blob: 03781a6a9da8fd18418c205d2274e4eb7cf8260c [file] [edit]
Check that GPU process ImageBuffer resource limits are enforced
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS () => checkLimits(limits) is true
Increasing canvas count to 500
PASS () => renderingModeCounts.accelerated is 500
PASS () => renderingModeCounts.unaccelerated is 0
PASS () => renderingModeCounts.noBackend is 0
Increasing canvas count to 5000
PASS () => renderingModeCounts.accelerated is 5000
PASS () => renderingModeCounts.unaccelerated is 0
PASS () => renderingModeCounts.noBackend is 0
Increasing canvas count to 5500
PASS () => renderingModeCounts.accelerated is 5000
PASS () => renderingModeCounts.unaccelerated is 500
PASS () => renderingModeCounts.noBackend is 0
PASS () => nonCanvasImageBufferRenderingMode == "Accelerated" is true
Increasing canvas count to 50000
PASS () => renderingModeCounts.accelerated is 5000
PASS () => renderingModeCounts.unaccelerated is 45000
PASS () => renderingModeCounts.noBackend is 0
Increasing canvas count to 50500
PASS () => renderingModeCounts.accelerated is 5000
PASS () => renderingModeCounts.unaccelerated is 45000
PASS () => renderingModeCounts.noBackend is 500
Decreasing canvas count to 500
Increasing canvas count to 600
PASS () => renderingModeCounts.accelerated is 600
PASS () => renderingModeCounts.unaccelerated is 0
PASS () => renderingModeCounts.noBackend is 0
PASS successfullyParsed is true
TEST COMPLETE