| Check that GPU process ImageBuffer resource limits are enforced |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| PASS () => checkLimits(limits) is true |
| Increasing canvas count to 500 |
| PASS () => renderingModeCounts.accelerated is 500 |
| PASS () => renderingModeCounts.unaccelerated is 0 |
| PASS () => renderingModeCounts.noBackend is 0 |
| Increasing canvas count to 5000 |
| PASS () => renderingModeCounts.accelerated is 5000 |
| PASS () => renderingModeCounts.unaccelerated is 0 |
| PASS () => renderingModeCounts.noBackend is 0 |
| Increasing canvas count to 5500 |
| PASS () => renderingModeCounts.accelerated is 5000 |
| PASS () => renderingModeCounts.unaccelerated is 500 |
| PASS () => renderingModeCounts.noBackend is 0 |
| PASS () => nonCanvasImageBufferRenderingMode == "Accelerated" is true |
| Increasing canvas count to 50000 |
| PASS () => renderingModeCounts.accelerated is 5000 |
| PASS () => renderingModeCounts.unaccelerated is 45000 |
| PASS () => renderingModeCounts.noBackend is 0 |
| Increasing canvas count to 50500 |
| PASS () => renderingModeCounts.accelerated is 5000 |
| PASS () => renderingModeCounts.unaccelerated is 45000 |
| PASS () => renderingModeCounts.noBackend is 500 |
| Decreasing canvas count to 500 |
| Increasing canvas count to 600 |
| PASS () => renderingModeCounts.accelerated is 600 |
| PASS () => renderingModeCounts.unaccelerated is 0 |
| PASS () => renderingModeCounts.noBackend is 0 |
| PASS successfullyParsed is true |
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| TEST COMPLETE |
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