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/*
Copyright (C) 2005, 2006 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
Some useful definitions needed for laying out elements
*/
#pragma once
#include "LayoutRect.h"
namespace WebCore {
struct GapRects {
const LayoutRect& left() const { return m_left; }
const LayoutRect& center() const { return m_center; }
const LayoutRect& right() const { return m_right; }
void uniteLeft(const LayoutRect& r) { m_left.unite(r); }
void uniteCenter(const LayoutRect& r) { m_center.unite(r); }
void uniteRight(const LayoutRect& r) { m_right.unite(r); }
void unite(const GapRects& o) { uniteLeft(o.left()); uniteCenter(o.center()); uniteRight(o.right()); }
operator LayoutRect() const
{
LayoutRect result = m_left;
result.unite(m_center);
result.unite(m_right);
return result;
}
friend bool operator==(const GapRects&, const GapRects&) = default;
private:
LayoutRect m_left;
LayoutRect m_center;
LayoutRect m_right;
};
} // namespace WebCore