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/*
* Copyright (C) 2015-2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "SlotAssignment.h"
#include "ElementInlines.h"
#include "HTMLSlotElement.h"
#include "InspectorInstrumentation.h"
#include "RenderTreeUpdater.h"
#include "ShadowRoot.h"
#include "TypedElementDescendantIteratorInlines.h"
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(SlotAssignment);
WTF_MAKE_TZONE_ALLOCATED_IMPL(NamedSlotAssignment);
WTF_MAKE_TZONE_ALLOCATED_IMPL(NamedSlotAssignment::Slot);
using namespace HTMLNames;
struct SameSizeAsNamedSlotAssignment {
virtual ~SameSizeAsNamedSlotAssignment() = default;
uint32_t values[4];
HashMap<void*, void*> pointer;
#if ASSERT_ENABLED
WeakHashSet<Element> hashSet;
#endif
};
static_assert(sizeof(NamedSlotAssignment) == sizeof(SameSizeAsNamedSlotAssignment), "NamedSlotAssignment should remain small");
static const AtomString& slotNameFromAttributeValue(const AtomString& value)
{
return value == nullAtom() ? NamedSlotAssignment::defaultSlotName() : value;
}
static const AtomString& slotNameFromSlotAttribute(const Node& child)
{
if (is<Text>(child))
return NamedSlotAssignment::defaultSlotName();
return slotNameFromAttributeValue(downcast<Element>(child).attributeWithoutSynchronization(slotAttr));
}
#if ASSERT_ENABLED
static HTMLSlotElement* findSlotElement(ShadowRoot& shadowRoot, const AtomString& slotName)
{
for (auto& slotElement : descendantsOfType<HTMLSlotElement>(shadowRoot)) {
if (slotNameFromAttributeValue(slotElement.attributeWithoutSynchronization(nameAttr)) == slotName)
return &slotElement;
}
return nullptr;
}
#endif // ASSERT_ENABLED
static HTMLSlotElement* nextSlotElementSkippingSubtree(ContainerNode& startingNode, ContainerNode* skippedSubtree)
{
auto nextNode = [&](Node& node) {
if (&node == skippedSubtree) [[unlikely]]
return NodeTraversal::nextSkippingChildren(node);
return NodeTraversal::next(node);
};
for (RefPtr node = nextNode(startingNode); node; node = nextNode(*node)) {
if (auto* slotElement = dynamicDowncast<HTMLSlotElement>(*node))
return slotElement;
}
return nullptr;
}
NamedSlotAssignment::NamedSlotAssignment() = default;
NamedSlotAssignment::~NamedSlotAssignment() = default;
HTMLSlotElement* NamedSlotAssignment::findAssignedSlot(const Node& node)
{
if (!is<Text>(node) && !is<Element>(node))
return nullptr;
auto* slot = m_slots.get(slotNameForHostChild(node));
if (!slot)
return nullptr;
return findFirstSlotElement(*slot);
}
inline bool NamedSlotAssignment::hasAssignedNodes(ShadowRoot& shadowRoot, Slot& slot)
{
if (!m_slotAssignmentsIsValid)
assignSlots(shadowRoot);
return !slot.assignedNodes.isEmpty();
}
void NamedSlotAssignment::renameSlotElement(HTMLSlotElement& slotElement, const AtomString& oldName, const AtomString& newName, ShadowRoot& shadowRoot)
{
ASSERT(m_slotElementsForConsistencyCheck.contains(slotElement));
m_slotMutationVersion++;
removeSlotElementByName(oldName, slotElement, nullptr, shadowRoot);
addSlotElementByName(newName, slotElement, shadowRoot);
}
void NamedSlotAssignment::addSlotElementByName(const AtomString& name, HTMLSlotElement& slotElement, ShadowRoot& shadowRoot)
{
#if ASSERT_ENABLED
ASSERT(!m_slotElementsForConsistencyCheck.contains(slotElement));
m_slotElementsForConsistencyCheck.add(slotElement);
#endif
// FIXME: We should be able to do a targeted reconstruction.
