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/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "RenderFragmentedFlow.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "Node.h"
#include "RenderBoxFragmentInfo.h"
#include "RenderBoxInlines.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderFragmentContainer.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderLayerCompositor.h"
#include "RenderLayoutState.h"
#include "RenderObjectInlines.h"
#include "RenderStyle+GettersInlines.h"
#include "RenderTableCell.h"
#include "RenderTableSection.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "TransformState.h"
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(RenderFragmentedFlow);
RenderFragmentedFlow::RenderFragmentedFlow(Type type, Document& document, RenderStyle&& style)
: RenderBlockFlow(type, document, WTF::move(style), BlockFlowFlag::IsFragmentedFlow)
, m_currentFragmentMaintainer(nullptr)
, m_fragmentsInvalidated(false)
, m_fragmentsHaveUniformLogicalWidth(true)
, m_fragmentsHaveUniformLogicalHeight(true)
, m_pageLogicalSizeChanged(false)
{
ASSERT(isRenderFragmentedFlow());
}
RenderFragmentedFlow::~RenderFragmentedFlow() = default;
void RenderFragmentedFlow::styleDidChange(Style::Difference diff, const RenderStyle* oldStyle)
{
RenderBlockFlow::styleDidChange(diff, oldStyle);
if (oldStyle && oldStyle->writingMode().computedWritingMode() != writingMode().computedWritingMode())
invalidateFragments();
}
void RenderFragmentedFlow::removeFlowChildInfo(RenderElement& child)
{
if (CheckedPtr box = dynamicDowncast<RenderBox>(child))
removeRenderBoxFragmentInfo(*box);
}
void RenderFragmentedFlow::removeFragmentFromThread(RenderFragmentContainer& renderFragmentContainer)
{
m_fragmentList.remove(renderFragmentContainer);
}
void RenderFragmentedFlow::invalidateFragments(MarkingBehavior markingParents)
{
if (m_fragmentsInvalidated) {
ASSERT(selfNeedsLayout());
return;
}
m_fragmentRangeMap.clear();
setNeedsLayout(markingParents);
m_fragmentsInvalidated = true;
}
void RenderFragmentedFlow::validateFragments()
{
if (m_fragmentsInvalidated) {
m_fragmentsInvalidated = false;
m_fragmentsHaveUniformLogicalWidth = true;
m_fragmentsHaveUniformLogicalHeight = true;
if (hasFragments()) {
LayoutUnit previousFragmentLogicalWidth;
LayoutUnit previousFragmentLogicalHeight;
bool firstFragmentVisited = false;
for (auto& fragment : m_fragmentList) {
ASSERT(!fragment.needsLayout() || fragment.isRenderFragmentContainerSet());
fragment.deleteAllRenderBoxFragmentInfo();
LayoutUnit fragmentLogicalWidth = fragment.pageLogicalWidth();
LayoutUnit fragmentLogicalHeight = fragment.pageLogicalHeight();
if (!firstFragmentVisited)
firstFragmentVisited = true;
else {
if (m_fragmentsHaveUniformLogicalWidth && previousFragmentLogicalWidth != fragmentLogicalWidth)
m_fragmentsHaveUniformLogicalWidth = false;
if (m_fragmentsHaveUniformLogicalHeight && previousFragmentLogicalHeight != fragmentLogicalHeight)
m_fragmentsHaveUniformLogicalHeight = false;
}
previousFragmentLogicalWidth = fragmentLogicalWidth;
}
setFragmentRangeForBox(*this, &m_fragmentList.first(), &m_fragmentList.last());
}
}
updateLogicalWidth(); // Called to get the maximum logical width for the fragment.
updateFragmentsFragmentedFlowPortionRect();
}
void RenderFragmentedFlow::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
m_pageLogicalSizeChanged = m_fragmentsInvalidated && everHadLayout();
validateFragments();
RenderBlockFlow::layout();
m_pageLogicalSizeChanged = false;
}
void RenderFragmentedFlow::updateLogicalWidth()
{
LayoutUnit logicalWidth = initialLogicalWidth();
for (auto& fragment : m_fragmentList) {
ASSERT(!fragment.needsLayout() || fragment.isRenderFragmentContainerSet());
logicalWidth = std::max(fragment.pageLogicalWidth(), logicalWidth);
}
setLogicalWidth(logicalWidth);
// If the fragments have non-uniform logical widths, then insert inset information for the RenderFragmentedFlow.
