blob: 66387579d724627111182a7adc45758d087737bc [file] [edit]
<body>
<p>Test CanvasRenderingContext2D.drawImage() can draw an SVGImageElement.</p>
<canvas id="canvas"></canvas>
<div style="position: absolute; top: -999999px">
<img id="source" src="resources/background.png" />
</div>
<script>
const image = document.getElementById("source");
image.addEventListener("load", (e) => {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.imageSmoothingEnabled = false;
ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
});
</script>
</body>