ASSERT(shadowRoot.host());
Ref shadowRootHost = *shadowRoot.host();
shadowRootHost->invalidateStyleAndRenderersForSubtree();
if (!m_slotElementCount)
shadowRootHost->setHasShadowRootContainingSlots(true);
m_slotElementCount++;
auto& slotName = slotNameFromAttributeValue(name);
auto addResult = m_slots.ensure(slotName, [&] {
m_slotAssignmentsIsValid = false;
return makeUnique<Slot>();
});
auto& slot = *addResult.iterator->value;
if (!m_slotAssignmentsIsValid)
assignSlots(shadowRoot);
slot.elementCount++;
if (slot.elementCount == 1) {
slot.element = slotElement;
if (shadowRoot.shouldFireSlotchangeEvent() && hasAssignedNodes(shadowRoot, slot))
slotElement.enqueueSlotChangeEvent();
return;
}
resolveSlotsAfterSlotMutation(shadowRoot, SlotMutationType::Insertion);
}
void NamedSlotAssignment::removeSlotElementByName(const AtomString& name, HTMLSlotElement& slotElement, ContainerNode* oldParentOfRemovedTreeForRemoval, ShadowRoot& shadowRoot)
{
#if ASSERT_ENABLED
ASSERT(m_slotElementsForConsistencyCheck.contains(slotElement));
m_slotElementsForConsistencyCheck.remove(slotElement);
#endif
ASSERT(m_slotElementCount > 0);
m_slotElementCount--;
if (RefPtr host = shadowRoot.host()) {
// FIXME: We should be able to do a targeted reconstruction.
host->invalidateStyleAndRenderersForSubtree();
if (!m_slotElementCount)
host->setHasShadowRootContainingSlots(false);
}
auto* slot = m_slots.get(slotNameFromAttributeValue(name));
RELEASE_ASSERT(slot && slot->hasSlotElements());
slot->elementCount--;
if (!slot->elementCount) {
slot->element = nullptr;
bool hasNotResolvedAllSlots = m_slotResolutionVersion != m_slotMutationVersion;
if (shadowRoot.shouldFireSlotchangeEvent() && hasAssignedNodes(shadowRoot, *slot) && hasNotResolvedAllSlots)
slotElement.enqueueSlotChangeEvent();
return;
}
bool elementWasRenamed = !oldParentOfRemovedTreeForRemoval;
if (elementWasRenamed && slot->element == &slotElement)
slotElement.enqueueSlotChangeEvent();
if (slot->element) {
resolveSlotsAfterSlotMutation(shadowRoot, elementWasRenamed ? SlotMutationType::Insertion : SlotMutationType::Removal,
m_willBeRemovingAllChildren ? oldParentOfRemovedTreeForRemoval : nullptr);
} else {
// A previous invocation to resolveSlotsAfterSlotMutation during this removal has updated this slot.
ASSERT(m_slotResolutionVersion == m_slotMutationVersion && !findSlotElement(shadowRoot, name));
}
if (slot->oldElement == &slotElement) {
ASSERT(shadowRoot.shouldFireSlotchangeEvent());
slotElement.enqueueSlotChangeEvent();
slot->oldElement = nullptr;
}
}
void NamedSlotAssignment::resolveSlotsAfterSlotMutation(ShadowRoot& shadowRoot, SlotMutationType mutationType, ContainerNode* subtreeToSkip)
{
if (m_slotResolutionVersion == m_slotMutationVersion)
return;
m_slotResolutionVersion = m_slotMutationVersion;
ASSERT(!subtreeToSkip || mutationType == SlotMutationType::Removal);
for (auto& slot : m_slots.values())
slot->seenFirstElement = false;
unsigned slotCount = 0;
RefPtr currentElement = nextSlotElementSkippingSubtree(shadowRoot, subtreeToSkip);
for (; currentElement; currentElement = nextSlotElementSkippingSubtree(*currentElement, subtreeToSkip)) {
auto& currentSlotName = slotNameFromAttributeValue(currentElement->attributeWithoutSynchronization(nameAttr));
auto* currentSlot = m_slots.get(currentSlotName);
if (!currentSlot) {
// A new slot may have been inserted with this node but appears later in the tree order.
// Such a slot would go through the fast path in addSlotElementByName,
// and any subsequently inserted slot of the same name would not result in any slotchange or invokation of this function.
ASSERT(mutationType == SlotMutationType::Insertion);
continue;
}
if (currentSlot->seenFirstElement) {
if (mutationType == SlotMutationType::Insertion && currentSlot->oldElement == currentElement.get()) {
ASSERT(shadowRoot.shouldFireSlotchangeEvent());
currentElement->enqueueSlotChangeEvent();
currentSlot->oldElement = nullptr;
}
continue;
}
currentSlot->seenFirstElement = true;
slotCount++;
if (currentSlot->element != currentElement.get()) {
if (shadowRoot.shouldFireSlotchangeEvent() && hasAssignedNodes(shadowRoot, *currentSlot)) {
currentSlot->oldElement = WTF::move(currentSlot->element);
currentElement->enqueueSlotChangeEvent();
}
currentSlot->element = *currentElement;
}
}
if (slotCount == m_slots.size())
return;
if (mutationType == SlotMutationType::Insertion) {
// This code path is taken only when continue above for !currentSlot is taken.
// i.e. there is a new slot being inserted into the tree but we have yet to invoke addSlotElementByName on it.
#if ASSERT_ENABLED
for (auto& entry : m_slots)
ASSERT(entry.value->seenFirstElement || !findSlotElement(shadowRoot, entry.key));
#endif
return;
}
for (auto& slot : m_slots.values()) {
if (slot->seenFirstElement)
continue;
if (!slot->elementCount) {
// Taken the fast path for removal.
ASSERT(!slot->element);
continue;
}
// All slot elements have been removed for this slot.
slot->seenFirstElement = true;
ASSERT(slot->element);
if (hasAssignedNodes(shadowRoot, *slot))
slot->oldElement = WTF::move(slot->element);
slot->element = nullptr;
}
}
void NamedSlotAssignment::slotManualAssignmentDidChange(HTMLSlotElement&, Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>&, Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>&, ShadowRoot&)
{
}
void NamedSlotAssignment::didRemoveManuallyAssignedNode(HTMLSlotElement&, const Node&, ShadowRoot&)
{
}
void NamedSlotAssignment::slotFallbackDidChange(HTMLSlotElement& slotElement, ShadowRoot& shadowRoot)
{
if (shadowRoot.mode() == ShadowRootMode::UserAgent)
return;
bool usesFallbackContent = !assignedNodesForSlot(slotElement, shadowRoot);
if (usesFallbackContent)
slotElement.enqueueSlotChangeEvent();
}
void NamedSlotAssignment::didChangeSlot(const AtomString& slotAttrValue, ShadowRoot& shadowRoot)
{
auto& slotName = slotNameFromAttributeValue(slotAttrValue);
auto* slot = m_slots.get(slotName);
if (!slot)
return;
ASSERT(shadowRoot.host());
Ref shadowRootHost = *shadowRoot.host();
RenderTreeUpdater::tearDownRenderersAfterSlotChange(shadowRootHost);
shadowRootHost->invalidateStyleForSubtree();
auto assignedNodes = std::exchange(slot->assignedNodes, { });
m_slotAssignmentsIsValid = false;
if (RefPtr slotElement = findFirstSlotElement(*slot)) {
if (shadowRoot.shouldFireSlotchangeEvent())
slotElement->enqueueSlotChangeEvent();
if (slotElement->selfOrPrecedingNodesAffectDirAuto())
slotElement->updateEffectiveTextDirection();
slotElement->updateAccessibilityOnSlotChange();
}
if (InspectorInstrumentation::hasFrontends()) [[unlikely]] {
for (auto& weakAssignedNode : assignedNodes) {
if (RefPtr assignedNode = weakAssignedNode.get())
InspectorInstrumentation::didChangeAssignedSlot(*assignedNode);
}
}
}
void NamedSlotAssignment::didRemoveAllChildrenOfShadowHost(ShadowRoot& shadowRoot)
{
didChangeSlot(nullAtom(), shadowRoot); // FIXME: This is incorrect when there were no elements or text nodes removed.
}
void NamedSlotAssignment::didMutateTextNodesOfShadowHost(ShadowRoot& shadowRoot)
{
didChangeSlot(nullAtom(), shadowRoot);
}
void NamedSlotAssignment::hostChildElementDidChange(const Element& childElement, ShadowRoot& shadowRoot)
{
didChangeSlot(childElement.attributeWithoutSynchronization(slotAttr), shadowRoot);
}
void NamedSlotAssignment::hostChildElementDidChangeSlotAttribute(Element& element, const AtomString& oldValue, const AtomString& newValue, ShadowRoot& shadowRoot)
{
didChangeSlot(oldValue, shadowRoot);
didChangeSlot(newValue, shadowRoot);
RenderTreeUpdater::tearDownRenderers(element);
}
const Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>* NamedSlotAssignment::assignedNodesForSlot(const HTMLSlotElement& slotElement, ShadowRoot& shadowRoot)
{
ASSERT(slotElement.containingShadowRoot() == &shadowRoot);
const AtomString& slotName = slotNameFromAttributeValue(slotElement.attributeWithoutSynchronization(nameAttr));
auto* slot = m_slots.get(slotName);
bool hasNotAddedSlotInInsertedIntoAncestorYet = shadowRoot.isConnected() && (!slotElement.isConnected() || slotElement.isInInsertedIntoAncestor());
if (hasNotAddedSlotInInsertedIntoAncestorYet)
return nullptr;
RELEASE_ASSERT(slot);
if (!m_slotAssignmentsIsValid)
assignSlots(shadowRoot);
if (slot->assignedNodes.isEmpty())
return nullptr;
RELEASE_ASSERT(slot->hasSlotElements());
if (slot->hasDuplicatedSlotElements() && findFirstSlotElement(*slot) != &slotElement)
return nullptr;
return &slot->assignedNodes;
}
void NamedSlotAssignment::willRemoveAssignedNode(Node& node, ShadowRoot&)
{
if (!m_slotAssignmentsIsValid)
return;
if (!is<Text>(node) && !is<Element>(node))
return;
auto* slot = m_slots.get(slotNameForHostChild(node));
if (!slot || slot->assignedNodes.isEmpty())
return;
slot->assignedNodes.removeFirstMatching([&node](const auto& item) {
return item.get() == &node;
});
InspectorInstrumentation::didChangeAssignedSlot(node);
}
const AtomString& NamedSlotAssignment::slotNameForHostChild(const Node& child) const
{
return slotNameFromSlotAttribute(child);
}
HTMLSlotElement* NamedSlotAssignment::findFirstSlotElement(Slot& slot)
{
ASSERT(!slot.element || m_slotElementsForConsistencyCheck.contains(*slot.element));
return slot.element.get();
}
void NamedSlotAssignment::assignSlots(ShadowRoot& shadowRoot)
{
ASSERT(!m_slotAssignmentsIsValid);
m_slotAssignmentsIsValid = true;
for (auto& entry : m_slots) {
auto assignedNodes = std::exchange(entry.value->assignedNodes, { });
if (InspectorInstrumentation::hasFrontends()) [[unlikely]] {
for (auto& weakAssignedNode : assignedNodes) {
if (RefPtr assignedNode = weakAssignedNode.get())
InspectorInstrumentation::didChangeAssignedSlot(*assignedNode);
}
}
}
if (RefPtr host = shadowRoot.host()) {
for (RefPtr child = host->firstChild(); child; child = child->nextSibling()) {
if (!is<Text>(*child) && !is<Element>(*child))
continue;
auto slotName = slotNameForHostChild(*child);
assignToSlot(*child, slotName);
}
}
for (auto& entry : m_slots)
entry.value->assignedNodes.shrinkToFit();
}
void NamedSlotAssignment::assignToSlot(Node& child, const AtomString& slotName)
{
ASSERT(!slotName.isNull());
if (slotName == defaultSlotName()) {
auto defaultSlotEntry = m_slots.find(defaultSlotName());
if (defaultSlotEntry != m_slots.end())
