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/*
* Copyright (C) 2017-2025 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DocumentTimeline.h"
#include "AnimationEventBase.h"
#include "AnimationTimelinesController.h"
#include "CSSProperty.h"
#include "CSSTransition.h"
#include "ContainerNodeInlines.h"
#include "CustomAnimationOptions.h"
#include "CustomEffect.h"
#include "CustomEffectCallback.h"
#include "Document.h"
#include "EventNames.h"
#include "GraphicsLayer.h"
#include "KeyframeEffect.h"
#include "KeyframeEffectStack.h"
#include "Logging.h"
#include "Node.h"
#include "Page.h"
#include "RenderBoxModelObject.h"
#include "RenderElement.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderObjectInlines.h"
#include "StyleOriginatedAnimation.h"
#include "WebAnimationTypes.h"
#if ENABLE(THREADED_ANIMATION_RESOLUTION)
#include "AcceleratedEffectStackUpdater.h"
#endif
namespace WebCore {
Ref<DocumentTimeline> DocumentTimeline::create(Document& document)
{
return adoptRef(*new DocumentTimeline(document, 0_s));
}
Ref<DocumentTimeline> DocumentTimeline::create(Document& document, DocumentTimelineOptions&& options)
{
return adoptRef(*new DocumentTimeline(document, Seconds::fromMilliseconds(options.originTime)));
}
DocumentTimeline::DocumentTimeline(Document& document, Seconds originTime)
: m_tickScheduleTimer(*this, &DocumentTimeline::scheduleAnimationResolution)
, m_document(document)
, m_originTime(originTime)
{
document.ensureTimelinesController().addTimeline(*this);
}
DocumentTimeline::~DocumentTimeline() = default;
AnimationTimelinesController* DocumentTimeline::controller() const
{
if (RefPtr document = m_document.get())
return &document->ensureTimelinesController();
return nullptr;
}
void DocumentTimeline::detachFromDocument()
{
AnimationTimeline::detachFromDocument();
m_pendingAnimationEvents.clear();
clearTickScheduleTimer();
m_document = nullptr;
}
Seconds DocumentTimeline::animationInterval() const
{
if (!m_document || !m_document->page())
return Seconds::infinity();
return m_document->page()->preferredRenderingUpdateInterval();
}
void DocumentTimeline::suspendAnimations()
{
AnimationTimeline::suspendAnimations();
applyPendingAcceleratedAnimations();
clearTickScheduleTimer();
}
void DocumentTimeline::resumeAnimations()
{
AnimationTimeline::resumeAnimations();
scheduleAnimationResolution();
}
unsigned DocumentTimeline::numberOfActiveAnimationsForTesting() const
{
unsigned count = 0;
for (const auto& animation : m_animations) {
if (!animation->isSuspended())
++count;
}
return count;
}
std::optional<WebAnimationTime> DocumentTimeline::currentTime(UseCachedCurrentTime useCachedCurrentTime)
{
if (auto* controller = this->controller()) {
if (auto currentTime = controller->currentTime(useCachedCurrentTime))
return *currentTime - m_originTime;
return std::nullopt;
}
return AnimationTimeline::currentTime();
}
void DocumentTimeline::animationTimingDidChange(WebAnimation& animation)
{
AnimationTimeline::animationTimingDidChange(animation);
if (!animation.isEffectInvalidationSuspended())
scheduleAnimationResolution();
}
void DocumentTimeline::removeAnimation(WebAnimation& animation)
{
AnimationTimeline::removeAnimation(animation);
if (m_animations.isEmpty())
clearTickScheduleTimer();
}
void DocumentTimeline::scheduleAnimationResolution()
{
if (animationsAreSuspended() || m_animationResolutionScheduled || !m_document || !m_document->page())
return;
bool havePendingActivity = shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState();
LOG_WITH_STREAM(Animations, stream << "DocumentTimeline " << this << " scheduleAnimationResolution - havePendingActivity " << havePendingActivity);
// We need some relevant animations or pending events to proceed.
