blob: c8de74d5a8579c175cb783fd6c1a4523afb71158 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003-2022 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderBlock.h"
#include "AXObjectCache.h"
#include "BorderShape.h"
#include "ContainerNodeInlines.h"
#include "DocumentInlines.h"
#include "Editor.h"
#include "Element.h"
#include "ElementInlines.h"
#include "EventRegion.h"
#include "EventTargetInlines.h"
#include "FloatQuad.h"
#include "FrameSelection.h"
#include "GraphicsContext.h"
#include "HTMLNames.h"
#include "HTMLTextFormControlElement.h"
#include "HitTestLocation.h"
#include "HitTestResult.h"
#include "ImageBuffer.h"
#include "InlineIteratorInlineBox.h"
#include "LayoutRepainter.h"
#include "LocalFrame.h"
#include "LocalFrameView.h"
#include "Logging.h"
#include "LogicalSelectionOffsetCaches.h"
#include "OverflowEvent.h"
#include "Page.h"
#include "PaintInfo.h"
#include "RenderBlockFlow.h"
#include "RenderBlockInlines.h"
#include "RenderBoxFragmentInfo.h"
#include "RenderBoxInlines.h"
#include "RenderButton.h"
#include "RenderChildIterator.h"
#include "RenderCombineText.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "RenderFlexibleBox.h"
#include "RenderFragmentedFlow.h"
#include "RenderGrid.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayerScrollableArea.h"
#include "RenderLayoutState.h"
#include "RenderListMarker.h"
#include "RenderMenuList.h"
#include "RenderObjectInlines.h"
#include "RenderTableCell.h"
#include "RenderTextControl.h"
#include "RenderTextFragment.h"
#include "RenderTheme.h"
#include "RenderTreeBuilder.h"
#include "RenderTreePosition.h"
#include "RenderView.h"
#include "Settings.h"
#include "ShadowRoot.h"
#include "ShapeOutsideInfo.h"
#include "TransformState.h"
#include <wtf/NeverDestroyed.h>
#include <wtf/SetForScope.h>
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
using namespace HTMLNames;
using namespace WTF::Unicode;
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderBlock);
struct SameSizeAsRenderBlock : public RenderBox {
};
static_assert(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), "RenderBlock should stay small");
using TrackedDescendantsMap = SingleThreadWeakHashMap<const RenderBlock, std::unique_ptr<TrackedRendererListHashSet>>;
using TrackedContainerMap = SingleThreadWeakHashMap<const RenderBox, SingleThreadWeakHashSet<const RenderBlock>>;
static TrackedDescendantsMap* percentHeightDescendantsMap;
static TrackedContainerMap* percentHeightContainerMap;
static void insertIntoTrackedRendererMaps(const RenderBlock& container, RenderBox& descendant)
{
if (!percentHeightDescendantsMap) {
percentHeightDescendantsMap = new TrackedDescendantsMap;
percentHeightContainerMap = new TrackedContainerMap;
}
auto& descendantSet = percentHeightDescendantsMap->ensure(container, [] {
return makeUnique<TrackedRendererListHashSet>();
}).iterator->value;
bool added = descendantSet->add(descendant).isNewEntry;
if (!added) {
#if ASSERT_ENABLED
auto it = percentHeightContainerMap->find(descendant);
ASSERT(it != percentHeightContainerMap->end());
ASSERT(it->value.contains(container));
#endif
return;
}
auto& containerSet = percentHeightContainerMap->add(descendant, SingleThreadWeakHashSet<const RenderBlock>()).iterator->value;
ASSERT(!containerSet.contains(container));
containerSet.add(container);
}
static void removeFromTrackedRendererMaps(RenderBox& descendant)
{
if (!percentHeightDescendantsMap)
return;
auto containerSet = percentHeightContainerMap->take(descendant);
for (auto& container : containerSet) {
// FIXME: Disabling this assert temporarily until we fix the layout
// bugs associated with positioned objects not properly cleared from
// their ancestor chain before being moved. See webkit bug 93766.
// ASSERT(descendant->isDescendantOf(container));
auto descendantsMapIterator = percentHeightDescendantsMap->find(container);
ASSERT(descendantsMapIterator != percentHeightDescendantsMap->end());
if (descendantsMapIterator == percentHeightDescendantsMap->end())
continue;
auto& descendantSet = descendantsMapIterator->value;
ASSERT(descendantSet->contains(descendant));
descendantSet->remove(descendant);
if (descendantSet->isEmptyIgnoringNullReferences())
percentHeightDescendantsMap->remove(descendantsMapIterator);
}
}
class OutOfFlowDescendantsMap {
public:
void addDescendant(const RenderBlock& containingBlock, RenderBox& outOfFlowDescendant)
{
// Protect against double insert where a descendant would end up with multiple containing blocks.
auto previousContainingBlock = m_containerMap.get(outOfFlowDescendant);
if (previousContainingBlock && previousContainingBlock != &containingBlock) {
if (auto* descendants = m_descendantsMap.get(*previousContainingBlock.get()))
descendants->remove(outOfFlowDescendant);
}
auto& descendants = m_descendantsMap.ensure(containingBlock, [] {
return makeUnique<TrackedRendererListHashSet>();
}).iterator->value;
auto isNewEntry = false;
if (!is<RenderView>(containingBlock) || descendants->isEmptyIgnoringNullReferences())
isNewEntry = descendants->add(outOfFlowDescendant).isNewEntry;
else if (outOfFlowDescendant.isFixedPositioned() || isInTopLayerOrBackdrop(outOfFlowDescendant.style(), outOfFlowDescendant.element()))
isNewEntry = descendants->appendOrMoveToLast(outOfFlowDescendant).isNewEntry;
else {
auto ensureLayoutDepentBoxPosition = [&] {
// RenderView is a special containing block as it may hold both absolute and fixed positioned containing blocks.
// When a fixed positioned box is also a descendant of an absolute positioned box anchored to the RenderView,
// we have to make sure that the absolute positioned box is inserted before the fixed box to follow
// block layout dependency.
for (auto it = descendants->begin(); it != descendants->end(); ++it) {
if (it->isFixedPositioned()) {
isNewEntry = descendants->insertBefore(it, outOfFlowDescendant).isNewEntry;
return;
}
}
isNewEntry = descendants->appendOrMoveToLast(outOfFlowDescendant).isNewEntry;
};
ensureLayoutDepentBoxPosition();
}
if (!isNewEntry) {
ASSERT(m_containerMap.contains(outOfFlowDescendant));
return;
}
m_containerMap.set(outOfFlowDescendant, containingBlock);
}
void removeDescendant(const RenderBox& outOfFlowDescendant)
{
auto containingBlock = m_containerMap.take(outOfFlowDescendant);
if (!containingBlock)
return;
auto descendantsIterator = m_descendantsMap.find(*containingBlock.get());
ASSERT(descendantsIterator != m_descendantsMap.end());
if (descendantsIterator == m_descendantsMap.end())
return;
auto& descendants = descendantsIterator->value;
ASSERT(descendants->contains(const_cast<RenderBox&>(outOfFlowDescendant)));
descendants->remove(const_cast<RenderBox&>(outOfFlowDescendant));
if (descendants->isEmptyIgnoringNullReferences())
m_descendantsMap.remove(descendantsIterator);
}
void removeContainingBlock(const RenderBlock& containingBlock)
{
auto descendants = m_descendantsMap.take(containingBlock);
if (!descendants)
return;
for (auto& renderer : *descendants)
m_containerMap.remove(renderer);
}
TrackedRendererListHashSet* positionedRenderers(const RenderBlock& containingBlock) const
{
return m_descendantsMap.get(containingBlock);
}
private:
using DescendantsMap = SingleThreadWeakHashMap<const RenderBlock, std::unique_ptr<TrackedRendererListHashSet>>;
using ContainerMap = SingleThreadWeakHashMap<const RenderBox, SingleThreadWeakPtr<const RenderBlock>>;
DescendantsMap m_descendantsMap;
ContainerMap m_containerMap;
};
static OutOfFlowDescendantsMap& outOfFlowDescendantsMap()
{
static NeverDestroyed<OutOfFlowDescendantsMap> mapForOutOfFlowDescendants;
return mapForOutOfFlowDescendants;
}
using ContinuationOutlineTableMap = SingleThreadWeakHashMap<RenderBlock, std::unique_ptr<SingleThreadWeakListHashSet<RenderInline>>>;
// Allocated only when some of these fields have non-default values
struct RenderBlockRareData {
WTF_MAKE_TZONE_ALLOCATED_INLINE(RenderBlockRareData);
WTF_MAKE_NONCOPYABLE(RenderBlockRareData);
public:
RenderBlockRareData()
{
}
LayoutUnit m_paginationStrut;
LayoutUnit m_pageLogicalOffset;
LayoutUnit m_intrinsicBorderForFieldset;
std::optional<SingleThreadWeakPtr<RenderFragmentedFlow>> m_enclosingFragmentedFlow;
};
using RenderBlockRareDataMap = SingleThreadWeakHashMap<const RenderBlock, std::unique_ptr<RenderBlockRareData>>;
static RenderBlockRareDataMap* gRareDataMap;
// This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code
// only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes.
class OverflowEventDispatcher {
WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher);
public:
OverflowEventDispatcher(const RenderBlock* block)
: m_block(block)
, m_hadHorizontalLayoutOverflow(false)
, m_hadVerticalLayoutOverflow(false)
{
m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasNonVisibleOverflow() && m_block->document().hasListenerType(Document::ListenerType::OverflowChanged);
if (m_shouldDispatchEvent) {
m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
}
}
~OverflowEventDispatcher()
{
if (!m_shouldDispatchEvent)
return;
bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow;
bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow;
if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged)
return;
Ref<OverflowEvent> overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow);
overflowEvent->setTarget(RefPtr { m_block->element() });
m_block->protectedDocument()->enqueueOverflowEvent(WTFMove(overflowEvent));
}
private:
CheckedPtr<const RenderBlock> m_block;
bool m_shouldDispatchEvent;
bool m_hadHorizontalLayoutOverflow;
bool m_hadVerticalLayoutOverflow;
};
RenderBlock::RenderBlock(Type type, Element& element, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderBox(type, element, WTFMove(style), baseTypeFlags | TypeFlag::IsRenderBlock, typeSpecificFlags)
{
ASSERT(isRenderBlock());
}
RenderBlock::RenderBlock(Type type, Document& document, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderBox(type, document, WTFMove(style), baseTypeFlags | TypeFlag::IsRenderBlock, typeSpecificFlags)
{
ASSERT(isRenderBlock());
}
RenderBlock::~RenderBlock()
{
// Blocks can be added to gRareDataMap during willBeDestroyed(), so this code can't move there.
if (renderBlockHasRareData())
gRareDataMap->remove(*this);
// Do not add any more code here. Add it to willBeDestroyed() instead.
}
void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr;
setBlockLevelReplacedOrAtomicInline(newStyle.isDisplayInlineType());
if (oldStyle) {
removeOutOfFlowBoxesIfNeededOnStyleChange(*this, *oldStyle, newStyle);
if (isLegend() && !oldStyle->isFloating() && newStyle.isFloating())
setIsExcludedFromNormalLayout(false);
}
RenderBox::styleWillChange(diff, newStyle);
}
bool RenderBlock::scrollbarWidthDidChange(const RenderStyle& oldStyle, const RenderStyle& newStyle, ScrollbarOrientation orientation)
{
return (orientation == ScrollbarOrientation::Vertical ? includeVerticalScrollbarSize() : includeHorizontalScrollbarSize()) && oldStyle.scrollbarWidth() != newStyle.scrollbarWidth();
}
bool RenderBlock::contentBoxLogicalWidthChanged(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
if (newStyle.writingMode().isHorizontal()) {
return oldStyle.borderLeftWidth() != newStyle.borderLeftWidth()
|| oldStyle.borderRightWidth() != newStyle.borderRightWidth()
|| oldStyle.paddingLeft() != newStyle.paddingLeft()
|| oldStyle.paddingRight() != newStyle.paddingRight()
|| scrollbarWidthDidChange(oldStyle, newStyle, ScrollbarOrientation::Vertical);
}
return oldStyle.borderTopWidth() != newStyle.borderTopWidth()
|| oldStyle.borderBottomWidth() != newStyle.borderBottomWidth()
|| oldStyle.paddingTop() != newStyle.paddingTop()
|| oldStyle.paddingBottom() != newStyle.paddingBottom()
|| scrollbarWidthDidChange(oldStyle, newStyle, ScrollbarOrientation::Horizontal);
}
bool RenderBlock::paddingBoxLogicaHeightChanged(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
auto scrollbarHeightDidChange = [&] (auto orientation) {
return (orientation == ScrollbarOrientation::Vertical ? includeVerticalScrollbarSize() : includeHorizontalScrollbarSize()) && oldStyle.scrollbarWidth() != newStyle.scrollbarWidth();
};
if (newStyle.writingMode().isHorizontal())
return oldStyle.borderTopWidth() != newStyle.borderTopWidth() || oldStyle.borderBottomWidth() != newStyle.borderBottomWidth() || scrollbarHeightDidChange(ScrollbarOrientation::Horizontal);
return oldStyle.borderLeftWidth() != newStyle.borderLeftWidth() || oldStyle.borderRightWidth() != newStyle.borderRightWidth() || scrollbarHeightDidChange(ScrollbarOrientation::Vertical);
}
void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBox::styleDidChange(diff, oldStyle);
if (oldStyle)
adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded(*oldStyle, style());
propagateStyleToAnonymousChildren(StylePropagationType::BlockAndRubyChildren);
// It's possible for our border/padding to change, but for the overall logical width of the block to
// end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true.
auto shouldForceRelayoutChildren = false;
if (oldStyle && diff == StyleDifference::Layout && needsLayout()) {
// Out-of-flow boxes anchored to the padding box.
shouldForceRelayoutChildren = contentBoxLogicalWidthChanged(*oldStyle, style()) || (outOfFlowBoxes() && paddingBoxLogicaHeightChanged(*oldStyle, style()));
}
setShouldForceRelayoutChildren(shouldForceRelayoutChildren);
}
void RenderBlock::deleteLines()
{
if (AXObjectCache* cache = protectedDocument()->existingAXObjectCache())
cache->deferRecomputeIsIgnored(protectedElement().get());
}
bool RenderBlock::childrenPreventSelfCollapsing() const
{
// Whether or not we collapse is dependent on whether all our normal flow children
// are also self-collapsing.
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (child->isFloatingOrOutOfFlowPositioned())
continue;
if (!child->isSelfCollapsingBlock())
return true;
}
return false;
}
bool RenderBlock::isSelfCollapsingBlock() const
{
// We are not self-collapsing if we
// (a) have a non-zero height according to layout (an optimization to avoid wasting time)
// (b) are a table,
// (c) have border/padding,
// (d) have a min-height
// (e) have specified that one of our margins can't collapse using a CSS extension
if (isOutOfFlowPositioned())
return false;
if (logicalHeight() > 0
|| isRenderTable() || borderAndPaddingLogicalHeight()
|| style().logicalMinHeight().isPositive())
return false;
auto heightIsZeroOrAuto = [&] {
auto logicalHeightLength = style().logicalHeight();
if (logicalHeightLength.isAuto())
return true;
if (logicalHeightLength.isFixed())
return logicalHeightLength.isZero();
if (logicalHeightLength.isPercentOrCalculated()) {
if (logicalHeightLength.isZero())
return true;
// While in quirks mode there's always a fixed height ancestor to resolve percent value against (ICB),
// in standards mode we can only use the containing block.
if (document().inQuirksMode())
return false;
CheckedPtr containingBlock = this->containingBlock();
if (!containingBlock) {
ASSERT_NOT_REACHED();
return false;
}
return is<RenderView>(*containingBlock) || !containingBlock->style().logicalHeight().isFixed();
}
return false;
};
if (heightIsZeroOrAuto()) {
// If the height is 0 or auto, then whether or not we are a self-collapsing block depends
// on whether we have content that is all self-collapsing or not.
return !createsNewFormattingContext() && !childrenPreventSelfCollapsing();
}
return false;
}
void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction()
{
++view().frameView().layoutContext().updateScrollInfoAfterLayoutTransaction().nestedCount;
}
void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction()
{
auto* transaction = view().frameView().layoutContext().updateScrollInfoAfterLayoutTransactionIfExists();
ASSERT(transaction);
if (--transaction->nestedCount)
return;
// Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and
// updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We decrement the nestedCount first
// so that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout() are dispatched immediately.
