| <!DOCTYPE html> |
| <script src="../../resources/js-test.js"></script> |
| <style> |
| canvas { |
| width: 100px; |
| height: 100px; |
| } |
| </style> |
| <body> |
| <canvas id="canvas1"></canvas> |
| <canvas id="canvas2"></canvas> |
| <canvas id="canvas3"></canvas> |
| <script> |
| function drawImageToCanvas(canvas) { |
| let context = canvas.getContext("2d"); |
| context.drawImage(image, 0, 0, canvas.width, canvas.height); |
| } |
| |
| function drawImageFrame(index) { |
| requestAnimationFrame(() => { |
| drawImageToCanvas(document.getElementById("canvas" + (index + 1))); |
| if (index < 2) { |
| drawImageFrame(index + 1); |
| return; |
| } |
| |
| if (window.internals) |
| shouldBeZero("internals.imageDecodeCount(image)"); |
| finishJSTest(); |
| }); |
| } |
| |
| description('This tests large animated images are decoded synchronously unless AnimatedImageAsyncDecoding is enabled.'); |
| jsTestIsAsync = true; |
| |
| if (window.internals) { |
| internals.settings.setAnimatedImageDebugCanvasDrawingEnabled(true); |
| internals.settings.setAnimatedImageAsyncDecodingEnabled(false); |
| internals.clearMemoryCache(); |
| } |
| |
| let image = new Image; |
| image.onload = () => { |
| drawImageFrame(0); |
| } |
| image.src = "resources/animated-red-green-blue-400x400.gif"; |
| </script> |
| </body> |