for (auto& fragment : m_fragmentList) {
LayoutUnit fragmentLogicalWidth = fragment.pageLogicalWidth();
LayoutUnit logicalLeft = writingMode().isLogicalLeftInlineStart() ? 0_lu
: logicalWidth - fragmentLogicalWidth;
fragment.setRenderBoxFragmentInfo(*this, logicalLeft, fragmentLogicalWidth, false);
}
}
RenderBox::LogicalExtentComputedValues RenderFragmentedFlow::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop) const
{
LogicalExtentComputedValues computedValues;
computedValues.position = logicalTop;
computedValues.extent = 0;
const LayoutUnit maxFlowSize = RenderFragmentedFlow::maxLogicalHeight();
for (auto& fragment : m_fragmentList) {
ASSERT(!fragment.needsLayout() || fragment.isRenderFragmentContainerSet());
LayoutUnit distanceToMaxSize = maxFlowSize - computedValues.extent;
computedValues.extent += std::min(distanceToMaxSize, fragment.logicalHeightOfAllFragmentedFlowContent());
// If we reached the maximum size there's no point in going further.
if (computedValues.extent == maxFlowSize)
return computedValues;
}
return computedValues;
}
bool RenderFragmentedFlow::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (hitTestAction == HitTestBlockBackground)
return false;
return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
}
bool RenderFragmentedFlow::shouldRepaint(const LayoutRect& r) const
{
if (view().printing() || r.isEmpty())
return false;
return true;
}
void RenderFragmentedFlow::repaintRectangleInFragments(const LayoutRect& repaintRect) const
{
if (!shouldRepaint(repaintRect) || !hasValidFragmentInfo())
return;
LayoutStateDisabler layoutStateDisabler(view().frameView().layoutContext()); // We can't use layout state to repaint, since the fragments are somewhere else.
for (auto& fragment : m_fragmentList)
fragment.repaintFragmentedFlowContent(repaintRect);
}
bool RenderFragmentedFlow::absoluteQuadsForBox(Vector<FloatQuad>& quads, bool* wasFixed, const RenderBox& box) const
{
if (!hasValidFragmentInfo())
return false;
auto boxRect = FloatRect { { }, box.size() };
auto boxRectInFlowCoordinates = LayoutRect { box.localToContainerQuad(boxRect, this).boundingBox() };
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!computedFragmentRangeForBox(box, startFragment, endFragment))
return false;
for (auto it = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); it != end; ++it) {
auto& fragment = *it;
auto rectsInFragment = fragment.fragmentRectsForFlowContentRect(boxRectInFlowCoordinates);
for (auto rect : rectsInFragment) {
auto absoluteQuad = fragment.localToAbsoluteQuad(FloatRect(rect), UseTransforms, wasFixed);
quads.append(absoluteQuad);
}
if (&fragment == endFragment)
break;
}
return true;
}
bool RenderFragmentedFlow::boxIsFragmented(const RenderBox& box) const
{
ASSERT(hasValidFragmentInfo());
auto boxRect = FloatRect { { }, box.size() };
auto boxRectInFlowCoordinates = LayoutRect { box.localToContainerQuad(boxRect, this).boundingBox() };
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
computedFragmentRangeForBox(box, startFragment, endFragment);
if (startFragment != endFragment)
return true;
if (startFragment->contentRectSpansFragments(boxRectInFlowCoordinates))
return true;
return false;
}
class RenderFragmentedFlow::FragmentSearchAdapter {
public:
explicit FragmentSearchAdapter(LayoutUnit offset)
: m_offset(offset)
{
}
const LayoutUnit& lowValue() const { return m_offset; }
const LayoutUnit& highValue() const { return m_offset; }
void collectIfNeeded(const PODInterval<LayoutUnit, SingleThreadWeakPtr<RenderFragmentContainer>>& interval)
{
if (m_result)
return;
if (interval.low() <= m_offset && interval.high() > m_offset)
m_result = interval.data();
}
RenderFragmentContainer* result() const { return m_result.get(); }
private:
LayoutUnit m_offset;
SingleThreadWeakPtr<RenderFragmentContainer> m_result;
};
RenderFragmentContainer* RenderFragmentedFlow::fragmentAtBlockOffset(const RenderBox* clampBox, LayoutUnit offset, bool extendLastFragment) const
{
ASSERT(!m_fragmentsInvalidated);
if (m_fragmentList.isEmptyIgnoringNullReferences())
return nullptr;
if (m_fragmentList.computeSize() == 1 && extendLastFragment)
return const_cast<RenderFragmentContainer*>(&m_fragmentList.first());
auto clamp = [clampBox](RenderFragmentContainer* fragment) {
return clampBox ? clampBox->clampToStartAndEndFragments(fragment) : fragment;
};
if (offset <= 0)
return clamp(const_cast<RenderFragmentContainer*>(&m_fragmentList.first()));
FragmentSearchAdapter adapter(offset);
m_fragmentIntervalTree.allOverlapsWithAdapter(adapter);
if (auto* fragment = adapter.result())
return clamp(fragment);
// If no fragment was found, the offset is in the flow thread overflow.
