blob: daabac127a6f602ae1e0087977ec8c75681503e9 [file]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FloatPoint.h"
#include "SVGPathSeg.h"
#include <wtf/WeakPtr.h>
namespace WebCore {
class SVGPathSource;
}
namespace WTF {
template<typename T> struct IsDeprecatedWeakRefSmartPointerException;
template<> struct IsDeprecatedWeakRefSmartPointerException<WebCore::SVGPathSource> : std::true_type { };
}
namespace WebCore {
class SVGPathSource : public CanMakeSingleThreadWeakPtr<SVGPathSource> {
WTF_MAKE_TZONE_ALLOCATED(SVGPathSource);
WTF_MAKE_NONCOPYABLE(SVGPathSource);
public:
SVGPathSource() = default;
virtual ~SVGPathSource() = default;
virtual bool hasMoreData() const = 0;
virtual bool moveToNextToken() = 0;
virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
virtual std::optional<SVGPathSegType> parseSVGSegmentType() = 0;
struct MoveToSegment {
FloatPoint targetPoint;
};
virtual std::optional<MoveToSegment> parseMoveToSegment(FloatPoint currentPoint) = 0;
struct LineToSegment {
FloatPoint targetPoint;
};
virtual std::optional<LineToSegment> parseLineToSegment(FloatPoint currentPoint) = 0;
struct LineToHorizontalSegment {
float x = 0;
};
virtual std::optional<LineToHorizontalSegment> parseLineToHorizontalSegment(FloatPoint currentPoint) = 0;
struct LineToVerticalSegment {
float y = 0;
};
virtual std::optional<LineToVerticalSegment> parseLineToVerticalSegment(FloatPoint currentPoint) = 0;
struct CurveToCubicSegment {
FloatPoint point1;
FloatPoint point2;
FloatPoint targetPoint;
};
virtual std::optional<CurveToCubicSegment> parseCurveToCubicSegment(FloatPoint currentPoint) = 0;
struct CurveToCubicSmoothSegment {
FloatPoint point2;
FloatPoint targetPoint;
};
virtual std::optional<CurveToCubicSmoothSegment> parseCurveToCubicSmoothSegment(FloatPoint currentPoint) = 0;
struct CurveToQuadraticSegment {
FloatPoint point1;
FloatPoint targetPoint;
};
virtual std::optional<CurveToQuadraticSegment> parseCurveToQuadraticSegment(FloatPoint currentPoint) = 0;
struct CurveToQuadraticSmoothSegment {
FloatPoint targetPoint;
};
virtual std::optional<CurveToQuadraticSmoothSegment> parseCurveToQuadraticSmoothSegment(FloatPoint currentPoint) = 0;
struct ArcToSegment {
float rx = 0;
float ry = 0;
float angle = 0;
bool largeArc = false;
bool sweep = false;
FloatPoint targetPoint;
};
virtual std::optional<ArcToSegment> parseArcToSegment(FloatPoint currentPoint) = 0;
};
} // namespace WebCore