if (!havePendingActivity)
return;
m_document->page()->scheduleRenderingUpdate(RenderingUpdateStep::Animations);
m_animationResolutionScheduled = true;
}
void DocumentTimeline::clearTickScheduleTimer()
{
m_tickScheduleTimer.stop();
}
bool DocumentTimeline::shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState() const
{
return !m_animations.isEmpty() || !m_pendingAnimationEvents.isEmpty() || !m_acceleratedAnimationsPendingRunningStateChange.isEmpty();
}
AnimationTimeline::ShouldUpdateAnimationsAndSendEvents DocumentTimeline::documentWillUpdateAnimationsAndSendEvents()
{
// Updating animations and sending events may invalidate the timing of some animations, so we must set the m_animationResolutionScheduled
// flag to false prior to running that procedure to allow animation with timing model updates to schedule updates.
bool wasAnimationResolutionScheduled = std::exchange(m_animationResolutionScheduled, false);
if (!wasAnimationResolutionScheduled || animationsAreSuspended() || !shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState())
return AnimationTimeline::ShouldUpdateAnimationsAndSendEvents::No;
m_numberOfAnimationTimelineInvalidationsForTesting++;
// enqueueAnimationEvent() calls scheduleAnimationResolution() to ensure that the "update animations and send events"
// procedure is run and enqueued events are dispatched in the next frame. However, events that are enqueued while
// this procedure is running should not schedule animation resolution until the event queue has been cleared.
m_shouldScheduleAnimationResolutionForNewPendingEvents = false;
return AnimationTimeline::ShouldUpdateAnimationsAndSendEvents::Yes;
}
void DocumentTimeline::documentDidUpdateAnimationsAndSendEvents()
{
applyPendingAcceleratedAnimations();
if (!m_animationResolutionScheduled)
scheduleNextTick();
}
void DocumentTimeline::styleOriginatedAnimationsWereCreated()
{
scheduleAnimationResolution();
}
void DocumentTimeline::pendingStartTimeWasSetOnAnimation()
{
scheduleAnimationResolution();
}
bool DocumentTimeline::animationCanBeRemoved(WebAnimation& animation)
{
// https://drafts.csswg.org/web-animations/#removing-replaced-animations
ASSERT(m_document);
// - is replaceable, and
if (!animation.isReplaceable())
return false;
// - has a replace state of active, and
if (animation.replaceState() != WebAnimation::ReplaceState::Active)
return false;
// - has an associated animation effect whose target element is a descendant of doc, and
RefPtr keyframeEffect = dynamicDowncast<KeyframeEffect>(animation.effect());
if (!keyframeEffect)
return false;
auto target = keyframeEffect->targetStyleable();
if (!target || !target->element.isDescendantOf(*m_document))
return false;
IGNORE_GCC_WARNINGS_BEGIN("dangling-reference")
auto& style = [&]() -> const RenderStyle& {
if (auto* renderer = target->renderer())
return renderer->style();
return RenderStyle::defaultStyleSingleton();
}();
IGNORE_GCC_WARNINGS_END
auto resolvedProperty = [&] (AnimatableCSSProperty property) -> AnimatableCSSProperty {
if (std::holds_alternative<CSSPropertyID>(property))
return CSSProperty::resolveDirectionAwareProperty(std::get<CSSPropertyID>(property), style.writingMode());
return property;
};
HashSet<AnimatableCSSProperty> propertiesToMatch;
for (auto property : keyframeEffect->animatedProperties())
propertiesToMatch.add(resolvedProperty(property));
auto protectedAnimations = [&]() -> Vector<RefPtr<WebAnimation>> {
if (auto* effectStack = target->keyframeEffectStack()) {
return effectStack->sortedEffects().map([](auto& effect) -> RefPtr<WebAnimation> {
return effect->animation();
});
}
return { };
}();
for (auto& animationWithHigherCompositeOrder : makeReversedRange(protectedAnimations)) {
if (&animation == animationWithHigherCompositeOrder)
break;
if (animationWithHigherCompositeOrder && animationWithHigherCompositeOrder->isReplaceable()) {
if (RefPtr keyframeEffectWithHigherCompositeOrder = dynamicDowncast<KeyframeEffect>(animationWithHigherCompositeOrder->effect())) {
for (auto property : keyframeEffectWithHigherCompositeOrder->animatedProperties()) {
if (propertiesToMatch.remove(resolvedProperty(property)) && propertiesToMatch.isEmpty())
break;
}
}
}
}
return propertiesToMatch.isEmpty();
}
void DocumentTimeline::removeReplacedAnimations()
{
// https://drafts.csswg.org/web-animations/#removing-replaced-animations
auto& eventNames = WebCore::eventNames();
Vector<Ref<WebAnimation>> animationsToRemove;
// When asked to remove replaced animations for a Document, doc, then for every animation, animation
for (auto& animation : m_animations) {
if (!animationCanBeRemoved(animation))
continue;
// perform the following steps:
// 1. Set animation's replace state to removed.