// The last fragment will contain the offset if extendLastFragment is set or if the last fragment is a set.
if (extendLastFragment || m_fragmentList.last().isRenderFragmentContainerSet())
return clamp(const_cast<RenderFragmentContainer*>(&m_fragmentList.last()));
return nullptr;
}
LayoutUnit RenderFragmentedFlow::pageLogicalTopForOffset(LayoutUnit offset) const
{
RenderFragmentContainer* fragment = fragmentAtBlockOffset(0, offset, false);
return fragment ? fragment->pageLogicalTopForOffset(offset) : 0_lu;
}
LayoutUnit RenderFragmentedFlow::pageLogicalWidthForOffset(LayoutUnit offset) const
{
RenderFragmentContainer* fragment = fragmentAtBlockOffset(0, offset, true);
return fragment ? fragment->pageLogicalWidth() : contentBoxLogicalWidth();
}
LayoutUnit RenderFragmentedFlow::pageLogicalHeightForOffset(LayoutUnit offset) const
{
RenderFragmentContainer* fragment = fragmentAtBlockOffset(0, offset, false);
if (!fragment)
return 0;
return fragment->pageLogicalHeight();
}
LayoutUnit RenderFragmentedFlow::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const
{
RenderFragmentContainer* fragment = fragmentAtBlockOffset(0, offset, false);
if (!fragment)
return 0;
LayoutUnit pageLogicalTop = fragment->pageLogicalTopForOffset(offset);
LayoutUnit pageLogicalHeight = fragment->pageLogicalHeight();
LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
LayoutUnit remainingHeight = pageLogicalBottom - offset;
if (pageBoundaryRule == IncludePageBoundary) {
// If IncludePageBoundary is set, the line exactly on the top edge of a
// fragment will act as being part of the previous fragment.
remainingHeight = intMod(remainingHeight, pageLogicalHeight);
} else if (!remainingHeight) {
// When pageBoundaryRule is IncludePageBoundary, we shouldn't just return 0 if there's no
// space left, because in that case we're at a column boundary, in which case we should
// return the amount of space remaining in the *next* column. Note that the page height
// itself may be 0, though.
remainingHeight = pageLogicalHeight;
}
return remainingHeight;
}
RenderFragmentContainer* RenderFragmentedFlow::mapFromFlowToFragment(TransformState& transformState) const
{
if (!hasValidFragmentInfo())
return nullptr;
RenderFragmentContainer* RenderFragmentContainer = currentFragment();
if (!RenderFragmentContainer) {
LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
flipForWritingMode(boxRect);
LayoutPoint center = boxRect.center();
RenderFragmentContainer = fragmentAtBlockOffset(this, isHorizontalWritingMode() ? center.y() : center.x(), true);
if (!RenderFragmentContainer)
return nullptr;
}
LayoutRect flippedFragmentRect(RenderFragmentContainer->fragmentedFlowPortionRect());
flipForWritingMode(flippedFragmentRect);
transformState.move(RenderFragmentContainer->contentBoxRect().location() - flippedFragmentRect.location());
return RenderFragmentContainer;
}
void RenderFragmentedFlow::removeRenderBoxFragmentInfo(const RenderBox& box)
{
if (!hasFragments())
return;
// If the fragment chain was invalidated the next layout will clear the box information from all the fragments.
if (m_fragmentsInvalidated) {
ASSERT(selfNeedsLayout());
return;
}
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (getFragmentRangeForBox(box, startFragment, endFragment)) {
for (auto it = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); it != end; ++it) {
RenderFragmentContainer& fragment = *it;
fragment.removeRenderBoxFragmentInfo(box);
if (&fragment == endFragment)
break;
}
}
#ifndef NDEBUG
// We have to make sure we did not leave any RenderBoxFragmentInfo attached.
for (auto& fragment : m_fragmentList)
ASSERT_UNUSED(fragment, !fragment.renderBoxFragmentInfo(box));
#endif
m_fragmentRangeMap.remove(box);
}
void RenderFragmentedFlow::logicalWidthChangedInFragmentsForBlock(const RenderBlock& block, RelayoutChildren& relayoutChildren)
{
if (!hasValidFragmentInfo())
return;
auto it = m_fragmentRangeMap.find(block);
if (it == m_fragmentRangeMap.end())
return;
RenderFragmentContainerRange& range = it->value;
bool rangeInvalidated = range.rangeInvalidated();
range.clearRangeInvalidated();
// If there will be a relayout anyway skip the next steps because they only verify
// the state of the ranges.
if (relayoutChildren == RelayoutChildren::Yes)
return;
// Not necessary for the flow thread, since we already computed the correct info for it.
// If the fragments have changed invalidate the children.
if (&block == this) {
relayoutChildren = m_pageLogicalSizeChanged ? RelayoutChildren::Yes : RelayoutChildren::No;
return;
}
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(block, startFragment, endFragment))
return;
for (auto it = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); it != end; ++it) {
RenderFragmentContainer& fragment = *it;
ASSERT(!fragment.needsLayout() || fragment.isRenderFragmentContainerSet());
// We have no information computed for this fragment so we need to do it.
std::unique_ptr<RenderBoxFragmentInfo> oldInfo = fragment.takeRenderBoxFragmentInfo(block);
if (!oldInfo) {
relayoutChildren = rangeInvalidated ? RelayoutChildren::Yes : RelayoutChildren::No;
return;
}
LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
auto* newInfo = block.renderBoxFragmentInfo(&fragment);
if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth) {
relayoutChildren = RelayoutChildren::Yes;
return;
}
if (&fragment == endFragment)
break;
}
}
LayoutUnit RenderFragmentedFlow::contentLogicalWidthOfFirstFragment() const
{
RenderFragmentContainer* firstValidFragmentInFlow = firstFragment();
if (!firstValidFragmentInFlow)
return 0;
return isHorizontalWritingMode() ? firstValidFragmentInFlow->contentBoxWidth() : firstValidFragmentInFlow->contentBoxHeight();
}
LayoutUnit RenderFragmentedFlow::contentLogicalHeightOfFirstFragment() const
{
RenderFragmentContainer* firstValidFragmentInFlow = firstFragment();
if (!firstValidFragmentInFlow)
return 0;
return isHorizontalWritingMode() ? firstValidFragmentInFlow->contentBoxHeight() : firstValidFragmentInFlow->contentBoxWidth();
}
LayoutUnit RenderFragmentedFlow::contentLogicalLeftOfFirstFragment() const
{
RenderFragmentContainer* firstValidFragmentInFlow = firstFragment();
if (!firstValidFragmentInFlow)
return 0;
return isHorizontalWritingMode() ? firstValidFragmentInFlow->fragmentedFlowPortionRect().x() : firstValidFragmentInFlow->fragmentedFlowPortionRect().y();
}
RenderFragmentContainer* RenderFragmentedFlow::firstFragment() const
{
if (!hasFragments())
return nullptr;
return const_cast<RenderFragmentContainer*>(&m_fragmentList.first());
}
RenderFragmentContainer* RenderFragmentedFlow::lastFragment() const
{
if (!hasFragments())
return nullptr;
return const_cast<RenderFragmentContainer*>(&m_fragmentList.last());
}
void RenderFragmentedFlow::clearRenderBoxFragmentInfoAndCustomStyle(const RenderBox& box,
const RenderFragmentContainer* newStartFragment, const RenderFragmentContainer* newEndFragment,
const RenderFragmentContainer* oldStartFragment, const RenderFragmentContainer* oldEndFragment)
{
ASSERT(newStartFragment && newEndFragment && oldStartFragment && oldEndFragment);
bool insideOldFragmentRange = false;
bool insideNewFragmentRange = false;
for (auto& fragment : m_fragmentList) {
if (oldStartFragment == &fragment)
insideOldFragmentRange = true;
if (newStartFragment == &fragment)
insideNewFragmentRange = true;
if (!(insideOldFragmentRange && insideNewFragmentRange)) {
if (fragment.renderBoxFragmentInfo(box))
fragment.removeRenderBoxFragmentInfo(box);
}
if (oldEndFragment == &fragment)
insideOldFragmentRange = false;
if (newEndFragment == &fragment)
insideNewFragmentRange = false;
}
}
void RenderFragmentedFlow::setFragmentRangeForBox(const RenderBox& box, RenderFragmentContainer* startFragment, RenderFragmentContainer* endFragment)
{
ASSERT(hasFragments());
ASSERT(startFragment && endFragment && startFragment->fragmentedFlow() == this && endFragment->fragmentedFlow() == this);
auto result = m_fragmentRangeMap.add(box, RenderFragmentContainerRange(startFragment, endFragment));
if (result.isNewEntry)
return;
// If nothing changed, just bail.
