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/*
* Copyright (C) 2008-2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderScrollbarPart.h"
#include "PaintInfo.h"
#include "RenderBoxInlines.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderScrollbar.h"
#include "RenderScrollbarTheme.h"
#include "RenderStyle+GettersInlines.h"
#include "RenderView.h"
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(RenderScrollbarPart);
RenderScrollbarPart::RenderScrollbarPart(Document& document, RenderStyle&& style, RenderScrollbar* scrollbar, ScrollbarPart part)
: RenderBlock(Type::ScrollbarPart, document, WTF::move(style), { })
, m_scrollbar(scrollbar)
, m_part(part)
{
ASSERT(isRenderScrollbarPart());
}
RenderScrollbarPart::~RenderScrollbarPart() = default;
void RenderScrollbarPart::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
setLocation(LayoutPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height.
if (m_scrollbar->orientation() == ScrollbarOrientation::Horizontal)
layoutHorizontalPart();
else
layoutVerticalPart();
clearNeedsLayout();
}
void RenderScrollbarPart::layoutHorizontalPart()
{
if (m_part == ScrollbarBGPart) {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
} else {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
}
}
void RenderScrollbarPart::layoutVerticalPart()
{
if (m_part == ScrollbarBGPart) {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
} else {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
}
}
static int calcScrollbarThicknessUsing(const Style::PreferredSize& preferredSize, Style::ZoomFactor zoomFactor)
{
if (!preferredSize.isPercentOrCalculated() && !preferredSize.isIntrinsicOrLegacyIntrinsicOrAuto())
return Style::evaluateMinimum<LayoutUnit>(preferredSize, 0_lu, zoomFactor);
return ScrollbarTheme::theme().scrollbarThickness();
}
static int calcScrollbarThicknessUsing(const Style::MinimumSize& minimumSize, Style::ZoomFactor zoomFactor)
{
if ((!minimumSize.isPercentOrCalculated() && !minimumSize.isIntrinsicOrLegacyIntrinsicOrAuto()) || minimumSize.isAuto())
return Style::evaluateMinimum<LayoutUnit>(minimumSize, 0_lu, zoomFactor);
return ScrollbarTheme::theme().scrollbarThickness();
}
static int calcScrollbarThicknessUsing(const Style::MaximumSize& maximumSize, Style::ZoomFactor zoomFactor)
{
if (!maximumSize.isPercentOrCalculated() && !maximumSize.isIntrinsic() && !maximumSize.isLegacyIntrinsic())
return Style::evaluateMinimum<LayoutUnit>(maximumSize, 0_lu, zoomFactor);
return ScrollbarTheme::theme().scrollbarThickness();
}
void RenderScrollbarPart::computeScrollbarWidth()
{
if (!m_scrollbar->owningRenderer())
return;
auto zoomFactor = style().usedZoomForLength();
auto width = calcScrollbarThicknessUsing(style().width(), zoomFactor);
auto minWidth = calcScrollbarThicknessUsing(style().minWidth(), zoomFactor);
auto maxWidth = style().maxWidth().isNone() ? width : calcScrollbarThicknessUsing(style().maxWidth(), zoomFactor);
setWidth(std::max(minWidth, std::min(maxWidth, width)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginBox.setLeft(Style::evaluateMinimum<LayoutUnit>(style().marginLeft(), 0_lu, style().usedZoomForLength()));
m_marginBox.setRight(Style::evaluateMinimum<LayoutUnit>(style().marginRight(), 0_lu, style().usedZoomForLength()));
}
void RenderScrollbarPart::computeScrollbarHeight()
{
if (!m_scrollbar->owningRenderer())
return;
auto zoomFactor = style().usedZoomForLength();
auto height = calcScrollbarThicknessUsing(style().height(), zoomFactor);
auto minHeight = calcScrollbarThicknessUsing(style().minHeight(), zoomFactor);
auto maxHeight = style().maxHeight().isNone() ? height : calcScrollbarThicknessUsing(style().maxHeight(), zoomFactor);
setHeight(std::max(minHeight, std::min(maxHeight, height)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginBox.setTop(Style::evaluateMinimum<LayoutUnit>(style().marginTop(), 0_lu, style().usedZoomForLength()));
m_marginBox.setBottom(Style::evaluateMinimum<LayoutUnit>(style().marginBottom(), 0_lu, style().usedZoomForLength()));
}
void RenderScrollbarPart::styleDidChange(Style::Difference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
setInline(false);
clearPositionedState();
setFloating(false);
setHasNonVisibleOverflow(false);
if (oldStyle && m_scrollbar && m_part != NoPart && diff >= Style::DifferenceResult::Repaint)
m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part);
}
void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect)
{
if (m_scrollbar && m_part != NoPart)
m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part);
else {
if (view().frameView().isFrameViewScrollCorner(*this)) {
view().frameView().invalidateScrollCorner(view().frameView().scrollCornerRect());
return;
}
RenderBlock::imageChanged(image, rect);
}
}
void RenderScrollbarPart::paintIntoRect(GraphicsContext& graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect)
{
// Make sure our dimensions match the rect.
setLocation(rect.location() - toLayoutSize(paintOffset));
setWidth(rect.width());
setHeight(rect.height());
if (graphicsContext.paintingDisabled() || style().opacity().isTransparent())
return;
// We don't use RenderLayers for scrollbar parts, so we need to handle opacity here.
// Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar().
bool needsTransparencyLayer = m_part != ScrollbarBGPart && !style().opacity().isOpaque();
if (needsTransparencyLayer) {
graphicsContext.save();
graphicsContext.clip(rect);
graphicsContext.beginTransparencyLayer(style().opacity().value.value);
}
// Now do the paint.
PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhase::BlockBackground, PaintBehavior::Normal);
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::ChildBlockBackgrounds;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Float;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Foreground;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Outline;
paint(paintInfo, paintOffset);
if (needsTransparencyLayer) {
graphicsContext.endTransparencyLayer();
graphicsContext.restore();
}
}
RenderBox* RenderScrollbarPart::rendererOwningScrollbar() const
{
if (!m_scrollbar)
return nullptr;
return m_scrollbar->owningRenderer();
}
}