animation->setReplaceState(WebAnimation::ReplaceState::Removed);
// 2. Create an AnimationPlaybackEvent, removeEvent.
// 3. Set removeEvent's type attribute to remove.
// 4. Set removeEvent's currentTime attribute to the current time of animation.
// 5. Set removeEvent's timelineTime attribute to the current time of the timeline with which animation is associated.
// 6. If animation has a document for timing, then append removeEvent to its document for timing's pending animation
// event queue along with its target, animation. For the scheduled event time, use the result of applying the procedure
// to convert timeline time to origin-relative time to the current time of the timeline with which animation is associated.
// Otherwise, queue a task to dispatch removeEvent at animation. The task source for this task is the DOM manipulation task source.
auto scheduledTime = [&]() -> std::optional<Seconds> {
if (RefPtr documentTimeline = dynamicDowncast<DocumentTimeline>(animation->timeline())) {
auto currentTime = MonotonicTime::now().secondsSinceEpoch();
return documentTimeline->convertTimelineTimeToOriginRelativeTime(currentTime);
}
return std::nullopt;
}();
auto animationCurrentTime = [&]() -> std::optional<Seconds> {
if (auto animationTime = animation->currentTime())
return animationTime->time();
return std::nullopt;
}();
animation->enqueueAnimationPlaybackEvent(eventNames.removeEvent, animationCurrentTime, scheduledTime);
animationsToRemove.append(animation.get());
}
for (auto& animation : animationsToRemove) {
if (RefPtr timeline = animation->timeline())
timeline->removeAnimation(animation);
}
}
void DocumentTimeline::transitionDidComplete(Ref<CSSTransition>&& transition)
{
removeAnimation(transition.get());
if (RefPtr keyframeEffect = dynamicDowncast<KeyframeEffect>(transition->effect())) {
if (auto styleable = keyframeEffect->targetStyleable()) {
auto property = transition->property();
if (styleable->hasRunningTransitionForProperty(property))
styleable->ensureCompletedTransitionsByProperty().set(property, WTFMove(transition));
}
}
}
void DocumentTimeline::scheduleNextTick()
{
// If we have pending animation events, we need to schedule an update right away.
if (!m_pendingAnimationEvents.isEmpty())
scheduleAnimationResolution();
// There is no tick to schedule if we don't have any relevant animations.
if (m_animations.isEmpty())
return;
Seconds scheduleDelay = Seconds::infinity();
const auto nextTickTimeEpsilon = 1_ms;
auto timeUntilNextTickForAnimationsWithFrameRate = [&](std::optional<FramesPerSecond> frameRate) -> std::optional<Seconds> {
if (frameRate) {
if (auto* controller = this->controller())
return controller->timeUntilNextTickForAnimationsWithFrameRate(*frameRate);
}
return std::nullopt;
};
auto animationInterval = this->animationInterval();
for (const auto& animation : m_animations) {
if (!animation->isRelevant())
continue;
// Get the time until the next tick for this animation. This does not
// account for the animation frame rate, only accounting for the timing
// model and the playback rate.
auto animationTimeToNextRequiredTick = animation->timeToNextTick();
if (auto animationFrameRate = animation->frameRate()) {
// Now let's get the time until any animation with this animation's frame rate would tick.
// If that time is longer than what we previously computed without accounting for the frame
// rate, we use this time instead since our animation wouldn't tick anyway since the
// AnimationTimelinesController would ignore it. