
| { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: 'storage', hasDynamicOffset: true } }, |
| { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: 'storage', hasDynamicOffset: true } }, |
| { binding: 2, visibility: 0, sampler: { } }, |
| ]}); |
| |
| let bg = device.createBindGroup({ layout: bgl, entries: [ |
| { binding: 0, resource: { buffer: large, size: 256 } }, |
| { binding: 0, resource: { buffer: large, size: 256 } }, |
| { binding: 1, resource: { buffer: small } }, |
| ]}); |
| |
| let module = device.createShaderModule({ code: |
| '@group(0) @binding(1) var<storage,read_write> b1: array<u32,64>;\n' + |
| '@compute @workgroup_size(1) fn main(){ b1[0] = 1u; }' |
| }); |
| |
| let pipeline = device.createComputePipeline({ |
| layout: device.createPipelineLayout({ bindGroupLayouts: [bgl] }), |
| compute: { module } |
| }); |
| |
| let commandEncoder = device.createCommandEncoder(); |
| let computePassEncoder = commandEncoder.beginComputePass({}); |
| computePassEncoder.setPipeline(pipeline); |
| computePassEncoder.setBindGroup(0, bg, new Uint32Array([0, 512])); |
| computePassEncoder.dispatchWorkgroups(1); |
| computePassEncoder.end(); |
| device.queue.submit([commandEncoder.finish()]); |
| await device.queue.onSubmittedWorkDone(); |
| |
| let error = await device.popErrorScope(); |
| if (error) |
| log(error.message); |
| else |
| log('no validation error'); |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |