| /* |
| * Copyright (C) 2026 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderTreeOrder.h" |
| |
| #include "RenderElement.h" |
| #include "RenderObject.h" |
| |
| namespace WebCore { |
| |
| static size_t renderTreeDepth(const RenderObject& renderer) |
| { |
| size_t depth = 0; |
| CheckedPtr ancestor = &renderer; |
| while ((ancestor = ancestor->parent())) |
| ++depth; |
| return depth; |
| } |
| |
| struct AncestorAndChildren { |
| const CheckedPtr<const RenderObject> commonAncestor; |
| const CheckedPtr<const RenderObject> distinctAncestorA; |
| const CheckedPtr<const RenderObject> distinctAncestorB; |
| }; |
| |
| static AncestorAndChildren commonInclusiveAncestorAndChildren(const RenderObject& a, const RenderObject& b) |
| { |
| // This check isn't needed for correctness, but it is cheap and likely to be |
| // common enough to be worth optimizing so we don't have to walk to the root. |
| if (&a == &b) |
| return { &a, nullptr, nullptr }; |
| |
| auto [depthA, depthB] = std::make_tuple(renderTreeDepth(a), renderTreeDepth(b)); |
| auto [x, y, difference] = depthA >= depthB |
| ? std::make_tuple(CheckedPtr<const RenderObject> { a }, CheckedPtr<const RenderObject> { b }, depthA - depthB) |
| : std::make_tuple(CheckedPtr<const RenderObject> { b }, CheckedPtr<const RenderObject> { a }, depthB - depthA); |
| |
| CheckedPtr<const RenderObject> distinctAncestorA = nullptr; |
| for (decltype(difference) i = 0; i < difference; ++i) { |
| distinctAncestorA = x; |
| x = x->parent(); |
| } |
| |
| CheckedPtr<const RenderObject> distinctAncestorB = nullptr; |
| while (x != y) { |
| distinctAncestorA = x; |
| distinctAncestorB = y; |
| x = x->parent(); |
| y = y->parent(); |
| } |
| |
| if (depthA < depthB) |
| std::swap(distinctAncestorA, distinctAncestorB); |
| |
| return { x, distinctAncestorA, distinctAncestorB }; |
| } |
| |
| static bool isSiblingSubsequent(const RenderObject& a, const RenderObject& b) |
| { |
| ASSERT(a.parent()); |
| ASSERT(a.parent() == b.parent()); |
| ASSERT(&a != &b); |
| |
| for (CheckedPtr sibling = &a; sibling; sibling = sibling->nextSibling()) { |
| if (sibling == &b) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| std::partial_ordering renderTreeOrder(const RenderObject& a, const RenderObject& b) |
| { |
| if (&a == &b) |
| return std::partial_ordering::equivalent; |
| auto result = commonInclusiveAncestorAndChildren(a, b); |
| if (!result.commonAncestor) |
| return std::partial_ordering::unordered; |
| if (!result.distinctAncestorA) |
| return std::partial_ordering::less; |
| if (!result.distinctAncestorB) |
| return std::partial_ordering::greater; |
| return isSiblingSubsequent(*result.distinctAncestorA, *result.distinctAncestorB) ? std::partial_ordering::less : std::partial_ordering::greater; |
| } |
| |
| } // namespace WebCore |