| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * Copyright (C) 2018-2022 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGFEDropShadowElement.h" |
| |
| #include "ContainerNodeInlines.h" |
| #include "NodeName.h" |
| #include "RenderElement.h" |
| #include "RenderStyle.h" |
| #include "SVGFilter.h" |
| #include "SVGNames.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGPropertyOwnerRegistry.h" |
| #include "SVGRenderStyle.h" |
| #include <wtf/TZoneMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(SVGFEDropShadowElement); |
| |
| inline SVGFEDropShadowElement::SVGFEDropShadowElement(const QualifiedName& tagName, Document& document) |
| : SVGFilterPrimitiveStandardAttributes(tagName, document, makeUniqueRef<PropertyRegistry>(*this)) |
| { |
| ASSERT(hasTagName(SVGNames::feDropShadowTag)); |
| |
| static std::once_flag onceFlag; |
| std::call_once(onceFlag, [] { |
| PropertyRegistry::registerProperty<SVGNames::inAttr, &SVGFEDropShadowElement::m_in1>(); |
| PropertyRegistry::registerProperty<SVGNames::dxAttr, &SVGFEDropShadowElement::m_dx>(); |
| PropertyRegistry::registerProperty<SVGNames::dyAttr, &SVGFEDropShadowElement::m_dy>(); |
| PropertyRegistry::registerProperty<SVGNames::stdDeviationAttr, &SVGFEDropShadowElement::m_stdDeviationX, &SVGFEDropShadowElement::m_stdDeviationY>(); |
| }); |
| } |
| |
| Ref<SVGFEDropShadowElement> SVGFEDropShadowElement::create(const QualifiedName& tagName, Document& document) |
| { |
| return adoptRef(*new SVGFEDropShadowElement(tagName, document)); |
| } |
| |
| void SVGFEDropShadowElement::setStdDeviation(float x, float y) |
| { |
| Ref { m_stdDeviationX }->setBaseValInternal(x); |
| Ref { m_stdDeviationY }->setBaseValInternal(y); |
| updateSVGRendererForElementChange(); |
| } |
| |
| void SVGFEDropShadowElement::attributeChanged(const QualifiedName& name, const AtomString& oldValue, const AtomString& newValue, AttributeModificationReason attributeModificationReason) |
| { |
| switch (name.nodeName()) { |
| case AttributeNames::stdDeviationAttr: |
| if (auto result = parseNumberOptionalNumber(newValue)) { |
| Ref { m_stdDeviationX }->setBaseValInternal(result->first); |
| Ref { m_stdDeviationY }->setBaseValInternal(result->second); |
| } |
| break; |
| case AttributeNames::inAttr: |
| Ref { m_in1 }->setBaseValInternal(newValue); |
| break; |
| case AttributeNames::dxAttr: |
| Ref { m_dx }->setBaseValInternal(newValue.toFloat()); |
| break; |
| case AttributeNames::dyAttr: |
| Ref { m_dy }->setBaseValInternal(newValue.toFloat()); |
| break; |
| default: |
| break; |
| } |
| |
| SVGFilterPrimitiveStandardAttributes::attributeChanged(name, oldValue, newValue, attributeModificationReason); |
| } |
| |
| void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
| { |
| switch (attrName.nodeName()) { |
| case AttributeNames::inAttr: { |
| InstanceInvalidationGuard guard(*this); |
| updateSVGRendererForElementChange(); |
| break; |
| } |
| case AttributeNames::stdDeviationAttr: { |
| if (stdDeviationX() < 0 || stdDeviationY() < 0) { |
| InstanceInvalidationGuard guard(*this); |
| markFilterEffectForRebuild(); |
| return; |
| } |
| [[fallthrough]]; |
| } |
| case AttributeNames::dxAttr: |
| case AttributeNames::dyAttr: { |
| InstanceInvalidationGuard guard(*this); |
| primitiveAttributeChanged(attrName); |
| break; |
| } |
| default: |
| SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| break; |
| } |
| } |
| |
| bool SVGFEDropShadowElement::setFilterEffectAttribute(FilterEffect& filterEffect, const QualifiedName& attrName) |
| { |
| auto& effect = downcast<FEDropShadow>(filterEffect); |
| switch (attrName.nodeName()) { |
| case AttributeNames::stdDeviationAttr: |
| return effect.setStdDeviationX(stdDeviationX()) || effect.setStdDeviationY(stdDeviationY()); |
| case AttributeNames::dxAttr: |
| return effect.setDx(dx()); |
| case AttributeNames::dyAttr: |
| return effect.setDy(dy()); |
| case AttributeNames::flood_colorAttr: { |
| auto& style = renderer()->style(); |
| return effect.setShadowColor(style.colorResolvingCurrentColor(style.svgStyle().floodColor())); |
| } |
| case AttributeNames::flood_opacityAttr: |
| return effect.setShadowOpacity(renderer()->style().svgStyle().floodOpacity().value.value); |
| default: |
| break; |
| } |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| bool SVGFEDropShadowElement::isIdentity() const |
| { |
| return !stdDeviationX() && !stdDeviationY() && !dx() && !dy(); |
| } |
| |
| IntOutsets SVGFEDropShadowElement::outsets(const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits) const |
| { |
| auto offset = SVGFilter::calculateResolvedSize({ dx(), dy() }, targetBoundingBox, primitiveUnits); |
| auto stdDeviation = SVGFilter::calculateResolvedSize({ stdDeviationX(), stdDeviationY() }, targetBoundingBox, primitiveUnits); |
| return FEDropShadow::calculateOutsets(offset, stdDeviation); |
| } |
| |
| RefPtr<FilterEffect> SVGFEDropShadowElement::createFilterEffect(const FilterEffectVector&, const GraphicsContext&) const |
| { |
| CheckedPtr renderer = this->renderer(); |
| if (!renderer) |
| return nullptr; |
| |
| if (stdDeviationX() < 0 || stdDeviationY() < 0) |
| return nullptr; |
| |
| auto& style = renderer->style(); |
| const SVGRenderStyle& svgStyle = style.svgStyle(); |
| |
| Color color = style.colorWithColorFilter(svgStyle.floodColor()); |
| float opacity = svgStyle.floodOpacity().value.value; |
| |
| return FEDropShadow::create(stdDeviationX(), stdDeviationY(), dx(), dy(), color, opacity); |
| } |
| |
| } // namespace WebCore |