defaultSlotEntry->value->assignedNodes.append(child);
} else {
auto addResult = m_slots.ensure(slotName, [] {
return makeUnique<Slot>();
});
addResult.iterator->value->assignedNodes.append(child);
}
InspectorInstrumentation::didChangeAssignedSlot(child);
}
HTMLSlotElement* ManualSlotAssignment::findAssignedSlot(const Node& node)
{
RefPtr slot = node.manuallyAssignedSlot();
if (!slot)
return nullptr;
RefPtr containingShadowRoot = slot->containingShadowRoot();
return containingShadowRoot && containingShadowRoot->host() == node.parentNode() ? slot.unsafeGet() : nullptr;
}
static Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>> effectiveAssignedNodes(ShadowRoot& shadowRoot, const Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>& manuallyAssingedNodes)
{
return WTF::compactMap(manuallyAssingedNodes, [&](auto& node) -> std::optional<WeakPtr<Node, WeakPtrImplWithEventTargetData>> {
if (!node || node->parentNode() != shadowRoot.host())
return std::nullopt;
return WeakPtr { node.get() };
});
}
const Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>* ManualSlotAssignment::assignedNodesForSlot(const HTMLSlotElement& slot, ShadowRoot& shadowRoot)
{
auto addResult = m_slots.ensure(slot, []() {
return Slot { };
});
if (addResult.isNewEntry || addResult.iterator->value.cachedVersion != m_slottableVersion) {
addResult.iterator->value.cachedAssignment = effectiveAssignedNodes(shadowRoot, slot.manuallyAssignedNodes());
addResult.iterator->value.cachedVersion = m_slottableVersion;
}
auto& cachedAssignment = addResult.iterator->value.cachedAssignment;
return cachedAssignment.size() ? &cachedAssignment : nullptr;
}
void ManualSlotAssignment::renameSlotElement(HTMLSlotElement&, const AtomString&, const AtomString&, ShadowRoot&)
{
}
void ManualSlotAssignment::addSlotElementByName(const AtomString&, HTMLSlotElement& slot, ShadowRoot& shadowRoot)
{
if (!m_slotElementCount)
shadowRoot.protectedHost()->setHasShadowRootContainingSlots(true);
++m_slotElementCount;
++m_slottableVersion;
if (!shadowRoot.shouldFireSlotchangeEvent())
return;
if (assignedNodesForSlot(slot, shadowRoot))
slot.enqueueSlotChangeEvent();
}
void ManualSlotAssignment::removeSlotElementByName(const AtomString&, HTMLSlotElement& slot, ContainerNode*, ShadowRoot& shadowRoot)
{
RELEASE_ASSERT(m_slotElementCount);
--m_slotElementCount;
++m_slottableVersion;
if (!shadowRoot.shouldFireSlotchangeEvent())
return;
for (auto& node : slot.manuallyAssignedNodes()) {
if (node && node->parentNode() == shadowRoot.host()) {
slot.enqueueSlotChangeEvent();
break;
}
}
}
void ManualSlotAssignment::slotManualAssignmentDidChange(HTMLSlotElement& slot, Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>& previous, Vector<WeakPtr<Node, WeakPtrImplWithEventTargetData>>& current, ShadowRoot& shadowRoot)
{
auto effectivePrevious = effectiveAssignedNodes(shadowRoot, previous);
HashSet<Ref<HTMLSlotElement>> affectedSlots;
for (auto& node : current) {
RefPtr protectedNode = node.get();
if (RefPtr previousSlot = protectedNode->manuallyAssignedSlot()) {
previousSlot->removeManuallyAssignedNode(*protectedNode);
RefPtr shadowRootOfPreviousSlot = previousSlot->containingShadowRoot();
// FIXME: It's odd that slotchange event is enqueued in the tree order for other slots in the same shadow tree.
