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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "LayoutUnit.h"
#include "LayoutPoint.h"
#include "LayoutRect.h"
#include "MarginTypes.h"
#include <wtf/HashFunctions.h>
#include <wtf/HashTraits.h>
namespace WebCore {
namespace Layout {
#define USE_FLOAT_AS_INLINE_LAYOUT_UNIT 1
#if USE_FLOAT_AS_INLINE_LAYOUT_UNIT
using InlineLayoutUnit = float;
using InlineLayoutPoint = FloatPoint;
using InlineLayoutSize = FloatSize;
using InlineLayoutRect = FloatRect;
#else
using InlineLayoutUnit = LayoutUnit;
using InlineLayoutPoint = LayoutPoint;
using InlineLayoutSize = LayoutSize;
using InlineLayoutRect = LayoutRect;
#endif
struct Position {
operator LayoutUnit() const { return value; }
friend auto operator<=>(Position, Position) = default;
LayoutUnit value;
};
struct Point {
// FIXME: Use Position<Horizontal>, Position<Vertical> to avoid top/left vs. x/y confusion.
LayoutUnit x; // left
LayoutUnit y; // top
Point() = default;
Point(LayoutUnit, LayoutUnit);
Point(LayoutPoint);
static Point max() { return { LayoutUnit::max(), LayoutUnit::max() }; }
void move(LayoutSize);
void moveBy(LayoutPoint);
operator LayoutPoint() const { return { x, y }; }
};
// FIXME: Wrap these into structs.
using PointInContextRoot = Point;
using PositionInContextRoot = Position;
inline Point::Point(LayoutPoint point)
: x(point.x())
, y(point.y())
{
}
inline Point::Point(LayoutUnit x, LayoutUnit y)
: x(x)
, y(y)
{
}
inline void Point::move(LayoutSize offset)
{
x += offset.width();
y += offset.height();
}
inline void Point::moveBy(LayoutPoint offset)
{
x += offset.x();
y += offset.y();
}
struct ContentWidthAndMargin {
LayoutUnit contentWidth;
UsedHorizontalMargin usedMargin;
};
struct ContentHeightAndMargin {
LayoutUnit contentHeight;
UsedVerticalMargin::NonCollapsedValues nonCollapsedMargin;
};
struct HorizontalGeometry {
LayoutUnit left;
LayoutUnit right;
ContentWidthAndMargin contentWidthAndMargin;
};
struct VerticalGeometry {
LayoutUnit top;
LayoutUnit bottom;
ContentHeightAndMargin contentHeightAndMargin;
};
struct OverriddenHorizontalValues {
std::optional<LayoutUnit> width;
std::optional<UsedHorizontalMargin> margin;
};
struct OverriddenVerticalValues {
// Consider collapsing it.
std::optional<LayoutUnit> height;
};
inline LayoutUnit toLayoutUnit(InlineLayoutUnit value)
{
return LayoutUnit { value };
}
inline LayoutUnit ceiledLayoutUnit(InlineLayoutUnit value)
{
return LayoutUnit::fromFloatCeil(value);
}
inline LayoutPoint toLayoutPoint(const InlineLayoutPoint& point)
{
return LayoutPoint { point };
}
inline LayoutSize toLayoutSize(const InlineLayoutSize& size)
{
return LayoutSize { size };
}
inline LayoutRect toLayoutRect(const InlineLayoutRect& rect)
{
return LayoutRect { rect };
}
inline InlineLayoutUnit maxInlineLayoutUnit()
{
#if USE_FLOAT_AS_INLINE_LAYOUT_UNIT
return std::numeric_limits<float>::max();
#else
return LayoutUnit::max();
#endif
}
struct SlotPosition {
SlotPosition() = default;
SlotPosition(size_t column, size_t row);
friend bool operator==(const SlotPosition&, const SlotPosition&) = default;
size_t column { 0 };
size_t row { 0 };
};
inline SlotPosition::SlotPosition(size_t column, size_t row)
: column(column)
, row(row)
{
}
struct CellSpan {
size_t column { 1 };
size_t row { 1 };
};
}
}
namespace WTF {
struct SlotPositionHash {
static unsigned hash(const WebCore::Layout::SlotPosition& slotPosition) { return pairIntHash(slotPosition.column, slotPosition.row); }
static bool equal(const WebCore::Layout::SlotPosition& a, const WebCore::Layout::SlotPosition& b) { return a == b; }
static const bool safeToCompareToEmptyOrDeleted = true;
};
template<> struct HashTraits<WebCore::Layout::SlotPosition> : GenericHashTraits<WebCore::Layout::SlotPosition> {
static WebCore::Layout::SlotPosition emptyValue() { return WebCore::Layout::SlotPosition(std::numeric_limits<size_t>::max() - 1, std::numeric_limits<size_t>::max() - 1); }
static bool isEmptyValue(const WebCore::Layout::SlotPosition& value) { return value.column == (std::numeric_limits<size_t>::max() - 1); }
static void constructDeletedValue(WebCore::Layout::SlotPosition& slot) { slot.column = std::numeric_limits<size_t>::max(); }
static bool isDeletedValue(const WebCore::Layout::SlotPosition& slot) { return slot.column == std::numeric_limits<size_t>::max(); }
};
template<> struct DefaultHash<WebCore::Layout::SlotPosition> : SlotPositionHash { };
}