auto& range = result.iterator->value;
if (range.startFragment() == startFragment && range.endFragment() == endFragment)
return;
clearRenderBoxFragmentInfoAndCustomStyle(box, startFragment, endFragment, range.startFragment(), range.endFragment());
}
bool RenderFragmentedFlow::hasCachedFragmentRangeForBox(const RenderBox& box) const
{
return m_fragmentRangeMap.contains(box);
}
bool RenderFragmentedFlow::getFragmentRangeForBoxFromCachedInfo(const RenderBox& box, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const
{
ASSERT(hasValidFragmentInfo());
ASSERT((startFragment == nullptr) && (endFragment == nullptr));
auto it = m_fragmentRangeMap.find(box);
if (it != m_fragmentRangeMap.end()) {
const RenderFragmentContainerRange& range = it->value;
startFragment = range.startFragment();
endFragment = range.endFragment();
ASSERT(m_fragmentList.contains(*startFragment) && m_fragmentList.contains(*endFragment));
return true;
}
return false;
}
bool RenderFragmentedFlow::getFragmentRangeForBox(const RenderBox& box, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const
{
startFragment = endFragment = nullptr;
if (!hasValidFragmentInfo()) // We clear the ranges when we invalidate the fragments.
return false;
if (m_fragmentList.computeSize() == 1) {
startFragment = endFragment = const_cast<RenderFragmentContainer*>(&m_fragmentList.first());
return true;
}
if (getFragmentRangeForBoxFromCachedInfo(box, startFragment, endFragment))
return true;
return false;
}
bool RenderFragmentedFlow::computedFragmentRangeForBox(const RenderBox& box, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const
{
startFragment = endFragment = nullptr;
if (!hasValidFragmentInfo()) // We clear the ranges when we invalidate the fragments.
return false;
if (getFragmentRangeForBox(box, startFragment, endFragment))
return true;
// Search the fragment range using the information provided by the containing block chain.
auto* containingBlock = const_cast<RenderBox*>(&box);
while (!containingBlock->isRenderFragmentedFlow()) {
// FIXME: Use the containingBlock() value once we patch all the layout systems to be fragment range aware
// (e.g. if we use containingBlock() the shadow controls of a video element won't get the range from the
// video box because it's not a block; they need to be patched separately).
ASSERT(containingBlock->parent());
containingBlock = &containingBlock->parent()->enclosingBox();
ASSERT(containingBlock);
// If a box doesn't have a cached fragment range it usually means the box belongs to a line so startFragment should be equal with endFragment.
// FIXME: Find the cases when this startFragment should not be equal with endFragment and make sure these boxes have cached fragment ranges.
if (containingBlock && hasCachedFragmentRangeForBox(*containingBlock)) {
startFragment = endFragment = fragmentAtBlockOffset(containingBlock, containingBlock->offsetFromLogicalTopOfFirstPage(), true);
return true;
}
}
ASSERT_NOT_REACHED();
return false;
}
bool RenderFragmentedFlow::fragmentInRange(const RenderFragmentContainer* targetFragment, const RenderFragmentContainer* startFragment, const RenderFragmentContainer* endFragment) const
{
ASSERT(targetFragment);
for (auto it = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); it != end; ++it) {
const RenderFragmentContainer& currFragment = *it;
if (targetFragment == &currFragment)
return true;
if (&currFragment == endFragment)
break;
}
return false;
}
bool RenderFragmentedFlow::objectShouldFragmentInFlowFragment(const RenderObject* object, const RenderFragmentContainer* fragment) const
{
ASSERT(object);
ASSERT(fragment || isSkippedContent());
RenderFragmentedFlow* fragmentedFlow = object->enclosingFragmentedFlow();
if (fragmentedFlow != this)
return false;
if (!fragment || !m_fragmentList.contains(*fragment))
return false;
RenderFragmentContainer* enclosingBoxStartFragment = nullptr;
RenderFragmentContainer* enclosingBoxEndFragment = nullptr;
// If the box has no range, do not check fragmentInRange. Boxes inside inlines do not get ranges.