// That is, to ensure that such subsequent calls aren't added to |transaction| while we are processing it.
auto blocksToUpdate = copyToVector(transaction->blocks);
transaction->blocks.clear();
for (auto block : blocksToUpdate) {
ASSERT(block->hasNonVisibleOverflow());
block->layer()->updateScrollInfoAfterLayout();
}
}
void RenderBlock::updateScrollInfoAfterLayout()
{
if (!hasNonVisibleOverflow())
return;
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937
// Workaround for now. We cannot delay the scroll info for overflow
// for items with opposite writing directions, as the contents needs
// to overflow in that direction
if (!writingMode().isBlockFlipped()) {
if (auto* transaction = view().frameView().layoutContext().updateScrollInfoAfterLayoutTransactionIfExists(); transaction && transaction->nestedCount) {
transaction->blocks.add(*this);
return;
}
}
if (layer())
layer()->updateScrollInfoAfterLayout();
}
void RenderBlock::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
OverflowEventDispatcher dispatcher(this);
// Table cells call layoutBlock directly, so don't add any logic here. Put code into
// layoutBlock().
layoutBlock(RelayoutChildren::No);
// It's safe to check for control clip here, since controls can never be table cells.
// If we have a lightweight clip, there can never be any overflow from children.
auto* transaction = view().frameView().layoutContext().updateScrollInfoAfterLayoutTransactionIfExists();
bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->nestedCount;
if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView)
clearLayoutOverflow();
invalidateBackgroundObscurationStatus();
}
RenderBlockRareData* RenderBlock::blockRareData() const
{
if (!renderBlockHasRareData())
return nullptr;
ASSERT(gRareDataMap);
return gRareDataMap->get(*this);
}
RenderBlockRareData& RenderBlock::ensureBlockRareData()
{
if (!gRareDataMap)
gRareDataMap = new RenderBlockRareDataMap;
return *gRareDataMap->ensure(*this, [this] {
setRenderBlockHasRareData(true);
return makeUnique<RenderBlockRareData>();
}).iterator->value;
}
void RenderBlock::preparePaginationBeforeBlockLayout(RelayoutChildren& relayoutChildren)
{
// Fragments changing widths can force us to relayout our children.
if (CheckedPtr fragmentedFlow = enclosingFragmentedFlow())
fragmentedFlow->logicalWidthChangedInFragmentsForBlock(*this, relayoutChildren);
}
bool RenderBlock::recomputeLogicalWidth()
{
LayoutUnit oldWidth = logicalWidth();
updateLogicalWidth();
bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged();
setShouldForceRelayoutChildren(false);
return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged;
}
void RenderBlock::layoutBlock(RelayoutChildren, LayoutUnit)
{
ASSERT_NOT_REACHED();
clearNeedsLayout();
}
void RenderBlock::addOverflowFromChildren()
{
if (childrenInline()) {
addOverflowFromInlineChildren();
// If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing fragments.
if (m_overflow) {
if (CheckedPtr flow = enclosingFragmentedFlow())
flow->addFragmentsVisualOverflow(*this, m_overflow->visualOverflowRect());
}
} else
addOverflowFromBlockChildren();
}
// Overflow is always relative to the border-box of the element in question.
// Therefore, if the element has a vertical scrollbar placed on the left, an overflow rect at x=2px would conceptually intersect the scrollbar.
void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool)
{
clearOverflow();
addOverflowFromChildren();
addOverflowFromOutOfFlowBoxes();
if (hasNonVisibleOverflow()) {
auto includePaddingEnd = [&] {
// As per https://github.com/w3c/csswg-drafts/issues/3653 padding should contribute to the scrollable overflow area.
if (!paddingEnd())
return;
// FIXME: Expand it to non-grid/flex cases when applicable.
if (!is<RenderGrid>(*this) && !is<RenderFlexibleBox>(*this))
return;
auto layoutOverflowRect = this->layoutOverflowRect();
auto layoutOverflowLogicalWidthIncludingPaddingEnd = [&] {
if (hasHorizontalLayoutOverflow())
return (isHorizontalWritingMode() ? layoutOverflowRect.width() : layoutOverflowRect.height()) + paddingEnd();
// FIXME: This is not sufficient for BFC layout (missing non-formatting-context root descendants).
auto contentLogicalRight = LayoutUnit { };
for (auto& child : childrenOfType<RenderBox>(*this)) {
if (child.isOutOfFlowPositioned())
continue;
auto childLogicalRight = logicalLeftForChild(child) + logicalWidthForChild(child) + std::max(0_lu, marginEndForChild(child));
contentLogicalRight = std::max(contentLogicalRight, childLogicalRight);
}
auto logicalRightWithPaddingEnd = contentLogicalRight + paddingEnd();
// Use padding box as the reference box.
return logicalRightWithPaddingEnd - (isHorizontalWritingMode() ? borderLeft() : borderTop());
};
if (isHorizontalWritingMode())
layoutOverflowRect.setWidth(layoutOverflowLogicalWidthIncludingPaddingEnd());
else
layoutOverflowRect.setHeight(layoutOverflowLogicalWidthIncludingPaddingEnd());
addLayoutOverflow(layoutOverflowRect);
};
includePaddingEnd();
auto includePaddingAfter = [&] {
// When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins and bottom padding.
auto clientRect = flippedClientBoxRect();
auto rectToApply = clientRect;
// Set the axis we don't care about to be 1, since we want this overflow to always be considered reachable.
if (isHorizontalWritingMode()) {
rectToApply.setWidth(1);
rectToApply.setHeight(std::max(0_lu, oldClientAfterEdge - clientRect.y()));
} else {
rectToApply.setWidth(std::max(0_lu, oldClientAfterEdge - clientRect.x()));
rectToApply.setHeight(1);
}
addLayoutOverflow(rectToApply);
};
includePaddingAfter();
if (hasRenderOverflow())
m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge);
}
// Add visual overflow from box-shadow, border-image-outset and outline.
addVisualEffectOverflow();
// Add visual overflow from theme.
addVisualOverflowFromTheme();
}
void RenderBlock::clearLayoutOverflow()
{
if (!m_overflow)
return;
if (visualOverflowRect() == borderBoxRect()) {
// FIXME: Implement complete solution for fragments overflow.
clearOverflow();
return;
}
m_overflow->setLayoutOverflow(borderBoxRect());
}
void RenderBlock::addOverflowFromBlockChildren()
{
for (auto& child : childrenOfType<RenderBox>(*this)) {
if (!child.isFloatingOrOutOfFlowPositioned())
addOverflowFromChild(child);
}
}
void RenderBlock::addOverflowFromOutOfFlowBoxes()
{
TrackedRendererListHashSet* outOfFlowDescendants = outOfFlowBoxes();
if (!outOfFlowDescendants)
return;
auto clientBoxRect = this->flippedClientBoxRect();
for (auto& outOfFlowBox : *outOfFlowDescendants) {
// Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content.
if (!outOfFlowBox.isFixedPositioned())
addOverflowFromChild(outOfFlowBox, { outOfFlowBox.x(), outOfFlowBox.y() }, clientBoxRect);
}
}
void RenderBlock::addVisualOverflowFromTheme()
{
if (!style().hasUsedAppearance())
return;
FloatRect inflatedRect = borderBoxRect();
theme().adjustRepaintRect(*this, inflatedRect);
addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect)));
if (CheckedPtr fragmentedFlow = enclosingFragmentedFlow())
fragmentedFlow->addFragmentsVisualOverflowFromTheme(*this);
}
void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta)
{
if (isHorizontalWritingMode()) {
if (applyDelta == ApplyLayoutDelta)
view().frameView().layoutContext().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0_lu));
child.setX(logicalLeft);
} else {
if (applyDelta == ApplyLayoutDelta)
view().frameView().layoutContext().addLayoutDelta(LayoutSize(0_lu, child.y() - logicalLeft));
child.setY(logicalLeft);
}
}
void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta)
{
if (isHorizontalWritingMode()) {
if (applyDelta == ApplyLayoutDelta)
view().frameView().layoutContext().addLayoutDelta(LayoutSize(0_lu, child.y() - logicalTop));
child.setY(logicalTop);
} else {
if (applyDelta == ApplyLayoutDelta)
view().frameView().layoutContext().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0_lu));
child.setX(logicalTop);
}
}
void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(RelayoutChildren relayoutChildren, RenderBox& child)
{
if (child.isOutOfFlowPositioned())
return;
// FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
// an auto value. Add a method to determine this, so that we can avoid the relayout.
auto childHasRelativeHeight = [&] {
auto& style = child.style();
return style.height().isPercentOrCalculated() || style.minHeight().isPercentOrCalculated() || style.maxHeight().isPercentOrCalculated();
};
if (relayoutChildren == RelayoutChildren::Yes || (childHasRelativeHeight() && !isRenderView()))
child.setChildNeedsLayout(MarkOnlyThis);
// If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
if (relayoutChildren == RelayoutChildren::Yes && child.shouldInvalidatePreferredWidths())
child.setNeedsPreferredWidthsUpdate(MarkOnlyThis);
}
void RenderBlock::simplifiedNormalFlowLayout()
{
ASSERT(!childrenInline());
for (auto& box : childrenOfType<RenderBox>(*this)) {
if (!box.isOutOfFlowPositioned())
box.layoutIfNeeded();
}
}
bool RenderBlock::canPerformSimplifiedLayout() const
{
if (selfNeedsLayout() || normalChildNeedsLayout() || outOfFlowChildNeedsStaticPositionLayout())
return false;
if (auto wasSkippedDuringLastLayout = wasSkippedDuringLastLayoutDueToContentVisibility(); wasSkippedDuringLastLayout && *wasSkippedDuringLastLayout)
return false;
if (layoutContext().isSkippedContentRootForLayout(*this) && (outOfFlowChildNeedsLayout() || canContainFixedPositionObjects()))
return false;
if (isSkippedContentRoot(*this) && firstChild() && firstChild()->wasSkippedDuringLastLayoutDueToContentVisibility())
return false;
return outOfFlowChildNeedsLayout() || needsSimplifiedNormalFlowLayout();
}
bool RenderBlock::simplifiedLayout()
{
if (!canPerformSimplifiedLayout())
return false;
LayoutStateMaintainer statePusher(*this, locationOffset(), isTransformed() || hasReflection() || writingMode().isBlockFlipped());
if (needsOutOfFlowMovementLayout() && !tryLayoutDoingOutOfFlowMovementOnly())
return false;
// Lay out positioned descendants or objects that just need to recompute overflow.
if (needsSimplifiedNormalFlowLayout())
simplifiedNormalFlowLayout();
// Make sure a forced break is applied after the content if we are a flow thread in a simplified layout.
// This ensures the size information is correctly computed for the last auto-height fragment receiving content.
if (CheckedPtr fragmentedFlow = dynamicDowncast<RenderFragmentedFlow>(*this))
fragmentedFlow->applyBreakAfterContent(clientLogicalBottom());
// Lay out our positioned objects if our positioned child bit is set.
// Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position
// child, neither the fixed element nor its container learn of the movement since outOfFlowChildNeedsLayout() is only marked as far as the
// relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them
// are statically positioned and thus need to move with their absolute ancestors.
bool canContainFixedPosObjects = canContainFixedPositionObjects();
if (outOfFlowChildNeedsLayout() || canContainFixedPosObjects)
layoutOutOfFlowBoxes(RelayoutChildren::No, !outOfFlowChildNeedsLayout() && canContainFixedPosObjects);
// Recompute our overflow information.
// FIXME: We could do better here by computing a temporary overflow object from layoutOutOfFlowBoxes and only
// updating our overflow if we either used to have overflow or if the new temporary object has overflow.
// For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and
// lowestPosition on every relayout so it's not a regression.
// computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during
// simplifiedLayout, we cache the value in m_overflow.
LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom();
computeOverflow(oldClientAfterEdge, true);
updateLayerTransform();
updateScrollInfoAfterLayout();
clearNeedsLayout();
return true;
}
void RenderBlock::markFixedPositionBoxForLayoutIfNeeded(RenderBox& positionedChild)
{
if (positionedChild.style().position() != PositionType::Fixed)
return;
bool hasStaticBlockPosition = positionedChild.style().hasStaticBlockPosition(isHorizontalWritingMode());
bool hasStaticInlinePosition = positionedChild.style().hasStaticInlinePosition(isHorizontalWritingMode());
if (!hasStaticBlockPosition && !hasStaticInlinePosition)
return;
auto* parent = positionedChild.parent();
while (parent && !is<RenderView>(*parent) && parent->style().position() != PositionType::Absolute)
parent = parent->parent();
if (!parent || parent->style().position() != PositionType::Absolute)
return;
if (hasStaticInlinePosition) {
LogicalExtentComputedValues computedValues;
positionedChild.computeLogicalWidth(computedValues);
LayoutUnit newLeft = computedValues.m_position;
if (newLeft != positionedChild.logicalLeft())
positionedChild.setChildNeedsLayout(MarkOnlyThis);
} else if (hasStaticBlockPosition) {
auto logicalTop = positionedChild.logicalTop();
if (logicalTop != positionedChild.computeLogicalHeight(positionedChild.logicalHeight(), logicalTop).m_position)
positionedChild.setChildNeedsLayout(MarkOnlyThis);
}
}
LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const
{
// A margin has three types: fixed, percentage, and auto (variable).
// Auto and percentage margins become 0 when computing min/max width.
// Fixed margins can be added in as is.
auto& marginLeft = child.style().marginStart(writingMode());
auto& marginRight = child.style().marginEnd(writingMode());
LayoutUnit margin;
if (auto fixedMarginLeft = marginLeft.tryFixed(); fixedMarginLeft && !shouldTrimChildMargin(MarginTrimType::InlineStart, child))
margin += fixedMarginLeft->value;
if (auto fixedMarginRight = marginRight.tryFixed(); fixedMarginRight && !shouldTrimChildMargin(MarginTrimType::InlineEnd, child))
margin += fixedMarginRight->value;
return margin;
}
void RenderBlock::layoutOutOfFlowBox(RenderBox& outOfFlowBox, RelayoutChildren relayoutChildren, bool fixedPositionObjectsOnly)
{
ASSERT(outOfFlowBox.isOutOfFlowPositioned());
if (layoutContext().isSkippedContentRootForLayout(*this)) {
outOfFlowBox.clearNeedsLayoutForSkippedContent();
return;
}
estimateFragmentRangeForBoxChild(outOfFlowBox);
// A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So
// if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e.
