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/*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2009 Antonio Gomes <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FocusDirection.h"
#include "HTMLFrameOwnerElement.h"
#include "LayoutRect.h"
#include "Node.h"
#include <limits>
namespace WebCore {
class Element;
class HTMLAreaElement;
class IntRect;
class LocalFrame;
class RenderObject;
inline long long maxDistance()
{
return std::numeric_limits<long long>::max();
}
inline int fudgeFactor()
{
return 2;
}
// Spatially speaking, two given elements in a web page can be:
// 1) Fully aligned: There is a full intersection between the rects, either
// vertically or horizontally.
//
// * Horizontally * Vertically
// _
// |_| _ _ _ _ _ _
// |_|...... _ |_|_|_|_|_|_|
// |_| |_| . .
// |_|......|_| OR . .
// |_| |_| . .
// |_|......|_| _ _ _ _
// |_| |_|_|_|_|
//
//
// 2) Partially aligned: There is a partial intersection between the rects, either
// vertically or horizontally.
//
// * Horizontally * Vertically
// _ _ _ _ _ _
// |_| |_|_|_|_|_|
// |_|.... _ OR . .
// |_| |_| . .
// |_|....|_| ._._ _
// |_| |_|_|_|
// |_|
//
// 3) Or, otherwise, not aligned at all.
//
// * Horizontally * Vertically
// _ _ _ _ _
// |_| |_|_|_|_|
// |_| .
// |_| .
// . OR .
// _ . ._ _ _ _ _
// |_| |_|_|_|_|_|
// |_|
// |_|
//
// "Totally Aligned" elements are preferable candidates to move
// focus to over "Partially Aligned" ones, that on its turns are
// more preferable than "Not Aligned".
enum class RectsAlignment {
None = 0,
Partial,
Full
};
struct FocusCandidate {
FocusCandidate() = default;
FocusCandidate(Element*, FocusDirection);
explicit FocusCandidate(HTMLAreaElement* area, FocusDirection);
bool isNull() const { return !visibleNode; }
bool inScrollableContainer() const { return visibleNode && enclosingScrollableBox; }
Document* document() const { return visibleNode ? &visibleNode->document() : 0; }
// We handle differently visibleNode and FocusableNode to properly handle the areas of imagemaps,
// where visibleNode would represent the image element and focusableNode would represent the area element.
// In all other cases, visibleNode and focusableNode are one and the same.
WeakPtr<Element, WeakPtrImplWithEventTargetData> visibleNode;
WeakPtr<Element, WeakPtrImplWithEventTargetData> focusableNode;
WeakPtr<ContainerNode, WeakPtrImplWithEventTargetData> enclosingScrollableBox;
long long distance { maxDistance() };
RectsAlignment alignment { RectsAlignment::None };
LayoutRect rect;
bool isOffscreen { false };
bool isOffscreenAfterScrolling { true };
};
bool hasOffscreenRect(const Node&, FocusDirection = FocusDirection::None);
bool scrollInDirection(LocalFrame*, FocusDirection);
bool scrollInDirection(const ContainerNode&, FocusDirection);
bool canScrollInDirection(const ContainerNode&, FocusDirection);
bool canScrollInDirection(const LocalFrame*, FocusDirection);
bool canBeScrolledIntoView(FocusDirection, const FocusCandidate&);
bool areElementsOnSameLine(const FocusCandidate& firstCandidate, const FocusCandidate& secondCandidate);
bool isValidCandidate(FocusDirection, const FocusCandidate&, FocusCandidate&);
void distanceDataForNode(FocusDirection, const FocusCandidate& current, FocusCandidate& candidate);
ContainerNode* scrollableEnclosingBoxOrParentFrameForNodeInDirection(FocusDirection, ContainerNode&);
LayoutRect nodeRectInAbsoluteCoordinates(const ContainerNode&, bool ignoreBorder = false);
LayoutRect frameRectInAbsoluteCoordinates(LocalFrame*);
LayoutRect virtualRectForDirection(FocusDirection, const LayoutRect& startingRect, LayoutUnit width = 0_lu);
LayoutRect virtualRectForAreaElementAndDirection(HTMLAreaElement*, FocusDirection);
HTMLFrameOwnerElement* frameOwnerElement(FocusCandidate&);
} // namespace WebCore