// Instead, the containing RootInlineBox will abort when trying to paint inside the wrong fragment.
if (computedFragmentRangeForBox(object->enclosingBox(), enclosingBoxStartFragment, enclosingBoxEndFragment)
&& !fragmentInRange(fragment, enclosingBoxStartFragment, enclosingBoxEndFragment))
return false;
return object->isRenderBox() || object->isRenderInline();
}
bool RenderFragmentedFlow::objectInFlowFragment(const RenderObject* object, const RenderFragmentContainer* fragment) const
{
ASSERT(object);
ASSERT(fragment);
RenderFragmentedFlow* fragmentedFlow = object->enclosingFragmentedFlow();
if (fragmentedFlow != this)
return false;
if (!m_fragmentList.contains(*fragment))
return false;
RenderFragmentContainer* enclosingBoxStartFragment = nullptr;
RenderFragmentContainer* enclosingBoxEndFragment = nullptr;
if (!getFragmentRangeForBox(object->enclosingBox(), enclosingBoxStartFragment, enclosingBoxEndFragment))
return false;
if (!fragmentInRange(fragment, enclosingBoxStartFragment, enclosingBoxEndFragment))
return false;
if (object->isRenderBox())
return true;
LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
if (!objectABBRect.width())
objectABBRect.setWidth(1);
if (!objectABBRect.height())
objectABBRect.setHeight(1);
if (objectABBRect.intersects(fragment->absoluteBoundingBoxRect(true)))
return true;
if (fragment == lastFragment()) {
// If the object does not intersect any of the enclosing box fragments
// then the object is in last fragment.
for (auto it = m_fragmentList.find(*enclosingBoxStartFragment), end = m_fragmentList.end(); it != end; ++it) {
const RenderFragmentContainer& currFragment = *it;
if (&currFragment == fragment)
break;
if (objectABBRect.intersects(currFragment.absoluteBoundingBoxRect(true)))
return false;
}
return true;
}
return false;
}
void RenderFragmentedFlow::updateFragmentsFragmentedFlowPortionRect()
{
LayoutUnit logicalHeight;
// FIXME: Optimize not to clear the interval tree all the time. This would involve manually managing the tree nodes' lifecycle.
m_fragmentIntervalTree.clear();
for (auto& fragment : m_fragmentList) {
LayoutUnit fragmentLogicalWidth = fragment.pageLogicalWidth();
LayoutUnit fragmentLogicalHeight = std::min<LayoutUnit>(RenderFragmentedFlow::maxLogicalHeight() - logicalHeight, fragment.logicalHeightOfAllFragmentedFlowContent());
LayoutRect fragmentRect(writingMode().isLogicalLeftInlineStart() ? 0_lu
: logicalWidth() - fragmentLogicalWidth, logicalHeight, fragmentLogicalWidth, fragmentLogicalHeight);
fragment.setFragmentedFlowPortionRect(isHorizontalWritingMode() ? fragmentRect : fragmentRect.transposedRect());
m_fragmentIntervalTree.add({ logicalHeight, logicalHeight + fragmentLogicalHeight, &fragment });
logicalHeight += fragmentLogicalHeight;
}
}
// Even if we require the break to occur at offsetBreakInFragmentedFlow, because fragments may have min/max-height values,
// it is possible that the break will occur at a different offset than the original one required.
// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
bool RenderFragmentedFlow::addForcedFragmentBreak(const RenderBlock* block, LayoutUnit offsetBreakInFragmentedFlow, RenderBox*, bool, LayoutUnit* offsetBreakAdjustment)
{
// We need to update the fragments flow thread portion rect because we are going to process
// a break on these fragments.
updateFragmentsFragmentedFlowPortionRect();
// Simulate a fragment break at offsetBreakInFragmentedFlow. If it points inside an auto logical height fragment,
// then it determines the fragment computed auto height.
RenderFragmentContainer* fragment = fragmentAtBlockOffset(block, offsetBreakInFragmentedFlow);
if (!fragment)
return false;
LayoutUnit currentFragmentOffsetInFragmentedFlow = isHorizontalWritingMode() ? fragment->fragmentedFlowPortionRect().y() : fragment->fragmentedFlowPortionRect().x();
currentFragmentOffsetInFragmentedFlow += isHorizontalWritingMode() ? fragment->fragmentedFlowPortionRect().height() : fragment->fragmentedFlowPortionRect().width();
if (offsetBreakAdjustment)
*offsetBreakAdjustment = std::max<LayoutUnit>(0, currentFragmentOffsetInFragmentedFlow - offsetBreakInFragmentedFlow);
return false;
}
void RenderFragmentedFlow::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) const
{
ASSERT(!m_fragmentsInvalidated || isSkippedContent());
for (auto& fragment : m_fragmentList)
fragment.collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
}
LayoutRect RenderFragmentedFlow::fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const
{
ASSERT(!m_fragmentsInvalidated);
LayoutRect result;
for (auto& fragment : m_fragmentList) {
LayerFragments fragments;
fragment.collectLayerFragments(fragments, layerBoundingBox, LayoutRect::infiniteRect());
for (const auto& fragment : fragments) {
LayoutRect fragmentRect(layerBoundingBox);
fragmentRect.intersect(fragment.paginationClip);
fragmentRect.move(fragment.paginationOffset);
result.unite(fragmentRect);
}
}
return result;
}
LayoutUnit RenderFragmentedFlow::offsetFromLogicalTopOfFirstFragment(const RenderBlock* currentBlock) const
{
// As a last resort, take the slow path.
LayoutRect blockRect(0_lu, 0_lu, currentBlock->width(), currentBlock->height());
while (currentBlock && !is<RenderView>(*currentBlock) && !currentBlock->isRenderFragmentedFlow()) {
RenderBlock* containerBlock = currentBlock->containingBlock();
ASSERT(containerBlock);
if (!containerBlock)
return 0;
LayoutPoint currentBlockLocation = currentBlock->location();
if (auto* cell = dynamicDowncast<RenderTableCell>(*currentBlock)) {
if (auto* section = cell->section())
currentBlockLocation.moveBy(section->location());
}
if (containerBlock->writingMode().blockDirection() != currentBlock->writingMode().blockDirection()) {
// We have to put the block rect in container coordinates
// and we have to take into account both the container and current block flipping modes
if (containerBlock->writingMode().isBlockFlipped()) {
if (containerBlock->isHorizontalWritingMode())
blockRect.setY(currentBlock->height() - blockRect.maxY());
else
blockRect.setX(currentBlock->width() - blockRect.maxX());
}
currentBlock->flipForWritingMode(blockRect);
}
blockRect.moveBy(currentBlockLocation);
currentBlock = containerBlock;
}
return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x();
}
void RenderFragmentedFlow::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
if (this == ancestorContainer)
return;
if (auto* fragment = mapFromFlowToFragment(transformState)) {
// FIXME: The cast below is probably not the best solution, we may need to find a better way.
const RenderObject* fragmentObject = static_cast<const RenderObject*>(fragment);
// If the repaint container is nullptr, we have to climb up to the RenderView, otherwise swap
// it with the fragment's repaint container.
ancestorContainer = ancestorContainer ? fragment->containerForRepaint().renderer.unsafeGet() : nullptr;
if (RenderFragmentedFlow* fragmentFragmentedFlow = fragment->enclosingFragmentedFlow()) {
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (fragmentFragmentedFlow->getFragmentRangeForBox(*fragment, startFragment, endFragment)) {
CurrentRenderFragmentContainerMaintainer fragmentMaintainer(*startFragment);
fragmentObject->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
return;
}
}
fragmentObject->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
}
}
// FIXME: Make this function faster. Walking the render tree is slow, better use a caching mechanism (e.g. |cachedOffsetFromLogicalTopOfFirstFragment|).
LayoutRect RenderFragmentedFlow::mapFromLocalToFragmentedFlow(const RenderBox* box, const LayoutRect& localRect) const
{
LayoutRect boxRect = localRect;
while (box && box != this) {
RenderBlock* containerBlock = box->containingBlock();
ASSERT(containerBlock);
if (!containerBlock)
return LayoutRect();
LayoutPoint currentBoxLocation = box->location();
if (containerBlock->writingMode().blockDirection() != box->writingMode().blockDirection())
box->flipForWritingMode(boxRect);
boxRect.moveBy(currentBoxLocation);
box = containerBlock;
}
return boxRect;
}
// FIXME: Make this function faster. Walking the render tree is slow, better use a caching mechanism (e.g. |cachedOffsetFromLogicalTopOfFirstFragment|).