if (shadowRootOfPreviousSlot == &shadowRoot && protectedNode->parentNode() == shadowRoot.host())
affectedSlots.add(*previousSlot);
else if (shadowRootOfPreviousSlot && shadowRootOfPreviousSlot->host() == protectedNode->parentNode())
shadowRootOfPreviousSlot->didRemoveManuallyAssignedNode(*previousSlot, *protectedNode);
}
protectedNode->setManuallyAssignedSlot(&slot);
}
++m_slottableVersion;
auto effectiveCurrent = assignedNodesForSlot(slot, shadowRoot);
auto scheduleSlotChangeEventIfNeeded = [&]() {
if (effectivePrevious.size() != (effectiveCurrent ? effectiveCurrent->size() : 0)) {
slot.enqueueSlotChangeEvent();
return;
}
for (unsigned i = 0; i < effectivePrevious.size();++i) {
if (effectivePrevious[i] != effectiveCurrent->at(i)) {
slot.enqueueSlotChangeEvent();
return;
}
}
};
RefPtr shadowRootHost = shadowRoot.host();
RenderTreeUpdater::tearDownRenderersAfterSlotChange(*shadowRootHost);
shadowRootHost->invalidateStyleForSubtree();
if (!shadowRoot.shouldFireSlotchangeEvent())
return;
if (affectedSlots.isEmpty()) {
scheduleSlotChangeEventIfNeeded();
return;
}
for (Ref currentSlot : descendantsOfType<HTMLSlotElement>(shadowRoot)) {
if (affectedSlots.contains(currentSlot))
currentSlot->enqueueSlotChangeEvent();
else if (currentSlot.ptr() == &slot)
scheduleSlotChangeEventIfNeeded();
}
}
void ManualSlotAssignment::didRemoveManuallyAssignedNode(HTMLSlotElement& slot, const Node& node, ShadowRoot& shadowRoot)
{
ASSERT(slot.containingShadowRoot() == &shadowRoot);
RefPtr shadowRootHost = shadowRoot.host();
ASSERT_UNUSED(node, node.parentNode() == shadowRootHost);
++m_slottableVersion;
RenderTreeUpdater::tearDownRenderersAfterSlotChange(*shadowRootHost);
shadowRootHost->invalidateStyleForSubtree();
if (shadowRoot.shouldFireSlotchangeEvent())
slot.enqueueSlotChangeEvent();
}
void ManualSlotAssignment::slotFallbackDidChange(HTMLSlotElement&, ShadowRoot&)
{
++m_slottableVersion;
}
void ManualSlotAssignment::hostChildElementDidChange(const Element&, ShadowRoot&)
{
++m_slottableVersion;
}
void ManualSlotAssignment::hostChildElementDidChangeSlotAttribute(Element&, const AtomString&, const AtomString&, ShadowRoot&)
{
}
void ManualSlotAssignment::willRemoveAssignedNode(Node& node, ShadowRoot& shadowRoot)
{
++m_slottableVersion;
if (RefPtr slot = node.assignedSlot(); slot && slot->containingShadowRoot() == &shadowRoot && shadowRoot.shouldFireSlotchangeEvent())
slot->enqueueSlotChangeEvent();
}
void ManualSlotAssignment::didRemoveAllChildrenOfShadowHost(ShadowRoot&)
{
++m_slottableVersion;
}
void ManualSlotAssignment::didMutateTextNodesOfShadowHost(ShadowRoot&)
{
++m_slottableVersion;
}
}