// it has static position.
markFixedPositionBoxForLayoutIfNeeded(outOfFlowBox);
if (fixedPositionObjectsOnly) {
outOfFlowBox.layoutIfNeeded();
return;
}
// When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
// non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned
// objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is
// positioned explicitly) this should not incur a performance penalty.
if (relayoutChildren == RelayoutChildren::Yes || (outOfFlowBox.style().hasStaticBlockPosition(isHorizontalWritingMode()) && outOfFlowBox.parent() != this))
outOfFlowBox.setChildNeedsLayout(MarkOnlyThis);
// If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
if (relayoutChildren == RelayoutChildren::Yes && outOfFlowBox.shouldInvalidatePreferredWidths())
outOfFlowBox.setNeedsPreferredWidthsUpdate(MarkOnlyThis);
outOfFlowBox.markForPaginationRelayoutIfNeeded();
// We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width
// and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
if (outOfFlowBox.needsOutOfFlowMovementLayoutOnly() && outOfFlowBox.tryLayoutDoingOutOfFlowMovementOnly())
outOfFlowBox.clearNeedsLayout();
// If we are paginated or in a line grid, compute a vertical position for our object now.
// If it's wrong we'll lay out again.
LayoutUnit oldLogicalTop;
auto* layoutState = view().frameView().layoutContext().layoutState();
bool needsBlockDirectionLocationSetBeforeLayout = outOfFlowBox.needsLayout() && layoutState && layoutState->needsBlockDirectionLocationSetBeforeLayout();
if (needsBlockDirectionLocationSetBeforeLayout) {
if (isHorizontalWritingMode() == outOfFlowBox.isHorizontalWritingMode())
outOfFlowBox.updateLogicalHeight();
else
outOfFlowBox.updateLogicalWidth();
oldLogicalTop = logicalTopForChild(outOfFlowBox);
}
outOfFlowBox.layoutIfNeeded();
auto* parent = outOfFlowBox.parent();
bool layoutChanged = false;
if (auto* flexibleBox = dynamicDowncast<RenderFlexibleBox>(*parent); flexibleBox && flexibleBox->setStaticPositionForPositionedLayout(outOfFlowBox)) {
// The static position of an abspos child of a flexbox depends on its size
// (for example, they can be centered). So we may have to reposition the
// item after layout.
// FIXME: We could probably avoid a layout here and just reposition?
layoutChanged = true;
}
// Lay out again if our estimate was wrong.
if (layoutChanged || (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(outOfFlowBox) != oldLogicalTop)) {
outOfFlowBox.setChildNeedsLayout(MarkOnlyThis);
outOfFlowBox.layoutIfNeeded();
}
if (updateFragmentRangeForBoxChild(outOfFlowBox)) {
outOfFlowBox.setNeedsLayout(MarkOnlyThis);
outOfFlowBox.layoutIfNeeded();
}
if (layoutState && layoutState->isPaginated()) {
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(*this))
blockFlow->adjustSizeContainmentChildForPagination(outOfFlowBox, outOfFlowBox.logicalTop());
}
}
void RenderBlock::layoutOutOfFlowBoxes(RelayoutChildren relayoutChildren, bool fixedPositionObjectsOnly)
{
auto* outOfFlowDescendants = outOfFlowBoxes();
if (!outOfFlowDescendants)
return;
// Do not cache outOfFlowDescendants->end() in a local variable, since |outOfFlowDescendants| can be mutated
// as it is walked. We always need to fetch the new end() value dynamically.
for (auto& descendant : *outOfFlowDescendants)
layoutOutOfFlowBox(descendant, relayoutChildren, fixedPositionObjectsOnly);
}
void RenderBlock::markOutOfFlowBoxesForLayout()
{
auto* outOfFlowDescendants = outOfFlowBoxes();
if (!outOfFlowDescendants)
return;
for (auto& descendant : *outOfFlowDescendants)
descendant.setChildNeedsLayout();
}
void RenderBlock::markForPaginationRelayoutIfNeeded()
{
auto* layoutState = view().frameView().layoutContext().layoutState();
if (needsLayout() || !layoutState || !layoutState->isPaginated())
return;
if (layoutState->pageLogicalHeightChanged() || (layoutState->pageLogicalHeight() && layoutState->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset()))
setChildNeedsLayout(MarkOnlyThis);
}
void RenderBlock::paintCarets(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (paintInfo.phase == PaintPhase::Foreground) {
paintCaret(paintInfo, paintOffset, CursorCaret);
paintCaret(paintInfo, paintOffset, DragCaret);
}
}
void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
auto adjustedPaintOffset = paintOffset + location();
PaintPhase phase = paintInfo.phase;
// FIXME: Could eliminate the isDocumentElementRenderer() check if we fix background painting so that the RenderView paints the root's background.
auto visualContentIsClippedOut = [&](LayoutRect paintingRect) {
if (isDocumentElementRenderer())
return false;
if (paintInfo.paintBehavior.contains(PaintBehavior::CompositedOverflowScrollContent) && hasLayer() && layer()->usesCompositedScrolling())
return false;
auto overflowBox = visualOverflowRect();
flipForWritingMode(overflowBox);
overflowBox.moveBy(adjustedPaintOffset);
return !overflowBox.intersects(paintingRect);
};
if (visualContentIsClippedOut(paintInfo.rect))
return;
bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset);
paintObject(paintInfo, adjustedPaintOffset);
if (pushedClip)
popContentsClip(paintInfo, phase, adjustedPaintOffset);
// Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
// z-index. We paint after we painted the background/border, so that the scrollbars will
// sit above the background/border.
if (phase == PaintPhase::BlockBackground || phase == PaintPhase::ChildBlockBackground) {
CheckedPtr layer = this->layer();
if (hasNonVisibleOverflow() && layer && layer->scrollableArea() && style().usedVisibility() == Visibility::Visible
&& paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) {
layer->checkedScrollableArea()->paintOverflowControls(paintInfo.context(), paintInfo.paintBehavior, roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect));
}
}
}
void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ASSERT(!isSkippedContentRoot(*this));
if (childrenInline())
paintInlineChildren(paintInfo, paintOffset);
else {
PaintPhase newPhase = (paintInfo.phase == PaintPhase::ChildOutlines) ? PaintPhase::Outline : paintInfo.phase;
newPhase = (newPhase == PaintPhase::ChildBlockBackgrounds) ? PaintPhase::ChildBlockBackground : newPhase;
// We don't paint our own background, but we do let the kids paint their backgrounds.
PaintInfo paintInfoForChild(paintInfo);
paintInfoForChild.phase = newPhase;
paintInfoForChild.updateSubtreePaintRootForChildren(this);
if (paintInfo.eventRegionContext())
paintInfoForChild.paintBehavior.add(PaintBehavior::EventRegionIncludeBackground);
// FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
// NSViews. Do not add any more code for this.
bool usePrintRect = !view().printRect().isEmpty();
paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect);
}
}
void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
{
ASSERT(!isSkippedContentRoot(*this));
for (auto& child : childrenOfType<RenderBox>(*this)) {
if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePrintRect))
return;
}
}
bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType)
{
ASSERT(!isSkippedContentRoot(*this));
if (child.isExcludedAndPlacedInBorder())
return true;
if (child.isSkippedContent()) {
ASSERT(child.isColumnSpanner());
return true;
}
// Check for page-break-before: always, and if it's set, break and bail.
bool checkBeforeAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakBefore()));
LayoutUnit absoluteChildY = paintOffset.y() + child.y();
if (checkBeforeAlways
&& absoluteChildY > paintInfo.rect.y()
&& absoluteChildY < paintInfo.rect.maxY()) {
view().setBestTruncatedAt(absoluteChildY, this, true);
return false;
}
if (!child.isFloating() && child.isBlockLevelReplacedOrAtomicInline() && usePrintRect && child.height() <= view().printRect().height()) {
// Paginate block-level replaced elements.
if (absoluteChildY + child.height() > view().printRect().maxY()) {
if (absoluteChildY < view().truncatedAt())
view().setBestTruncatedAt(absoluteChildY, &child);
// If we were able to truncate, don't paint.
if (absoluteChildY >= view().truncatedAt())
return false;
}
}
LayoutPoint childPoint = flipForWritingModeForChild(child, paintOffset);
if (!child.hasSelfPaintingLayer() && !child.isFloating()) {
if (paintType == PaintAsInlineBlock)
child.paintAsInlineBlock(paintInfoForChild, childPoint);
else
child.paint(paintInfoForChild, childPoint);
}
// Check for page-break-after: always, and if it's set, break and bail.
bool checkAfterAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakAfter()));
if (checkAfterAlways
&& (absoluteChildY + child.height()) > paintInfo.rect.y()
&& (absoluteChildY + child.height()) < paintInfo.rect.maxY()) {
view().setBestTruncatedAt(absoluteChildY + child.height() + std::max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true);
return false;
}
return true;
}
void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type)
{
auto shouldPaintCaret = [&](RenderBlock* caretPainter, bool isContentEditable) {
if (caretPainter != this)
return false;
return isContentEditable || settings().caretBrowsingEnabled();
};
switch (type) {
case CaretType::CursorCaret: {
auto caretPainter = frame().selection().caretRendererWithoutUpdatingLayout();
if (!caretPainter)
return;
bool isContentEditable = frame().selection().selection().hasEditableStyle();
if (shouldPaintCaret(caretPainter, isContentEditable))
frame().selection().paintCaret(paintInfo.context(), paintOffset);
break;
}
case CaretType::DragCaret: {
auto caretPainter = page().dragCaretController().caretRenderer();
if (!caretPainter)
return;
bool isContentEditable = page().dragCaretController().isContentEditable();
if (shouldPaintCaret(caretPainter, isContentEditable))
page().dragCaretController().paintDragCaret(protectedFrame().ptr(), paintInfo.context(), paintOffset);
break;
}
}
}
void RenderBlock::paintDebugBoxShadowIfApplicable(GraphicsContext& context, const LayoutRect& paintRect) const
{
// FIXME: Use a more generic, modern-layout wide setting instead.
if (!settings().legacyLineLayoutVisualCoverageEnabled())
return;
auto* flexBox = dynamicDowncast<RenderFlexibleBox>(this);
if (!flexBox)
return;
constexpr size_t shadowExtent = 3;
GraphicsContextStateSaver stateSaver(context);
auto shadowRect = paintRect;
shadowRect.inflate(shadowExtent);
context.clip(shadowRect);
context.setDropShadow({ { -shadowRect.width(), 0 }, 30, flexBox->hasModernLayout() ? SRGBA<uint8_t> { 0, 180, 230, 200 } : SRGBA<uint8_t> { 200, 100, 100, 200 }, ShadowRadiusMode::Default });
context.clipOut(paintRect);
shadowRect.move(shadowRect.width(), 0);
context.fillRect(shadowRect, Color::black);
}
void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
PaintPhase paintPhase = paintInfo.phase;
auto shouldPaintContent = !isSkippedContentRoot(*this);
// 1. paint background, borders etc
if ((paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) && style().usedVisibility() == Visibility::Visible) {
if (hasVisibleBoxDecorations())
paintBoxDecorations(paintInfo, paintOffset);
paintDebugBoxShadowIfApplicable(paintInfo.context(), { paintOffset, size() });
}
// Paint legends just above the border before we scroll or clip.
if (shouldPaintContent && (paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground || paintPhase == PaintPhase::Selection))
paintExcludedChildrenInBorder(paintInfo, paintOffset);
if (paintPhase == PaintPhase::Mask && style().usedVisibility() == Visibility::Visible) {
paintMask(paintInfo, paintOffset);
return;
}
if (paintPhase == PaintPhase::ClippingMask && style().usedVisibility() == Visibility::Visible) {
paintClippingMask(paintInfo, paintOffset);
return;
}
// If just painting the root background, then return.
if (paintInfo.paintRootBackgroundOnly())
return;
if (paintPhase == PaintPhase::Accessibility)
paintInfo.accessibilityRegionContext()->takeBounds(*this, paintOffset);
if (paintPhase == PaintPhase::EventRegion) {
auto borderRect = LayoutRect(paintOffset, size());
Ref document = this->document();
if (paintInfo.paintBehavior.contains(PaintBehavior::EventRegionIncludeBackground) && visibleToHitTesting()) {
auto borderShape = BorderShape::shapeForBorderRect(style(), borderRect);
LOG_WITH_STREAM(EventRegions, stream << "RenderBlock " << *this << " uniting region " << borderShape.deprecatedRoundedRect() << " event listener types " << style().eventListenerRegionTypes());
bool overrideUserModifyIsEditable = isRenderTextControl() && downcast<RenderTextControl>(*this).protectedTextFormControlElement()->isInnerTextElementEditable();
paintInfo.eventRegionContext()->unite(borderShape.deprecatedPixelSnappedRoundedRect(document->deviceScaleFactor()), *this, style(), overrideUserModifyIsEditable);
}
if (!paintInfo.paintBehavior.contains(PaintBehavior::EventRegionIncludeForeground))
return;
bool needsTraverseDescendants = hasVisualOverflow() || containsFloats() || !paintInfo.eventRegionContext()->contains(enclosingIntRect(borderRect)) || view().needsEventRegionUpdateForNonCompositedFrame();
LOG_WITH_STREAM(EventRegions, stream << "RenderBlock " << *this << " needsTraverseDescendants for event region: hasVisualOverflow: " << hasVisualOverflow() << " containsFloats: "
<< containsFloats() << " border box is outside current region: " << !paintInfo.eventRegionContext()->contains(enclosingIntRect(borderRect)) << " needsEventRegionUpdateForNonCompositedFrame:" << view().needsEventRegionUpdateForNonCompositedFrame());
#if ENABLE(TOUCH_ACTION_REGIONS)
needsTraverseDescendants |= document->mayHaveElementsWithNonAutoTouchAction();
LOG_WITH_STREAM(EventRegions, stream << " may have touch-action elements: " << document->mayHaveElementsWithNonAutoTouchAction());
#endif
#if ENABLE(WHEEL_EVENT_REGIONS)
needsTraverseDescendants |= document->hasWheelEventHandlers();
LOG_WITH_STREAM(EventRegions, stream << " has wheel event handlers: " << document->hasWheelEventHandlers());
#endif
#if ENABLE(TOUCH_EVENT_REGIONS)
needsTraverseDescendants |= document->hasTouchEventHandlers();
LOG_WITH_STREAM(EventRegions, stream << " has touch event handlers: " << document->hasTouchEventHandlers());
#endif
#if ENABLE(EDITABLE_REGION)
// We treat the entire text control as editable to match users' expectation even
// though it's actually the inner text element of the control that is editable.
// So, no need to traverse to find the inner text element in this case.
if (!isRenderTextControl()) {
needsTraverseDescendants |= document->mayHaveEditableElements() && page().shouldBuildEditableRegion();
LOG_WITH_STREAM(EventRegions, stream << " needs editable event region: " << (document->mayHaveEditableElements() && page().shouldBuildEditableRegion()));
}
#endif
#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
needsTraverseDescendants |= page().shouldBuildInteractionRegions();
#endif
if (!needsTraverseDescendants)
return;
}
// Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).
LayoutPoint scrolledOffset = paintOffset;
scrolledOffset.moveBy(-scrollPosition());
// Column rules need to account for scrolling and clipping.
// FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get
// clipping correct (since it has to paint as background but is still considered "contents").
if ((paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) && style().usedVisibility() == Visibility::Visible)
paintColumnRules(paintInfo, scrolledOffset);
// Done with backgrounds, borders and column rules.
if (paintPhase == PaintPhase::BlockBackground)
return;
// 2. paint contents
if (shouldPaintContent) {
if (paintPhase != PaintPhase::SelfOutline)
paintContents(paintInfo, scrolledOffset);
}
// 3. paint selection
if (!document().printing()) {
// Fill in gaps in selection on lines, between blocks and "empty space" when content is skipped.
paintSelection(paintInfo, scrolledOffset);
}
if (shouldPaintContent) {
// 4. paint floats.
if (paintPhase == PaintPhase::Float || paintPhase == PaintPhase::Selection || paintPhase == PaintPhase::TextClip || paintPhase == PaintPhase::EventRegion || paintPhase == PaintPhase::Accessibility)
paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhase::Selection || paintPhase == PaintPhase::TextClip || paintPhase == PaintPhase::EventRegion || paintPhase == PaintPhase::Accessibility);
}
// 5. paint outline.
if ((paintPhase == PaintPhase::Outline || paintPhase == PaintPhase::SelfOutline) && hasOutline() && style().usedVisibility() == Visibility::Visible) {
// Don't paint focus ring for anonymous block continuation because the
// inline element having outline-style:auto paints the whole focus ring.
if (style().outlineStyle() != OutlineStyle::Auto || !isContinuation())
paintOutline(paintInfo, LayoutRect(paintOffset, size()));
}
// 6. paint continuation outlines.
if ((paintPhase == PaintPhase::Outline || paintPhase == PaintPhase::ChildOutlines)) {
RenderInline* inlineCont = inlineContinuation();
if (inlineCont && inlineCont->hasOutline() && inlineCont->style().usedVisibility() == Visibility::Visible) {
RenderInline* inlineRenderer = downcast<RenderInline>(inlineCont->element()->renderer());
RenderBlock* containingBlock = this->containingBlock();
bool inlineEnclosedInSelfPaintingLayer = false;
for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) {
if (box->hasSelfPaintingLayer()) {
inlineEnclosedInSelfPaintingLayer = true;
break;
}
}
// Do not add continuations for outline painting by our containing block if we are a relative positioned
// anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being
// in the same layer.
if (!inlineEnclosedInSelfPaintingLayer && !hasLayer())
containingBlock->addContinuationWithOutline(inlineRenderer);
else if (!InlineIterator::lineLeftmostInlineBoxFor(*inlineRenderer) || (!inlineEnclosedInSelfPaintingLayer && hasLayer()))
inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location());
}
paintContinuationOutlines(paintInfo, paintOffset);
}
// 7. paint caret.
// If the caret's node's render object's containing block is this block, and the paint action is PaintPhase::Foreground,
// then paint the caret.
if (shouldPaintContent)
paintCarets(paintInfo, paintOffset);
}
static ContinuationOutlineTableMap* continuationOutlineTable()
{
static NeverDestroyed<ContinuationOutlineTableMap> table;
return &table.get();
}
void RenderBlock::addContinuationWithOutline(RenderInline* flow)
{
// We can't make this work if the inline is in a layer. We'll just rely on the broken
// way of painting.
ASSERT(!flow->layer() && !flow->isContinuation());
auto* table = continuationOutlineTable();
auto* continuations = table->get(*this);
if (!continuations) {
continuations = new SingleThreadWeakListHashSet<RenderInline>;
table->set(*this, std::unique_ptr<SingleThreadWeakListHashSet<RenderInline>>(continuations));
}
continuations->add(*flow);
}
bool RenderBlock::establishesIndependentFormattingContextIgnoringDisplayType(const RenderStyle& style) const
{
if (!element()) {
ASSERT(isAnonymous());
return false;
}
auto isBlockBoxWithPotentiallyScrollableOverflow = [&] {
return style.isDisplayBlockLevel()
&& style.doesDisplayGenerateBlockContainer()
&& hasNonVisibleOverflow()
&& style.overflowX() != Overflow::Clip
&& style.overflowX() != Overflow::Visible;
};
return style.isFloating()
|| style.hasOutOfFlowPosition()
|| isBlockBoxWithPotentiallyScrollableOverflow()
|| style.containsLayout()
|| style.containerType() != ContainerType::Normal
|| WebCore::shouldApplyPaintContainment(style, *protectedElement())
|| (style.isDisplayBlockLevel() && !style.blockStepSize().isNone());
}
bool RenderBlock::establishesIndependentFormattingContext() const
{
auto& style = this->style();
if (establishesIndependentFormattingContextIgnoringDisplayType(style))
return true;
if (isGridItem()) {
// Grid items establish a new independent formatting context, unless they're a subgrid
// https://drafts.csswg.org/css-grid-2/#grid-item-display
if (!style.gridTemplateColumns().subgrid && !style.gridTemplateRows().subgrid)
return true;
// Masonry makes grid items not subgrids.
if (CheckedPtr parentGridBox = dynamicDowncast<RenderGrid>(parent()))
return parentGridBox->isMasonry();
}
return false;
}
bool RenderBlock::createsNewFormattingContext() const
{
// Writing-mode changes establish an independent block formatting context
// if the box is a block-container.
// https://drafts.csswg.org/css-writing-modes/#block-flow
if (isWritingModeRoot() && isBlockContainer())
return true;
auto& style = this->style();
if (isBlockContainer() && !style.alignContent().isNormal())
return true;
return isNonReplacedAtomicInlineLevelBox()
|| style.isDisplayFlexibleBoxIncludingDeprecatedOrGridBox()
|| isFlexItemIncludingDeprecated()
|| isRenderTable()
|| isRenderTableCell()
|| isRenderTableCaption()
|| isFieldset()
|| isDocumentElementRenderer()
|| isRenderFragmentedFlow()
|| isRenderSVGForeignObject()
|| style.specifiesColumns()
|| style.columnSpan() == ColumnSpan::All
|| style.display() == DisplayType::FlowRoot
|| establishesIndependentFormattingContext();
}
#if ASSERT_ENABLED
bool RenderBlock::paintsContinuationOutline(const RenderInline& renderer)
{
if (auto* continuations = continuationOutlineTable()->get(*this))
return continuations->contains(renderer);
return false;
}
#endif
void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset)
{
auto* table = continuationOutlineTable();
auto continuations = table->take(*this);
if (!continuations)
return;
LayoutPoint accumulatedPaintOffset = paintOffset;
// Paint each continuation outline.
for (auto& renderInline : *continuations) {
// Need to add in the coordinates of the intervening blocks.
auto* block = renderInline.containingBlock();
for ( ; block && block != this; block = block->containingBlock())
accumulatedPaintOffset.moveBy(block->location());
ASSERT(block);
renderInline.paintOutline(info, accumulatedPaintOffset);
}
}
bool RenderBlock::shouldPaintSelectionGaps() const
{
return selectionState() != HighlightState::None && style().usedVisibility() == Visibility::Visible && isSelectionRoot();
}
bool RenderBlock::isSelectionRoot() const
{
if (isPseudoElement())
return false;
ASSERT(element() || isAnonymous());
// FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
if (isRenderTable())
return false;
if (isBody() || isDocumentElementRenderer() || hasNonVisibleOverflow()
|| isPositioned() || isFloating()
|| isRenderTableCell() || isNonReplacedAtomicInlineLevelBox()
|| isTransformed() || hasReflection() || hasMask() || isWritingModeRoot()
|| isRenderFragmentedFlow() || style().columnSpan() == ColumnSpan::All
|| isFlexItemIncludingDeprecated() || isGridItem())
return true;
if (view().selection().start()) {
RefPtr startElement = view().selection().start()->node();
if (startElement && startElement->rootEditableElement() == element())
return true;
}
return false;
}
GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer)
{
ASSERT(!needsLayout());
if (!shouldPaintSelectionGaps())
return { };
FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms);
LayoutPoint offsetFromRepaintContainer(containerPoint - toFloatSize(scrollPosition()));
LogicalSelectionOffsetCaches cache(*this);
LayoutUnit lastTop;
LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache);
}
void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
#if ENABLE(TEXT_SELECTION)
if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhase::Foreground) {
LogicalSelectionOffsetCaches cache(*this);
LayoutUnit lastTop;
LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
GraphicsContextStateSaver stateSaver(paintInfo.context());
LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo);
if (!gapRectsBounds.isEmpty()) {
if (RenderLayer* layer = enclosingLayer()) {
gapRectsBounds.moveBy(-paintOffset);
if (!hasLayer()) {
LayoutRect localBounds(gapRectsBounds);
flipForWritingMode(localBounds);
gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox();
if (layer->renderer().isRenderBox())
gapRectsBounds.moveBy(layer->renderBox()->scrollPosition());
}
layer->addBlockSelectionGapsBounds(gapRectsBounds);
}
}
}
#else
UNUSED_PARAM(paintInfo);
UNUSED_PARAM(paintOffset);
#endif
}
static void clipOutOutOfFlowBoxes(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* outOfFlowBoxes)
{
if (!outOfFlowBoxes)
return;
for (auto& renderer : *outOfFlowBoxes)
paintInfo->context().clipOut(IntRect(offset.x() + renderer.x(), offset.y() + renderer.y(), renderer.width(), renderer.height()));
}
LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width();
}
LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height();
}
LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect)
{
LayoutRect result;
if (isHorizontalWritingMode())
result = logicalRect;
else
result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width());
flipForWritingMode(result);
result.moveBy(rootBlockPhysicalPosition);
return result;
}
GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
// IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
// Clip out floating and positioned objects when painting selection gaps.
if (paintInfo) {
// Note that we don't clip out overflow for positioned objects. We just stick to the border box.
LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height());
rootBlock.flipForWritingMode(flippedBlockRect);
flippedBlockRect.moveBy(rootBlockPhysicalPosition);
clipOutOutOfFlowBoxes(paintInfo, flippedBlockRect.location(), outOfFlowBoxes());
if (isBody() || isDocumentElementRenderer()) { // The <body> must make sure to examine its containingBlock's positioned objects.
for (RenderBlock* cb = containingBlock(); cb && !is<RenderView>(*cb); cb = cb->containingBlock())
clipOutOutOfFlowBoxes(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->outOfFlowBoxes()); // FIXME: Not right for flipped writing modes.
}
clipOutFloatingBoxes(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock);
}
// FIXME: overflow: auto/scroll fragments need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is fixed).
if (!is<RenderBlockFlow>(*this)) {
// FIXME: Make multi-column selection gap filling work someday.
return { };
}
if (isFlexItem() || isGridItem() || isDeprecatedFlexItem()) {
// FIXME: Adding a selection gap to these blocks would produce correct (visual) result only if we could also paint selection gaps between them,
// as we do for blocks in a BFC. Returning an empty gap rect here means we only paint the selection over the content,
// as opposed to expand it all the way to the end of the container.
return { };
}
if (isTransformed() || style().columnSpan() == ColumnSpan::All || isRenderFragmentedFlow()) {
// FIXME: We should learn how to gap fill multiple columns and transforms eventually.
lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache);
lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache);
return { };
}
GapRects result;
if (childrenInline())
result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);
else
result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);
// Fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
if (&rootBlock == this && (selectionState() != HighlightState::Both && selectionState() != HighlightState::End)) {
result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo));
}
return result;
}
GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*)
{
ASSERT_NOT_REACHED();
return GapRects();
}
GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
ASSERT(!isSkippedContent());
if (isSkippedContentRoot(*this))
return { };
// Jump right to the first block child that contains some selected objects.
RenderBox* curr;
for (curr = firstChildBox(); curr && curr->selectionState() == HighlightState::None; curr = curr->nextSiblingBox()) { }
if (!curr)
return { };
LogicalSelectionOffsetCaches childCache(*this, cache);
GapRects result;
for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
HighlightState childState = curr->selectionState();
if (childState == HighlightState::Both || childState == HighlightState::End)
sawSelectionEnd = true;
if (curr->isFloatingOrOutOfFlowPositioned())
continue; // We must be a normal flow object in order to even be considered.
if (curr->isInFlowPositioned() && curr->hasLayer()) {
// If the relposition offset is anything other than 0, then treat this just like an absolute positioned element.
// Just disregard it completely.
LayoutSize relOffset = curr->layer()->offsetForInFlowPosition();
if (relOffset.width() || relOffset.height())
continue;
}
// FIXME: Eventually we won't special-case table and other layout roots like this.
auto propagatesSelectionToChildren = is<RenderTable>(*curr) || is<RenderFlexibleBox>(*curr) || is<RenderDeprecatedFlexibleBox>(*curr) || is<RenderGrid>(*curr);
auto paintsOwnSelection = curr->shouldPaintSelectionGaps() || propagatesSelectionToChildren;
bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != HighlightState::None);
if (fillBlockGaps) {
// We need to fill the vertical gap above this object.
if (childState == HighlightState::End || childState == HighlightState::Inside) {
// Fill the gap above the object.
result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo));
}
// Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
// our object. We know this if the selection did not end inside our object.
if (paintsOwnSelection && (childState == HighlightState::Start || sawSelectionEnd))
childState = HighlightState::None;
// Fill side gaps on this object based off its state.
bool leftGap, rightGap;
getSelectionGapInfo(childState, leftGap, rightGap);
if (leftGap)
result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo));
if (rightGap)
result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo));
// Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as
// they can without bumping into floating or positioned objects. Ideally they will go right up
// to the border of the root selection block.
lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom();
lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache);
lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache);
} else if (childState != HighlightState::None) {
if (auto* renderBlock = dynamicDowncast<RenderBlock>(*curr)) {
// We must be a block that has some selected object inside it, so recur.
result.unite(renderBlock->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()),
lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo));
}
}
}
return result;
}
LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit logicalTop = lastLogicalTop;
LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop;
if (logicalHeight <= 0)
return LayoutRect();
// Get the selection offsets for the bottom of the gap
LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache));
LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache));
LayoutUnit logicalWidth = logicalRight - logicalLeft;
if (logicalWidth <= 0)
return LayoutRect();
LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
if (paintInfo)
paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, protectedDocument()->deviceScaleFactor()), selectionBackgroundColor());
return gapRect;
}
LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderElement* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft,
std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
if (rootBlockLogicalWidth <= 0)
return LayoutRect();
LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
if (paintInfo)
paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, protectedDocument()->deviceScaleFactor()), selObj->selectionBackgroundColor());
return gapRect;
}
LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderElement* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight,
std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
if (rootBlockLogicalWidth <= 0)
return LayoutRect();
LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
if (paintInfo)
paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, protectedDocument()->deviceScaleFactor()), selObj->selectionBackgroundColor());
return gapRect;
}
void RenderBlock::getSelectionGapInfo(HighlightState state, bool& leftGap, bool& rightGap)
{
bool ltr = writingMode().isLogicalLeftInlineStart();
leftGap = (state == RenderObject::HighlightState::Inside) || (state == RenderObject::HighlightState::End && ltr) || (state == RenderObject::HighlightState::Start && !ltr);
rightGap = (state == RenderObject::HighlightState::Inside) || (state == RenderObject::HighlightState::Start && ltr) || (state == RenderObject::HighlightState::End && !ltr);
}
LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
LayoutUnit logicalLeft = logicalLeftOffsetForLine(position);
if (logicalLeft == logicalLeftOffsetForContent()) {
if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop());
return logicalLeft;
}
RenderBlock* cb = this;
const LogicalSelectionOffsetCaches* currentCache = &cache;
while (cb != &rootBlock) {
logicalLeft += cb->logicalLeft();
ASSERT(currentCache);
auto info = currentCache->containingBlockInfo(*cb);
cb = info.block();
if (!cb)
break;
currentCache = info.cache();
}
return logicalLeft;
}
LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
LayoutUnit logicalRight = logicalRightOffsetForLine(position);
if (logicalRight == logicalRightOffsetForContent()) {
if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop());
return logicalRight;
}
RenderBlock* cb = this;
const LogicalSelectionOffsetCaches* currentCache = &cache;
while (cb != &rootBlock) {
logicalRight += cb->logicalLeft();
ASSERT(currentCache);
auto info = currentCache->containingBlockInfo(*cb);
cb = info.block();
if (!cb)
break;
currentCache = info.cache();
}
return logicalRight;
}
TrackedRendererListHashSet* RenderBlock::outOfFlowBoxes() const
{
return outOfFlowDescendantsMap().positionedRenderers(*this);
}
void RenderBlock::addOutOfFlowBox(RenderBox& outOfFlowBox)
{
ASSERT(outOfFlowBox.isOutOfFlowPositioned());
ASSERT(!isAnonymousBlock());
outOfFlowBox.clearGridAreaContentSize();
if (outOfFlowBox.isRenderFragmentedFlow())
return;
// FIXME: Find out if we can do this as part of outOfFlowBox.setChildNeedsLayout(MarkOnlyThis)
if (outOfFlowBox.needsLayout()) {
// We should turn this bit on only while in layout.
ASSERT(outOfFlowChildNeedsLayout() || view().frameView().layoutContext().isInLayout());
setOutOfFlowChildNeedsLayoutBit(true);
}
outOfFlowDescendantsMap().addDescendant(*this, outOfFlowBox);
}
void RenderBlock::removeOutOfFlowBox(const RenderBox& rendererToRemove)
{
outOfFlowDescendantsMap().removeDescendant(rendererToRemove);
}
static inline void markRendererAndParentForLayout(RenderBox& renderer)
{
renderer.setChildNeedsLayout(MarkOnlyThis);
if (renderer.shouldInvalidatePreferredWidths())
renderer.setNeedsPreferredWidthsUpdate(MarkOnlyThis);
auto* parentBlock = RenderObject::containingBlockForPositionType(PositionType::Static, renderer);
if (!parentBlock) {
ASSERT_NOT_REACHED();
return;
}
// Parent has to be mark for layout to run static positioning on the out-of-flow content.
parentBlock->setChildNeedsLayout();
}
void RenderBlock::removeOutOfFlowBoxes(const RenderBlock* newContainingBlockCandidate, ContainingBlockState containingBlockState)
{
auto* outOfFlowDescendants = outOfFlowBoxes();
if (!outOfFlowDescendants)
return;
Vector<CheckedRef<RenderBox>, 16> renderersToRemove;
if (!newContainingBlockCandidate) {
// We don't form containing block for these boxes anymore (either through style change or internal render tree shuffle)
for (auto& renderer : *outOfFlowDescendants) {
renderersToRemove.append(renderer);
markRendererAndParentForLayout(renderer);
auto markNewContainingBlockForLayout = [&] {
auto isAbsolutePositioned = renderer.isAbsolutelyPositioned();
// During style change we can't tell which ancestor is going to be the final containing block, so let's just mark the new candidate dirty.
auto* newContainingBlock = containingBlock();
for (; newContainingBlock && (isAbsolutePositioned ? !newContainingBlock->canContainAbsolutelyPositionedObjects() : newContainingBlock->canContainFixedPositionObjects()); newContainingBlock = newContainingBlock->containingBlock()) { }
if (newContainingBlock)
newContainingBlock->setNeedsLayout();
};
markNewContainingBlockForLayout();
}
} else if (containingBlockState == ContainingBlockState::NewContainingBlock) {
// Some of the positioned boxes are getting transferred over to newContainingBlockCandidate.
for (auto& renderer : *outOfFlowDescendants) {
if (!renderer.isDescendantOf(newContainingBlockCandidate))
continue;
renderersToRemove.append(renderer);
markRendererAndParentForLayout(renderer);
}
} else
ASSERT_NOT_REACHED();
for (auto& renderer : renderersToRemove)
removeOutOfFlowBox(renderer);
}
void RenderBlock::addPercentHeightDescendant(RenderBox& descendant)
{
insertIntoTrackedRendererMaps(*this, descendant);
}
void RenderBlock::removePercentHeightDescendant(RenderBox& descendant)
{
// We query the map directly, rather than looking at style's
// logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those
// can change with writing mode/directional changes.
removeFromTrackedRendererMaps(descendant);
}
TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const
{
return percentHeightDescendantsMap ? percentHeightDescendantsMap->get(*this) : nullptr;
}
bool RenderBlock::hasPercentHeightContainerMap()
{
return percentHeightContainerMap;
}
void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent)
{
if (!percentHeightContainerMap)
return;
for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) {
if (CheckedPtr box = dynamicDowncast<RenderBox>(*child))
removeFromTrackedRendererMaps(*box);
}
}
bool RenderBlock::isContainingBlockAncestorFor(RenderObject& renderer) const
{
for (const auto* ancestor = renderer.containingBlock(); ancestor; ancestor = ancestor->containingBlock()) {
if (ancestor == this)
return true;
}
return false;
}
LayoutUnit RenderBlock::textIndentOffset() const
{
LayoutUnit cw;
if (style().textIndent().length.isPercentOrCalculated())
cw = contentBoxLogicalWidth();
return Style::evaluate(style().textIndent().length, cw);
}
LayoutUnit RenderBlock::logicalLeftOffsetForContent() const
{
LayoutUnit logicalLeftOffset = writingMode().isHorizontal() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
if (isHorizontalWritingMode() && shouldPlaceVerticalScrollbarOnLeft())
logicalLeftOffset += verticalScrollbarWidth();
return logicalLeftOffset;
}
LayoutUnit RenderBlock::logicalRightOffsetForContent() const
{
LayoutUnit logicalRightOffset = writingMode().isHorizontal() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
if (isHorizontalWritingMode() && shouldPlaceVerticalScrollbarOnLeft())
logicalRightOffset += verticalScrollbarWidth();
logicalRightOffset += contentBoxLogicalWidth();
return logicalRightOffset;
}
LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats) const
{
LayoutUnit left = offsetFromFloats;
if (style().lineAlign() == LineAlign::None)
return left;
// Push in our left offset so that it is aligned with the character grid.
auto* layoutState = view().frameView().layoutContext().layoutState();
if (!layoutState)
return left;
RenderBlock* lineGrid = layoutState->lineGrid();
if (!lineGrid || lineGrid->writingMode().computedWritingMode() != writingMode().computedWritingMode())
return left;
// FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
float maxCharWidth = lineGrid->style().fontCascade().primaryFont()->maxCharWidth();
if (!maxCharWidth)
return left;
LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height();
LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height();
// Push in to the nearest character width (truncated so that we pixel snap left).
// FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap
// any more (https://bugs.webkit.org/show_bug.cgi?id=79946).
// FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945).
// FIXME: This doesn't work with columns or fragments (https://bugs.webkit.org/show_bug.cgi?id=79942).
// FIXME: This doesn't work when the inline position of the object isn't set ahead of time.
// FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout.
// (https://bugs.webkit.org/show_bug.cgi?id=79944)
float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth);
left += remainder;
return left;
}
LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats) const
{
LayoutUnit right = offsetFromFloats;
if (style().lineAlign() == LineAlign::None)
return right;
// Push in our right offset so that it is aligned with the character grid.
auto* layoutState = view().frameView().layoutContext().layoutState();
if (!layoutState)
return right;
RenderBlock* lineGrid = layoutState->lineGrid();
if (!lineGrid || lineGrid->writingMode().computedWritingMode() != writingMode().computedWritingMode())
return right;
// FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
float maxCharWidth = lineGrid->style().fontCascade().primaryFont()->maxCharWidth();
if (!maxCharWidth)
return right;
LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height();
LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height();
// Push in to the nearest character width (truncated so that we pixel snap right).
// FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap
// any more (https://bugs.webkit.org/show_bug.cgi?id=79946).
// FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945).
// FIXME: This doesn't work with columns or fragments (https://bugs.webkit.org/show_bug.cgi?id=79942).
// FIXME: This doesn't work when the inline position of the object isn't set ahead of time.
// FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout.
// (https://bugs.webkit.org/show_bug.cgi?id=79944)
float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth);
right -= ceilf(remainder);
return right;
}
bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset)
{
if (!scrollsOverflow())
return false;
if (CheckedPtr scrollableArea = layer() ? layer()->scrollableArea() : nullptr)
return scrollableArea->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset)));
return false;
}
Node* RenderBlock::nodeForHitTest() const
{
switch (style().pseudoElementType()) {
// If we're a ::backdrop pseudo-element, we should hit-test to the element that generated it.
// This matches the behavior that other browsers have.
case PseudoId::Backdrop:
for (auto& element : document().topLayerElements()) {
if (!element->renderer())
continue;
ASSERT(element->renderer()->backdropRenderer());
if (element->renderer()->backdropRenderer() == this)
return element.ptr();
}
ASSERT_NOT_REACHED();
break;
// The view transition pseudo-elements should hit-test to their originating element (the document element).
case PseudoId::ViewTransition:
case PseudoId::ViewTransitionGroup:
case PseudoId::ViewTransitionImagePair:
return document().documentElement();
default:
break;
}
// If we are in the margins of block elements that are part of a
// continuation we're actually still inside the enclosing element
// that was split. Use the appropriate inner node.
return continuation() ? continuation()->element() : element();
}
bool RenderBlock::hitTestChildren(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& adjustedLocation, HitTestAction hitTestAction)
{
ASSERT(!isSkippedContentRoot(*this));
// Hit test descendants first.
const LayoutSize localOffset = toLayoutSize(adjustedLocation);
const LayoutSize scrolledOffset(localOffset - toLayoutSize(scrollPosition()));
if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset)))
return true;
if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
return true;
}
return false;
}
bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
const LayoutPoint adjustedLocation(accumulatedOffset + location());
const LayoutSize localOffset = toLayoutSize(adjustedLocation);
// Check if we need to do anything at all.
if (!hitTestVisualOverflow(locationInContainer, accumulatedOffset))
return false;
if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground)
&& visibleToHitTesting(request) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) {
updateHitTestResult(result, locationInContainer.point() - localOffset);
// FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet.
if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer) == HitTestProgress::Stop)
return true;
}
if (!hitTestClipPath(locationInContainer, accumulatedOffset))
return false;
auto shouldHittestContent = !isSkippedContentRoot(*this);
if (shouldHittestContent) {
// If we have clipping, then we can't have any spillout.
bool useClip = (hasControlClip() || hasNonVisibleOverflow());
bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, OverlayScrollbarSizeRelevancy::IncludeOverlayScrollbarSize)));
if (checkChildren && hitTestChildren(request, result, locationInContainer, adjustedLocation, hitTestAction))
return true;
if (!checkChildren && hitTestExcludedChildrenInBorder(request, result, locationInContainer, adjustedLocation, hitTestAction))
return true;
}
if (!hitTestBorderRadius(locationInContainer, accumulatedOffset))
return false;
// Now hit test our background
if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) {
LayoutRect boundsRect(adjustedLocation, size());
if (visibleToHitTesting(request) && locationInContainer.intersects(boundsRect)) {
updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer, boundsRect) == HitTestProgress::Stop)
return true;
}
}
return false;
}
bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (childrenInline() && !isRenderTable()) {
if (style().isSkippedRootOrSkippedContent())
return false;
return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction);
}
// Hit test our children.
HitTestAction childHitTest = hitTestAction;
if (hitTestAction == HitTestChildBlockBackgrounds)
childHitTest = HitTestChildBlockBackground;
for (auto* child = lastChildBox(); child; child = child->previousSiblingBox()) {
LayoutPoint childPoint = flipForWritingModeForChild(*child, accumulatedOffset);
if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest))
return true;
}
return false;
}
static inline bool isEditingBoundary(RenderElement* ancestor, RenderBox& child)
{
ASSERT(!ancestor || ancestor->nonPseudoElement());
ASSERT(child.nonPseudoElement());
return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView())
|| ancestor->protectedNonPseudoElement()->hasEditableStyle() == child.protectedNonPseudoElement()->hasEditableStyle();
}
// FIXME: This function should go on RenderObject as an instance method. Then
// all cases in which positionForPoint recurs could call this instead to
// prevent crossing editable boundaries. This would require many tests.
VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates, HitTestSource source)
{
LayoutPoint childLocation = child.location();
if (child.isInFlowPositioned())
childLocation += child.offsetForInFlowPosition();
// FIXME: This is wrong if the child's writing-mode is different from the parent's.
LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation));
// If this is an anonymous renderer, we just recur normally
RefPtr childElement= child.nonPseudoElement();
if (!childElement)
return child.positionForPoint(pointInChildCoordinates, source, nullptr);
// Otherwise, first make sure that the editability of the parent and child agree.
// If they don't agree, then we return a visible position just before or after the child
RenderElement* ancestor = &parent;
while (ancestor && !ancestor->nonPseudoElement())
ancestor = ancestor->parent();
// If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal
if (isEditingBoundary(ancestor, child))
return child.positionForPoint(pointInChildCoordinates, source, nullptr);
// Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child
LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2;
LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y();
if (logicalLeft < childMiddle)
return ancestor->createVisiblePosition(childElement->computeNodeIndex(), Affinity::Downstream);
return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, Affinity::Upstream);
}
VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, HitTestSource)
{
ASSERT_NOT_REACHED();
return VisiblePosition();
}
static inline bool isChildHitTestCandidate(const RenderBox& box, HitTestSource source)
{
auto visibility = source == HitTestSource::Script ? box.style().visibility() : box.style().usedVisibility();
return box.height() && visibility == Visibility::Visible && !box.isOutOfFlowPositioned() && !box.isRenderFragmentedFlow();
}
// Valid candidates in a FragmentedFlow must be rendered by the fragment.
static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderFragmentContainer* fragment, const LayoutPoint& point, HitTestSource source)
{
if (!isChildHitTestCandidate(box, source))
return false;
if (!fragment)
return true;
auto& block = [&]() -> const RenderBlock& {
if (auto* block = dynamicDowncast<RenderBlock>(box))
return *block;
return *box.containingBlock();
}();
return block.fragmentAtBlockOffset(point.y()) == fragment;
}
VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, HitTestSource source, const RenderFragmentContainer* fragment)
{
if (isRenderTable())
return RenderBox::positionForPoint(point, source, fragment);
if (isBlockLevelReplacedOrAtomicInline()) {
// FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode.
LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y();
LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x();
if (pointLogicalTop < 0)
return createVisiblePosition(caretMinOffset(), Affinity::Downstream);
if (pointLogicalLeft >= logicalWidth())
return createVisiblePosition(caretMaxOffset(), Affinity::Downstream);
if (pointLogicalTop < 0)
return createVisiblePosition(caretMinOffset(), Affinity::Downstream);
if (pointLogicalTop >= logicalHeight())
return createVisiblePosition(caretMaxOffset(), Affinity::Downstream);
}
if (isFlexibleBoxIncludingDeprecated() || isRenderGrid())
return RenderBox::positionForPoint(point, source, fragment);
LayoutPoint pointInContents = point;
offsetForContents(pointInContents);
LayoutPoint pointInLogicalContents(pointInContents);
if (!isHorizontalWritingMode())
pointInLogicalContents = pointInLogicalContents.transposedPoint();
if (childrenInline())
return positionForPointWithInlineChildren(pointInLogicalContents, source);
RenderBox* lastCandidateBox = lastChildBox();
if (!fragment)
fragment = fragmentAtBlockOffset(pointInLogicalContents.y());
while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, fragment, pointInLogicalContents, source))
lastCandidateBox = lastCandidateBox->previousSiblingBox();
bool blocksAreFlipped = writingMode().isBlockFlipped();
if (lastCandidateBox) {
if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox)
|| (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox)))
return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents, source);
for (auto& childBox : childrenOfType<RenderBox>(*this)) {
if (!isChildHitTestCandidate(childBox, fragment, pointInLogicalContents, source))
continue;
auto childLogicalBottom = logicalTopForChild(childBox) + logicalHeightForChild(childBox);
if (auto* blockFlow = dynamicDowncast<RenderBlockFlow>(childBox))
childLogicalBottom = std::max(childLogicalBottom, blockFlow->lowestFloatLogicalBottom());
// We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3).
if (pointInLogicalContents.y() < childLogicalBottom || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))
return positionForPointRespectingEditingBoundaries(*this, childBox, pointInContents, source);
}
}
// We only get here if there are no hit test candidate children below the click.
return RenderBox::positionForPoint(point, source, fragment);
}
void RenderBlock::offsetForContents(LayoutPoint& offset) const
{
offset = flipForWritingMode(offset);
offset += toLayoutSize(scrollPosition());
offset = flipForWritingMode(offset);
}
void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
ASSERT(!childrenInline());
if (shouldApplySizeOrInlineSizeContainment()) {
if (auto width = explicitIntrinsicInnerLogicalWidth()) {
minLogicalWidth = width.value();
maxLogicalWidth = width.value();
}
} else if (!shouldApplyInlineSizeContainment())
computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth);
int scrollbarWidth = intrinsicScrollbarLogicalWidthIncludingGutter();
maxLogicalWidth += scrollbarWidth;
minLogicalWidth += scrollbarWidth;
}
void RenderBlock::computePreferredLogicalWidths()
{
ASSERT(needsPreferredLogicalWidthsUpdate());
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
auto& styleToUse = style();
auto logicalWidth = overridingLogicalWidthForFlexBasisComputation().value_or(styleToUse.logicalWidth());
if (auto fixedLogicalWidth = logicalWidth.tryFixed(); !isRenderTableCell() && fixedLogicalWidth && fixedLogicalWidth->value >= 0 && !(isDeprecatedFlexItem() && !static_cast<int>(fixedLogicalWidth->value))) {
m_minPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(*fixedLogicalWidth);
m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
} else if (logicalWidth.isMaxContent()) {
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth;
} else if (shouldComputeLogicalWidthFromAspectRatio()) {
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = (computeLogicalWidthFromAspectRatio() - borderAndPaddingLogicalWidth());
m_minPreferredLogicalWidth = std::max(0_lu, m_minPreferredLogicalWidth);
m_maxPreferredLogicalWidth = std::max(0_lu, m_maxPreferredLogicalWidth);
} else
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
RenderBox::computePreferredLogicalWidths(styleToUse.logicalMinWidth(), styleToUse.logicalMaxWidth(), borderAndPaddingLogicalWidth());
clearNeedsPreferredWidthsUpdate();
}
void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
ASSERT(!shouldApplyInlineSizeContainment());
auto* containingBlock = this->containingBlock();
if (!containingBlock) {
ASSERT_NOT_REACHED();
return;
}
LayoutUnit childMinWidth;
LayoutUnit childMaxWidth;
if (computePreferredWidthsForExcludedChildren(childMinWidth, childMaxWidth)) {
minLogicalWidth = std::max(childMinWidth, minLogicalWidth);
maxLogicalWidth = std::max(childMaxWidth, maxLogicalWidth);
}
LayoutUnit floatLeftWidth;
LayoutUnit floatRightWidth;
auto nowrap = style().textWrapMode() == TextWrapMode::NoWrap && style().whiteSpaceCollapse() == WhiteSpaceCollapse::Collapse;
for (auto& childBox : childrenOfType<RenderBox>(*this)) {
// Positioned children don't affect the min/max width. Legends in fieldsets are skipped here
// since they compute outside of any one layout system. Other children excluded from
// normal layout are only used with block flows, so it's ok to calculate them here.
if (childBox.isOutOfFlowPositioned() || childBox.isExcludedAndPlacedInBorder())
continue;
auto& childStyle = childBox.style();
// Either the box itself of its content avoids floats.
auto childAvoidsFloats = childBox.avoidsFloats() || (childBox.isAnonymousBlock() && childBox.childrenInline());
if (childBox.isFloating() || childAvoidsFloats) {
LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth;
auto childUsedClear = RenderStyle::usedClear(childBox);
if (childUsedClear == UsedClear::Left || childUsedClear == UsedClear::Both) {
maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
floatLeftWidth = 0.f;
}
if (childUsedClear == UsedClear::Right || childUsedClear == UsedClear::Both) {
maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
floatRightWidth = 0.f;
}
}
// A margin basically has three types: fixed, percentage, and auto (variable).
// Auto and percentage margins simply become 0 when computing min/max width.
// Fixed margins can be added in as is.
LayoutUnit marginStart;
LayoutUnit marginEnd;
if (auto fixedMarginStart = childStyle.marginStart(writingMode()).tryFixed())
marginStart += fixedMarginStart->value;
if (auto fixedMarginEnd = childStyle.marginEnd(writingMode()).tryFixed())
marginEnd += fixedMarginEnd->value;
auto margin = marginStart + marginEnd;
LayoutUnit childMinPreferredLogicalWidth;
LayoutUnit childMaxPreferredLogicalWidth;
computeChildPreferredLogicalWidths(const_cast<RenderBox&>(childBox), childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth);
auto logicalWidth = childMinPreferredLogicalWidth + margin;
minLogicalWidth = std::max(logicalWidth, minLogicalWidth);
// IE ignores tables for calculation of nowrap. Makes some sense.
if (nowrap && !childBox.isRenderTable())
maxLogicalWidth = std::max(logicalWidth, maxLogicalWidth);
logicalWidth = childMaxPreferredLogicalWidth + margin;
if (!childBox.isFloating()) {
if (childAvoidsFloats) {
// Determine a left and right max value based off whether or not the floats can fit in the
// margins of the object. For negative margins, we will attempt to overlap the float if the negative margin
// is smaller than the float width.
bool ltr = containingBlock->writingMode().isLogicalLeftInlineStart();
LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd;
LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart;
LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft;
LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight;
logicalWidth = childMaxPreferredLogicalWidth + maxLeft + maxRight;
logicalWidth = std::max(logicalWidth, floatLeftWidth + floatRightWidth);
} else
maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
floatLeftWidth = 0.f;
floatRightWidth = 0.f;
}
if (childBox.isFloating()) {
if (RenderStyle::usedFloat(childBox) == UsedFloat::Left)
floatLeftWidth += logicalWidth;
else
floatRightWidth += logicalWidth;
} else
maxLogicalWidth = std::max(logicalWidth, maxLogicalWidth);
}
// Always make sure these values are non-negative.
minLogicalWidth = std::max(0_lu, minLogicalWidth);
maxLogicalWidth = std::max(0_lu, maxLogicalWidth);
maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
}
void RenderBlock::computeChildIntrinsicLogicalWidths(RenderBox& child, LayoutUnit& minPreferredLogicalWidth, LayoutUnit& maxPreferredLogicalWidth) const
{
minPreferredLogicalWidth = child.minPreferredLogicalWidth();
maxPreferredLogicalWidth = child.maxPreferredLogicalWidth();
}
void RenderBlock::computeChildPreferredLogicalWidths(RenderBox& childBox, LayoutUnit& minPreferredLogicalWidth, LayoutUnit& maxPreferredLogicalWidth) const
{
if (childBox.isHorizontalWritingMode() != isHorizontalWritingMode()) {
// If the child is an orthogonal flow, child's height determines the width,
// but the height is not available until layout.
// http://dev.w3.org/csswg/css-writing-modes-3/#orthogonal-shrink-to-fit
if (!childBox.needsLayout()) {
minPreferredLogicalWidth = childBox.logicalHeight();
maxPreferredLogicalWidth = childBox.logicalHeight();
return;
}
auto& childBoxStyle = childBox.style();
if (auto fixedChildBoxStyleLogicalWidth = childBoxStyle.logicalWidth().tryFixed(); childBox.shouldComputeLogicalHeightFromAspectRatio() && fixedChildBoxStyleLogicalWidth) {
auto aspectRatioSize = blockSizeFromAspectRatio(
childBox.horizontalBorderAndPaddingExtent(),
childBox.verticalBorderAndPaddingExtent(),
LayoutUnit { childBoxStyle.logicalAspectRatio() },
childBoxStyle.boxSizingForAspectRatio(),
LayoutUnit { fixedChildBoxStyleLogicalWidth->value },
style().aspectRatio(),
isRenderReplaced()
);
minPreferredLogicalWidth = aspectRatioSize;
maxPreferredLogicalWidth = aspectRatioSize;
return;
}
auto logicalHeightWithoutLayout = childBox.computeLogicalHeightWithoutLayout();
minPreferredLogicalWidth = logicalHeightWithoutLayout;
maxPreferredLogicalWidth = logicalHeightWithoutLayout;
return;
}
computeChildIntrinsicLogicalWidths(childBox, minPreferredLogicalWidth, maxPreferredLogicalWidth);
// For non-replaced blocks if the inline size is min|max-content or a definite
// size the min|max-content contribution is that size plus border, padding and
// margin https://drafts.csswg.org/css-sizing/#block-intrinsic
if (!is<RenderBlock>(childBox))
return;
auto& computedInlineSize = childBox.style().logicalWidth();
if (computedInlineSize.isMaxContent())
minPreferredLogicalWidth = maxPreferredLogicalWidth;
else if (computedInlineSize.isMinContent())
maxPreferredLogicalWidth = minPreferredLogicalWidth;
}
bool RenderBlock::hasLineIfEmpty() const
{
RefPtr element = this->element();
return element && element->isRootEditableElement();
}
std::optional<LayoutUnit> RenderBlock::firstLineBaseline() const
{
if (shouldApplyLayoutContainment())
return { };
if (isWritingModeRoot() && !isFlexItem())
return { };
for (RenderBox* child = firstInFlowChildBox(); child; child = child->nextInFlowSiblingBox()) {
if (child->isLegend() && child->isExcludedFromNormalLayout())
continue;
if (auto baseline = child->firstLineBaseline())
return LayoutUnit { floorToInt(child->logicalTop() + baseline.value()) };
}
return { };
}
std::optional<LayoutUnit> RenderBlock::lastLineBaseline() const
{
if (shouldApplyLayoutContainment())
return { };
if (isWritingModeRoot())
return { };
for (RenderBox* child = lastInFlowChildBox(); child; child = child->previousInFlowSiblingBox()) {
if (child->isLegend() && child->isExcludedFromNormalLayout())
continue;
if (auto baseline = child->lastLineBaseline())
return LayoutUnit { floorToInt(child->logicalTop() + baseline.value()) };
}
return { };
}
static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement)
{
// We include isRenderButton in this check because buttons are implemented
// using flex box but should still support first-line|first-letter.
// The flex box and specs require that flex box and grid do not support
// first-line|first-letter, though.
// FIXME: Remove when buttons are implemented with align-items instead of
// flex box.
return renderElement.isRenderBlockFlow() || renderElement.isRenderButton();
}
static inline RenderBlock* findFirstLetterBlock(RenderBlock* start)
{
RenderBlock* firstLetterBlock = start;
while (true) {
bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(PseudoId::FirstLetter)
&& firstLetterBlock->canHaveGeneratedChildren()
&& isRenderBlockFlowOrRenderButton(*firstLetterBlock);
if (canHaveFirstLetterRenderer)
return firstLetterBlock;
RenderElement* parentBlock = firstLetterBlock->parent();
if (firstLetterBlock->isBlockLevelReplacedOrAtomicInline() || !parentBlock || parentBlock->firstChild() != firstLetterBlock
|| !isRenderBlockFlowOrRenderButton(*parentBlock))
return nullptr;
firstLetterBlock = downcast<RenderBlock>(parentBlock);
}
return nullptr;
}
std::pair<RenderObject*, RenderElement*> RenderBlock::firstLetterAndContainer(RenderObject* skipThisAsFirstLetter)
{
// Don't recur
if (style().pseudoElementType() == PseudoId::FirstLetter)
return { };
// FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
// an efficient way to check for that situation though before implementing anything.
RenderElement* firstLetterContainer = findFirstLetterBlock(this);
if (!firstLetterContainer)
return { };
// Drill into inlines looking for our first text descendant.
auto* firstLetter = firstLetterContainer->firstChild();
while (firstLetter) {
if (is<RenderText>(*firstLetter)) {
if (firstLetter == skipThisAsFirstLetter) {
firstLetter = firstLetter->nextSibling();
continue;
}
break;
}
RenderElement& current = downcast<RenderElement>(*firstLetter);
if (is<RenderListMarker>(current))
firstLetter = current.nextSibling();
else if (current.isFloatingOrOutOfFlowPositioned()) {
if (current.style().pseudoElementType() == PseudoId::FirstLetter) {
firstLetter = current.firstChild();
break;
}
firstLetter = current.nextSibling();
} else if (current.isBlockLevelReplacedOrAtomicInline() || is<RenderButton>(current) || is<RenderMenuList>(current))
break;
else if (current.isFlexibleBoxIncludingDeprecated() || current.isRenderGrid())
return { };
else if (current.style().hasPseudoStyle(PseudoId::FirstLetter) && current.canHaveGeneratedChildren()) {
// We found a lower-level node with first-letter, which supersedes the higher-level style
firstLetterContainer = &current;
firstLetter = current.firstChild();
} else
firstLetter = current.firstChild();
}
if (!firstLetter)
return { };
return { firstLetter, firstLetterContainer };
}
RenderFragmentedFlow* RenderBlock::cachedEnclosingFragmentedFlow() const
{
RenderBlockRareData* rareData = blockRareData();
if (!rareData || !rareData->m_enclosingFragmentedFlow)
return nullptr;
return rareData->m_enclosingFragmentedFlow.value().get();
}
bool RenderBlock::cachedEnclosingFragmentedFlowNeedsUpdate() const
{
RenderBlockRareData* rareData = blockRareData();
if (!rareData || !rareData->m_enclosingFragmentedFlow)
return true;
return false;
}
void RenderBlock::setCachedEnclosingFragmentedFlowNeedsUpdate()
{
RenderBlockRareData& rareData = ensureBlockRareData();
rareData.m_enclosingFragmentedFlow = std::nullopt;
}
RenderFragmentedFlow* RenderBlock::updateCachedEnclosingFragmentedFlow(RenderFragmentedFlow* fragmentedFlow) const
{
if (!fragmentedFlow) {
if (auto* rareData = const_cast<RenderBlock&>(*this).blockRareData())
rareData->m_enclosingFragmentedFlow = { };
return { };
}
const_cast<RenderBlock&>(*this).ensureBlockRareData().m_enclosingFragmentedFlow = fragmentedFlow;
return fragmentedFlow;
}
RenderFragmentedFlow* RenderBlock::locateEnclosingFragmentedFlow() const
{
RenderBlockRareData* rareData = blockRareData();
if (!rareData || !rareData->m_enclosingFragmentedFlow)
return updateCachedEnclosingFragmentedFlow(RenderBox::locateEnclosingFragmentedFlow());
ASSERT(rareData->m_enclosingFragmentedFlow.value() == RenderBox::locateEnclosingFragmentedFlow());
return rareData->m_enclosingFragmentedFlow.value().get();
}
void RenderBlock::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(RenderFragmentedFlow* fragmentedFlow)
{
if (fragmentedFlowState() == FragmentedFlowState::NotInsideFlow)
return;
if (auto* cachedFragmentedFlow = cachedEnclosingFragmentedFlow())
fragmentedFlow = cachedFragmentedFlow;
setCachedEnclosingFragmentedFlowNeedsUpdate();
RenderElement::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(fragmentedFlow);
}
LayoutUnit RenderBlock::paginationStrut() const
{
RenderBlockRareData* rareData = blockRareData();
return rareData ? rareData->m_paginationStrut : 0_lu;
}
LayoutUnit RenderBlock::pageLogicalOffset() const
{
RenderBlockRareData* rareData = blockRareData();
return rareData ? rareData->m_pageLogicalOffset : 0_lu;
}
void RenderBlock::setPaginationStrut(LayoutUnit strut)
{
RenderBlockRareData* rareData = blockRareData();
if (!rareData) {
if (!strut)
return;
rareData = &ensureBlockRareData();
}
rareData->m_paginationStrut = strut;
}
void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset)
{
RenderBlockRareData* rareData = blockRareData();
if (!rareData) {
if (!logicalOffset)
return;
rareData = &ensureBlockRareData();
}
rareData->m_pageLogicalOffset = logicalOffset;
}
void RenderBlock::boundingRects(Vector<LayoutRect>& rects, const LayoutPoint& accumulatedOffset) const
{
// For blocks inside inlines, we include margins so that we run right up to the inline boxes
// above and below us (thus getting merged with them to form a single irregular shape).
if (auto* continuation = this->continuation()) {
// FIXME: This is wrong for block-flows that are horizontal.