LayoutRect RenderFragmentedFlow::mapFromFragmentedFlowToLocal(const RenderBox* box, const LayoutRect& rect) const
{
LayoutRect localRect = rect;
if (box == this)
return localRect;
RenderBlock* containerBlock = box->containingBlock();
ASSERT(containerBlock);
if (!containerBlock)
return LayoutRect();
localRect = mapFromFragmentedFlowToLocal(containerBlock, localRect);
LayoutPoint currentBoxLocation = box->location();
localRect.moveBy(-currentBoxLocation);
if (containerBlock->writingMode().blockDirection() != box->writingMode().blockDirection())
box->flipForWritingMode(localRect);
return localRect;
}
void RenderFragmentedFlow::flipForWritingModeLocalCoordinates(LayoutRect& rect) const
{
if (!writingMode().isBlockFlipped())
return;
if (isHorizontalWritingMode())
rect.setY(0 - rect.maxY());
else
rect.setX(0 - rect.maxX());
}
void RenderFragmentedFlow::addFragmentsVisualEffectOverflow(const RenderBox& box)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(box, startFragment, endFragment))
return;
for (auto iter = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); iter != end; ++iter) {
RenderFragmentContainer& fragment = *iter;
LayoutRect borderBox = box.borderBoxRect();
borderBox = box.applyVisualEffectOverflow(borderBox);
borderBox = fragment.rectFlowPortionForBox(box, borderBox);
fragment.addVisualOverflowForBox(box, borderBox);
if (&fragment == endFragment)
break;
}
}
void RenderFragmentedFlow::addFragmentsVisualOverflowFromTheme(const RenderBlock& block)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(block, startFragment, endFragment))
return;
for (auto iter = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); iter != end; ++iter) {
RenderFragmentContainer& fragment = *iter;
LayoutRect borderBox = block.borderBoxRect();
borderBox = fragment.rectFlowPortionForBox(block, borderBox);
FloatRect inflatedRect = borderBox;
block.theme().adjustRepaintRect(block, inflatedRect);
fragment.addVisualOverflowForBox(block, snappedIntRect(LayoutRect(inflatedRect)));
if (&fragment == endFragment)
break;
}
}
void RenderFragmentedFlow::addFragmentsOverflowFromChild(const RenderBox& box, const RenderBox& child, const LayoutSize& delta)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(child, startFragment, endFragment))
return;
RenderFragmentContainer* containerStartFragment = nullptr;
RenderFragmentContainer* containerEndFragment = nullptr;
if (!getFragmentRangeForBox(box, containerStartFragment, containerEndFragment))
return;
for (auto iter = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); iter != end; ++iter) {
RenderFragmentContainer& fragment = *iter;
if (!fragmentInRange(&fragment, containerStartFragment, containerEndFragment)) {
if (&fragment == endFragment)
break;
continue;
}
LayoutRect childLayoutOverflowRect = fragment.layoutOverflowRectForBoxForPropagation(child);
childLayoutOverflowRect.move(delta);
fragment.addLayoutOverflowForBox(box, childLayoutOverflowRect);
if (child.hasSelfPaintingLayer() || box.hasNonVisibleOverflow()) {
if (&fragment == endFragment)
break;
continue;
}
LayoutRect childVisualOverflowRect = fragment.visualOverflowRectForBoxForPropagation(child);
childVisualOverflowRect.move(delta);
fragment.addVisualOverflowForBox(box, childVisualOverflowRect);
if (&fragment == endFragment)
break;
}
}
void RenderFragmentedFlow::addFragmentsLayoutOverflow(const RenderBox& box, const LayoutRect& layoutOverflow)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(box, startFragment, endFragment))
return;
for (auto iter = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); iter != end; ++iter) {
RenderFragmentContainer& fragment = *iter;
LayoutRect layoutOverflowInFragment = fragment.rectFlowPortionForBox(box, layoutOverflow);
fragment.addLayoutOverflowForBox(box, layoutOverflowInFragment);
if (&fragment == endFragment)
break;
}
}
void RenderFragmentedFlow::addFragmentsVisualOverflow(const RenderBox& box, const LayoutRect& visualOverflow)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(box, startFragment, endFragment))
return;
for (RenderFragmentContainerList::iterator iter = m_fragmentList.find(*startFragment); iter != m_fragmentList.end(); ++iter) {
RenderFragmentContainer& fragment = *iter;
LayoutRect visualOverflowInFragment = fragment.rectFlowPortionForBox(box, visualOverflow);
fragment.addVisualOverflowForBox(box, visualOverflowInFragment);
if (&fragment == endFragment)
break;
}
}
void RenderFragmentedFlow::clearFragmentsOverflow(const RenderBox& box)
{
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (!getFragmentRangeForBox(box, startFragment, endFragment))
return;
for (auto iter = m_fragmentList.find(*startFragment), end = m_fragmentList.end(); iter != end; ++iter) {
RenderFragmentContainer& fragment = *iter;
RenderBoxFragmentInfo* boxInfo = fragment.renderBoxFragmentInfo(box);
if (boxInfo && boxInfo->overflow())
boxInfo->clearOverflow();
if (&fragment == endFragment)
break;
}
}
RenderFragmentContainer* RenderFragmentedFlow::currentFragment() const
{
return m_currentFragmentMaintainer ? &m_currentFragmentMaintainer->fragment() : nullptr;
}
} // namespace WebCore