// https://bugs.webkit.org/show_bug.cgi?id=46781
rects.append(LayoutRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter()));
auto* containingBlock = inlineContinuation()->containingBlock();
continuation->boundingRects(rects, accumulatedOffset - locationOffset() + containingBlock->locationOffset());
} else
rects.append({ accumulatedOffset, size() });
}
void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
if (!continuation()) {
absoluteQuadsIgnoringContinuation({ { }, size() }, quads, wasFixed);
return;
}
// For blocks inside inlines, we include margins so that we run right up to the inline boxes
// above and below us (thus getting merged with them to form a single irregular shape).
auto logicalRect = FloatRect { 0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter() };
absoluteQuadsIgnoringContinuation(logicalRect, quads, wasFixed);
collectAbsoluteQuadsForContinuation(quads, wasFixed);
}
void RenderBlock::absoluteQuadsIgnoringContinuation(const FloatRect& logicalRect, Vector<FloatQuad>& quads, bool* wasFixed) const
{
// FIXME: This is wrong for block-flows that are horizontal.
// https://bugs.webkit.org/show_bug.cgi?id=46781
CheckedPtr fragmentedFlow = enclosingFragmentedFlow();
if (!fragmentedFlow || !fragmentedFlow->absoluteQuadsForBox(quads, wasFixed, *this))
quads.append(localToAbsoluteQuad(logicalRect, UseTransforms, wasFixed));
}
LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
if (isContinuation())
r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal.
return r;
}
const RenderStyle& RenderBlock::outlineStyleForRepaint() const
{
if (auto* continuation = this->continuation())
return continuation->style();
return RenderElement::outlineStyleForRepaint();
}
void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) const
{
if (result.innerNode())
return;
if (RefPtr node = nodeForHitTest()) {
result.setInnerNode(node.get());
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(node.get());
result.setLocalPoint(point);
}
}
void RenderBlock::addFocusRingRectsForInlineChildren(Vector<LayoutRect>&, const LayoutPoint&, const RenderLayerModelObject*) const
{
ASSERT_NOT_REACHED();
}
void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
{
// For blocks inside inlines, we include margins so that we run right up to the inline boxes
// above and below us (thus getting merged with them to form a single irregular shape).
auto* inlineContinuation = this->inlineContinuation();
if (inlineContinuation) {
// FIXME: This check really isn't accurate.
bool nextInlineHasLineBox = inlineContinuation->firstLegacyInlineBox();
// FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
// FIXME: This is wrong for block-flows that are horizontal.
// https://bugs.webkit.org/show_bug.cgi?id=46781
bool prevInlineHasLineBox = downcast<RenderInline>(*inlineContinuation->element()->renderer()).firstLegacyInlineBox();
auto topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : 0_lu;
auto bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : 0_lu;
LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin);
if (!rect.isEmpty())
rects.append(rect);
} else if (width() && height())
rects.append(LayoutRect(additionalOffset, size()));
if (!hasNonVisibleOverflow() && !hasControlClip()) {
if (childrenInline())
addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer);
for (auto& box : childrenOfType<RenderBox>(*this)) {
if (is<RenderListMarker>(box) || box.isOutOfFlowPositioned())
continue;
FloatPoint pos;
// FIXME: This doesn't work correctly with transforms.
if (box.layer())
pos = box.localToContainerPoint(FloatPoint(), paintContainer);
else
pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y());
box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer);
}
}
if (inlineContinuation)
inlineContinuation->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineContinuation->containingBlock()->location() - location())), paintContainer);
}
LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const
{
auto* layoutState = view().frameView().layoutContext().layoutState();
if (layoutState && !layoutState->isPaginated())
return 0;
if (CheckedPtr fragmentedFlow = enclosingFragmentedFlow())
return fragmentedFlow->offsetFromLogicalTopOfFirstFragment(this);
if (layoutState) {
ASSERT(layoutState->renderer() == this);
LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset();
return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
}
ASSERT_NOT_REACHED();
return 0;
}
RenderFragmentContainer* RenderBlock::fragmentAtBlockOffset(LayoutUnit blockOffset) const
{
if (CheckedPtr fragmentedFlow = enclosingFragmentedFlow(); fragmentedFlow && fragmentedFlow->hasValidFragmentInfo())
return fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true);
return nullptr;
}
static bool canComputeFragmentRangeForBox(const RenderBlock& parentBlock, const RenderBox& childBox, const RenderFragmentedFlow& enclosingFragmentedFlow)
{
if (!enclosingFragmentedFlow.hasFragments())
return false;
if (!childBox.canHaveOutsideFragmentRange())
return false;
return enclosingFragmentedFlow.hasCachedFragmentRangeForBox(parentBlock);
}
bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const
{
CheckedPtr fragmentedFlow = enclosingFragmentedFlow();
bool checkColumnBreaks = fragmentedFlow && fragmentedFlow->shouldCheckColumnBreaks();
bool checkPageBreaks = !checkColumnBreaks && view().frameView().layoutContext().layoutState()->pageLogicalHeight();
return child.isUnsplittableForPagination() || child.style().breakInside() == BreakInside::Avoid
|| (checkColumnBreaks && child.style().breakInside() == BreakInside::AvoidColumn)
|| (checkPageBreaks && child.style().breakInside() == BreakInside::AvoidPage);
}
void RenderBlock::computeFragmentRangeForBoxChild(const RenderBox& box) const
{
CheckedPtr fragmentedFlow = enclosingFragmentedFlow();
ASSERT(fragmentedFlow && canComputeFragmentRangeForBox(*this, box, *fragmentedFlow));
ASSERT(box.fragmentedFlowState() == FragmentedFlowState::InsideFlow);
RenderFragmentContainer* startFragment;
RenderFragmentContainer* endFragment;
LayoutUnit offsetFromLogicalTopOfFirstFragment = box.offsetFromLogicalTopOfFirstPage();
if (childBoxIsUnsplittableForFragmentation(box))
startFragment = endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true);
else {
startFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true);
endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment + logicalHeightForChild(box), true);
}
fragmentedFlow->setFragmentRangeForBox(box, startFragment, endFragment);
}
void RenderBlock::estimateFragmentRangeForBoxChild(const RenderBox& box) const
{
CheckedPtr fragmentedFlow = enclosingFragmentedFlow();
if (!fragmentedFlow || box.fragmentedFlowState() == FragmentedFlowState::NotInsideFlow || !canComputeFragmentRangeForBox(*this, box, *fragmentedFlow))
return;
if (childBoxIsUnsplittableForFragmentation(box)) {
computeFragmentRangeForBoxChild(box);
return;
}
auto estimatedValues = box.computeLogicalHeight(RenderFragmentedFlow::maxLogicalHeight(), logicalTopForChild(box));
LayoutUnit offsetFromLogicalTopOfFirstFragment = box.offsetFromLogicalTopOfFirstPage();
RenderFragmentContainer* startFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true);
RenderFragmentContainer* endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment + estimatedValues.m_extent, true);
fragmentedFlow->setFragmentRangeForBox(box, startFragment, endFragment);
}
bool RenderBlock::updateFragmentRangeForBoxChild(const RenderBox& box) const
{
CheckedPtr fragmentedFlow = enclosingFragmentedFlow();
if (!fragmentedFlow || box.fragmentedFlowState() == FragmentedFlowState::NotInsideFlow || !canComputeFragmentRangeForBox(*this, box, *fragmentedFlow))
return false;
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
fragmentedFlow->getFragmentRangeForBox(box, startFragment, endFragment);
computeFragmentRangeForBoxChild(box);
RenderFragmentContainer* newStartFragment = nullptr;
RenderFragmentContainer* newEndFragment = nullptr;
fragmentedFlow->getFragmentRangeForBox(box, newStartFragment, newEndFragment);
// Changing the start fragment means we shift everything and a relayout is needed.
if (newStartFragment != startFragment)
return true;
// The fragment range of the box has changed. Some boxes (e.g floats) may have been positioned assuming
// a different range.
if (box.needsLayoutAfterFragmentRangeChange() && newEndFragment != endFragment)
return true;
return false;
}
void RenderBlock::setTrimmedMarginForChild(RenderBox &child, MarginTrimType marginTrimType)
{
switch (marginTrimType) {
case MarginTrimType::BlockStart:
setMarginBeforeForChild(child, 0_lu);
child.markMarginAsTrimmed(MarginTrimType::BlockStart);
break;
case MarginTrimType::BlockEnd:
setMarginAfterForChild(child, 0_lu);
child.markMarginAsTrimmed(MarginTrimType::BlockEnd);
break;
case MarginTrimType::InlineStart:
setMarginStartForChild(child, 0_lu);
child.markMarginAsTrimmed(MarginTrimType::InlineStart);
break;
case MarginTrimType::InlineEnd:
setMarginEndForChild(child, 0_lu);
child.markMarginAsTrimmed(MarginTrimType::InlineEnd);
break;
default:
ASSERT_NOT_IMPLEMENTED_YET();
}
}
LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// collapsed margin.
if (!child.isWritingModeRoot())
return child.collapsedMarginBefore();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the collapsed margin for the opposite edge.
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return child.collapsedMarginAfter();
// The child is perpendicular to us, which means its margins don't collapse but are on the
// "logical left/right" sides of the child box. We can just return the raw margin in this case.
return marginBeforeForChild(child);
}
LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// collapsed margin.
if (!child.isWritingModeRoot())
return child.collapsedMarginAfter();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the collapsed margin for the opposite edge.
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return child.collapsedMarginBefore();
// The child is perpendicular to us, which means its margins don't collapse but are on the
// "logical left/right" side of the child box. We can just return the raw margin in this case.
return marginAfterForChild(child);
}
bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// margin quirk.
if (!child.isWritingModeRoot()) {
auto* childBlock = dynamicDowncast<RenderBlock>(child);
return childBlock ? childBlock->hasMarginBeforeQuirk() : child.style().marginBefore().hasQuirk();
}
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the opposite edge.
if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) {
auto* childBlock = dynamicDowncast<RenderBlock>(child);
return childBlock ? childBlock->hasMarginAfterQuirk() : child.style().marginAfter().hasQuirk();
}
// The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
// whether or not authors specified quirky ems, since they're an implementation detail.
return false;
}
bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// margin quirk.
if (!child.isWritingModeRoot()) {
auto* childBlock = dynamicDowncast<RenderBlock>(child);
return childBlock ? childBlock->hasMarginAfterQuirk() : child.style().marginAfter().hasQuirk();
}
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the opposite edge.
if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) {
auto* childBlock = dynamicDowncast<RenderBlock>(child);
return childBlock ? childBlock->hasMarginBeforeQuirk() : child.style().marginBefore().hasQuirk();
}
// The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
// whether or not authors specified quirky ems, since they're an implementation detail.
return false;
}
ASCIILiteral RenderBlock::renderName() const
{
if (isBody())
return "RenderBody"_s; // FIXME: Temporary hack until we know that the regression tests pass.
if (isFieldset())
return "RenderFieldSet"_s; // FIXME: Remove eventually, but done to keep tests from breaking.
if (isFloating())
return "RenderBlock (floating)"_s;
if (isOutOfFlowPositioned())
return "RenderBlock (positioned)"_s;
if (isAnonymousBlock())
return "RenderBlock (anonymous)"_s;
// FIXME: Temporary hack while the new generated content system is being implemented.
if (isPseudoElement())
return "RenderBlock (generated)"_s;
if (isAnonymous())
return "RenderBlock (generated)"_s;
if (isRelativelyPositioned())
return "RenderBlock (relative positioned)"_s;
if (isStickilyPositioned())
return "RenderBlock (sticky positioned)"_s;
return "RenderBlock"_s;
}
String RenderBlock::debugDescription() const
{
if (isViewTransitionPseudo()) {
StringBuilder builder;
builder.append(renderName(), " 0x"_s, hex(reinterpret_cast<uintptr_t>(this), Lowercase));
builder.append(" ::view-transition"_s);
if (style().pseudoElementType() != PseudoId::ViewTransition) {
builder.append("-"_s, style().pseudoElementType() == PseudoId::ViewTransitionGroup ? "group("_s : "image-pair("_s);
builder.append(style().pseudoElementNameArgument(), ')');
}
return builder.toString();
}
return RenderObject::debugDescription();
}
TextRun RenderBlock::constructTextRun(StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags)
{
auto textDirection = TextDirection::LTR;
bool directionalOverride = style.rtlOrdering() == Order::Visual;
if (flags != DefaultTextRunFlags) {
if (flags & RespectDirection)
textDirection = style.writingMode().bidiDirection();
if (flags & RespectDirectionOverride)
directionalOverride |= isOverride(style.unicodeBidi());
}
// This works because:
// 1. TextRun owns its text string. Its member is a String, not a StringView
// 2. This replacement doesn't affect string indices. We're replacing a single Unicode code unit with another Unicode code unit.
// How convenient.
auto updatedString = RenderBlock::updateSecurityDiscCharacters(style, stringView.toStringWithoutCopying());
return TextRun(WTFMove(updatedString), 0, 0, expansion, textDirection, directionalOverride);
}
TextRun RenderBlock::constructTextRun(const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags)
{
return constructTextRun(StringView(string), style, expansion, flags);
}
TextRun RenderBlock::constructTextRun(const AtomString& atomString, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags)
{
return constructTextRun(StringView(atomString), style, expansion, flags);
}
TextRun RenderBlock::constructTextRun(const RenderText& text, const RenderStyle& style, ExpansionBehavior expansion)
{
return constructTextRun(text.stringView(), style, expansion);
}
TextRun RenderBlock::constructTextRun(const RenderText& text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion)
{
unsigned stop = offset + length;
ASSERT(stop <= text.text().length());
return constructTextRun(text.stringView(offset, stop), style, expansion);
}
TextRun RenderBlock::constructTextRun(std::span<const LChar> characters, const RenderStyle& style, ExpansionBehavior expansion)
{
return constructTextRun(StringView { characters }, style, expansion);
}
TextRun RenderBlock::constructTextRun(std::span<const char16_t> characters, const RenderStyle& style, ExpansionBehavior expansion)
{
return constructTextRun(StringView { characters }, style, expansion);
}
bool RenderBlock::hasDefiniteLogicalHeight() const
{
return (bool)availableLogicalHeightForPercentageComputation();
}
std::optional<LayoutUnit> RenderBlock::availableLogicalHeightForPercentageComputation() const
{
// For anonymous blocks that are skipped during percentage height calculation,
// we consider them to have an indefinite height.
if (skipContainingBlockForPercentHeightCalculation(*this, false))
return { };
auto availableHeight = [&]() -> std::optional<LayoutUnit> {
if (auto overridingLogicalHeightForFlex = (isFlexItem() ? downcast<RenderFlexibleBox>(parent())->usedFlexItemOverridingLogicalHeightForPercentageResolution(*this) : std::nullopt))
return contentBoxLogicalHeight(*overridingLogicalHeightForFlex);
if (auto overridingLogicalHeightForGrid = (isGridItem() ? overridingBorderBoxLogicalHeight() : std::nullopt))
return contentBoxLogicalHeight(*overridingLogicalHeightForGrid);
auto& style = this->style();
if (auto fixedLogicalHeight = style.logicalHeight().tryFixed()) {
auto contentBoxHeight = adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit { fixedLogicalHeight->value });
return std::max(0_lu, constrainContentBoxLogicalHeightByMinMax(contentBoxHeight - scrollbarLogicalHeight(), { }));
}
if (shouldComputeLogicalHeightFromAspectRatio()) {
// Only grid is expected to be in a state where it is calculating pref width and having unknown logical width.
if (isRenderGrid() && needsPreferredLogicalWidthsUpdate() && !style.logicalWidth().isSpecified())
return { };
return blockSizeFromAspectRatio(
horizontalBorderAndPaddingExtent(),
verticalBorderAndPaddingExtent(),
LayoutUnit { style.logicalAspectRatio() },
style.boxSizingForAspectRatio(),
logicalWidth(),
style.aspectRatio(),
isRenderReplaced()
);
}
// A positioned element that specified both top/bottom or that specifies
// height should be treated as though it has a height explicitly specified
// that can be used for any percentage computations.
auto isOutOfFlowPositionedWithSpecifiedHeight = isOutOfFlowPositioned() && (!style.logicalHeight().isAuto() || (!style.logicalTop().isAuto() && !style.logicalBottom().isAuto()));
if (isOutOfFlowPositionedWithSpecifiedHeight) {
// Don't allow this to affect the block' size() member variable, since this
// can get called while the block is still laying out its kids.
return std::max(0_lu, computeLogicalHeight(logicalHeight(), 0_lu).m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight());
}
if (style.logicalHeight().isPercentOrCalculated()) {
if (auto heightWithScrollbar = computePercentageLogicalHeight(style.logicalHeight())) {
auto contentBoxHeightWithScrollbar = adjustContentBoxLogicalHeightForBoxSizing(*heightWithScrollbar);
// We need to adjust for min/max height because this method does not handle the min/max of the current block, its caller does.
// So the return value from the recursive call will not have been adjusted yet.
return std::max(0_lu, constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - scrollbarLogicalHeight(), { }));
}
return { };
}
if (isRenderView())
return view().pageOrViewLogicalHeight();
return { };
};
return availableHeight();
}
void RenderBlock::layoutExcludedChildren(RelayoutChildren relayoutChildren)
{
if (!isFieldset())
return;
setIntrinsicBorderForFieldset(0);
RenderBox* box = findFieldsetLegend();
if (!box)
return;
box->setIsExcludedFromNormalLayout(true);
for (auto& child : childrenOfType<RenderBox>(*this)) {
if (&child == box || !child.isLegend())
continue;
child.setIsExcludedFromNormalLayout(false);
}
RenderBox& legend = *box;
if (relayoutChildren == RelayoutChildren::Yes)
legend.setChildNeedsLayout(MarkOnlyThis);
legend.layoutIfNeeded();
LayoutUnit logicalLeft;
if (writingMode().isBidiLTR()) {
switch (legend.style().textAlign()) {
case TextAlignMode::Center:
logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2;
break;
case TextAlignMode::Right:
logicalLeft = logicalWidth() - borderAndPaddingEnd() - logicalWidthForChild(legend);
break;
default:
logicalLeft = borderAndPaddingStart() + marginStartForChild(legend);
break;
}
} else {
switch (legend.style().textAlign()) {
case TextAlignMode::Left:
logicalLeft = borderAndPaddingStart();
break;
case TextAlignMode::Center: {
// Make sure that the extra pixel goes to the end side in RTL (since it went to the end side
// in LTR).
LayoutUnit centeredWidth = logicalWidth() - logicalWidthForChild(legend);
logicalLeft = centeredWidth - centeredWidth / 2;
break;
}
default:
logicalLeft = logicalWidth() - borderAndPaddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend);
break;
}
}
setLogicalLeftForChild(legend, logicalLeft);
LayoutUnit fieldsetBorderBefore = borderBefore();
LayoutUnit legendLogicalHeight = logicalHeightForChild(legend);
LayoutUnit legendAfterMargin = marginAfterForChild(legend);
LayoutUnit topPositionForLegend = std::max(0_lu, (fieldsetBorderBefore - legendLogicalHeight) / 2);
LayoutUnit bottomPositionForLegend = topPositionForLegend + legendLogicalHeight + legendAfterMargin;
// Place the legend now.
setLogicalTopForChild(legend, topPositionForLegend);
// If the bottom of the legend (including its after margin) is below the fieldset border,
// then we need to add in sufficient intrinsic border to account for this gap.
// FIXME: Should we support the before margin of the legend? Not entirely clear.
// FIXME: Consider dropping support for the after margin of the legend. Not sure other
// browsers support that anyway.
if (bottomPositionForLegend > fieldsetBorderBefore)
setIntrinsicBorderForFieldset(bottomPositionForLegend - fieldsetBorderBefore);
// Now that the legend is included in the border extent, we can set our logical height
// to the borderBefore (which includes the legend and its after margin if they were bigger
// than the actual fieldset border) and then add in our padding before.
setLogicalHeight(borderAndPaddingBefore());
}
RenderBox* RenderBlock::findFieldsetLegend(FieldsetFindLegendOption option) const
{
if (isSkippedContentRoot(*this))
return { };
for (auto& legend : childrenOfType<RenderBox>(*this)) {
if (option == FieldsetIgnoreFloatingOrOutOfFlow && legend.isFloatingOrOutOfFlowPositioned())
continue;
if (legend.isLegend())
return const_cast<RenderBox*>(&legend);
}
return { };
}
void RenderBlock::adjustBorderBoxRectForPainting(LayoutRect& paintRect)
{
if (!isFieldset() || !intrinsicBorderForFieldset())
return;
auto* legend = findFieldsetLegend();
if (!legend)
return;
if (writingMode().isHorizontal()) {
LayoutUnit yOff = std::max(0_lu, (legend->height() - RenderBox::borderBefore()) / 2);
paintRect.setHeight(paintRect.height() - yOff);
if (writingMode().isBlockTopToBottom())
paintRect.setY(paintRect.y() + yOff);
} else {
LayoutUnit xOff = std::max(0_lu, (legend->width() - RenderBox::borderBefore()) / 2);
paintRect.setWidth(paintRect.width() - xOff);
if (writingMode().isBlockLeftToRight())
paintRect.setX(paintRect.x() + xOff);
}
}
LayoutRect RenderBlock::paintRectToClipOutFromBorder(const LayoutRect& paintRect)
{
LayoutRect clipRect;
if (!isFieldset())
return clipRect;
auto* legend = findFieldsetLegend();
if (!legend)
return clipRect;
LayoutUnit borderExtent = RenderBox::borderBefore();
if (writingMode().isHorizontal()) {
clipRect.setX(paintRect.x() + legend->x());
clipRect.setY(writingMode().isBlockTopToBottom() ? paintRect.y() : paintRect.y() + paintRect.height() - borderExtent);
clipRect.setWidth(legend->width());
clipRect.setHeight(borderExtent);
} else {
clipRect.setX(writingMode().isBlockLeftToRight() ? paintRect.x() : paintRect.x() + paintRect.width() - borderExtent);
clipRect.setY(paintRect.y() + legend->y());
clipRect.setWidth(borderExtent);
clipRect.setHeight(legend->height());
}
return clipRect;
}
LayoutUnit RenderBlock::intrinsicBorderForFieldset() const
{
auto* rareData = blockRareData();
return rareData ? rareData->m_intrinsicBorderForFieldset : 0_lu;
}
void RenderBlock::setIntrinsicBorderForFieldset(LayoutUnit padding)
{
auto* rareData = blockRareData();
if (!rareData) {
if (!padding)
return;
rareData = &ensureBlockRareData();
}
rareData->m_intrinsicBorderForFieldset = padding;
}
RectEdges<LayoutUnit> RenderBlock::borderWidths() const
{
if (!intrinsicBorderForFieldset())
return RenderBox::borderWidths();
return {
borderTop(),
borderRight(),
borderBottom(),
borderLeft()
};
}
LayoutUnit RenderBlock::borderTop() const
{
if (!writingMode().isBlockTopToBottom() || !intrinsicBorderForFieldset())
return RenderBox::borderTop();
return RenderBox::borderTop() + intrinsicBorderForFieldset();
}
LayoutUnit RenderBlock::borderLeft() const
{
if (!writingMode().isBlockLeftToRight() || !intrinsicBorderForFieldset())
return RenderBox::borderLeft();
return RenderBox::borderLeft() + intrinsicBorderForFieldset();
}
LayoutUnit RenderBlock::borderBottom() const
{
if (writingMode().blockDirection() != FlowDirection::BottomToTop || !intrinsicBorderForFieldset())
return RenderBox::borderBottom();
return RenderBox::borderBottom() + intrinsicBorderForFieldset();
}
LayoutUnit RenderBlock::borderRight() const
{
if (writingMode().blockDirection() != FlowDirection::RightToLeft || !intrinsicBorderForFieldset())
return RenderBox::borderRight();
return RenderBox::borderRight() + intrinsicBorderForFieldset();
}
LayoutUnit RenderBlock::borderBefore() const
{
return RenderBox::borderBefore() + intrinsicBorderForFieldset();
}
bool RenderBlock::computePreferredWidthsForExcludedChildren(LayoutUnit& minWidth, LayoutUnit& maxWidth) const
{
if (!isFieldset())
return false;
auto* legend = findFieldsetLegend();
if (!legend)
return false;
legend->setIsExcludedFromNormalLayout(true);
computeChildPreferredLogicalWidths(*legend, minWidth, maxWidth);
// These are going to be added in later, so we subtract them out to reflect the
// fact that the legend is outside the scrollable area.
auto scrollbarWidth = intrinsicScrollbarLogicalWidthIncludingGutter();
minWidth -= scrollbarWidth;
maxWidth -= scrollbarWidth;
const auto& childStyle = legend->style();
LayoutUnit marginStart;
LayoutUnit marginEnd;
if (auto fixedMarginStart = childStyle.marginStart(writingMode()).tryFixed())
marginStart += fixedMarginStart->value;
if (auto fixedMarginEnd = childStyle.marginEnd(writingMode()).tryFixed())
marginEnd += fixedMarginEnd->value;
auto margin = marginStart + marginEnd;
minWidth += margin;
maxWidth += margin;
return true;
}
LayoutUnit RenderBlock::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const
{
// FIXME: We're doing this to match other browsers even though it's questionable.
// Shouldn't height:100px mean the fieldset content gets 100px of height even if the
// resulting fieldset becomes much taller because of the legend?
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
if (style().boxSizing() == BoxSizing::ContentBox)
return height + bordersPlusPadding - intrinsicBorderForFieldset();
return std::max(height, bordersPlusPadding);
}
LayoutUnit RenderBlock::adjustContentBoxLogicalHeightForBoxSizing(std::optional<LayoutUnit> height) const
{
// FIXME: We're doing this to match other browsers even though it's questionable.
// Shouldn't height:100px mean the fieldset content gets 100px of height even if the
// resulting fieldset becomes much taller because of the legend?
if (!height)
return 0;
LayoutUnit result = height.value();
if (style().boxSizing() == BoxSizing::BorderBox)
result -= borderAndPaddingLogicalHeight();
else
result -= intrinsicBorderForFieldset();
return std::max(0_lu, result);
}
LayoutUnit RenderBlock::adjustIntrinsicLogicalHeightForBoxSizing(LayoutUnit height) const
{
if (style().boxSizing() == BoxSizing::BorderBox)
return height + borderAndPaddingLogicalHeight();
return height + intrinsicBorderForFieldset();
}
void RenderBlock::paintExcludedChildrenInBorder(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (!isFieldset())
return;
RenderBox* box = findFieldsetLegend();
if (!box || !box->isExcludedFromNormalLayout() || box->hasSelfPaintingLayer())
return;
LayoutPoint childPoint = flipForWritingModeForChild(*box, paintOffset);
box->paintAsInlineBlock(paintInfo, childPoint);
}
bool RenderBlock::hitTestExcludedChildrenInBorder(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (!isFieldset())
return false;
auto* legend = findFieldsetLegend();
if (!legend || !legend->isExcludedFromNormalLayout() || legend->hasSelfPaintingLayer())
return false;
HitTestAction childHitTest = hitTestAction;
if (hitTestAction == HitTestChildBlockBackgrounds)
childHitTest = HitTestChildBlockBackground;
LayoutPoint childPoint = flipForWritingModeForChild(*legend, accumulatedOffset);
return legend->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest);
}
String RenderBlock::updateSecurityDiscCharacters(const RenderStyle& style, String&& string)
{
#if !PLATFORM(COCOA)
UNUSED_PARAM(style);
return WTFMove(string);
#else
if (style.textSecurity() == TextSecurity::None)
return WTFMove(string);
// This PUA character in the system font is used to render password field dots on Cocoa platforms.
constexpr char16_t textSecurityDiscPUACodePoint = 0xF79A;
Ref font = style.fontCascade().primaryFont();
if (!(font->platformData().isSystemFont() && font->glyphForCharacter(textSecurityDiscPUACodePoint)))
return WTFMove(string);
// See RenderText::setRenderedText()
#if PLATFORM(IOS_FAMILY)
constexpr char16_t discCharacterToReplace = blackCircle;
#else
constexpr char16_t discCharacterToReplace = bullet;
#endif
return makeStringByReplacingAll(string, discCharacterToReplace, textSecurityDiscPUACodePoint);
#endif
}
LayoutUnit RenderBlock::layoutOverflowLogicalBottom(const RenderBlock& renderer)
{
ASSERT(is<RenderGrid>(renderer) || is<RenderFlexibleBox>(renderer));
auto maxChildLogicalBottom = LayoutUnit { };
for (auto& child : childrenOfType<RenderBox>(renderer)) {
if (child.isOutOfFlowPositioned())
continue;
auto childLogicalBottom = renderer.logicalTopForChild(child) + renderer.logicalHeightForChild(child) + renderer.marginAfterForChild(child);
maxChildLogicalBottom = std::max(maxChildLogicalBottom, childLogicalBottom);
}
return std::max(renderer.clientLogicalBottom(), maxChildLogicalBottom + renderer.paddingAfter());
}
void RenderBlock::updateDescendantTransformsAfterLayout()
{
auto boxes = view().frameView().layoutContext().takeBoxesNeedingTransformUpdateAfterContainerLayout(*this);
for (auto& box : boxes) {
if (box && box->hasLayer())
box->layer()->updateTransform();
}
}
} // namespace WebCore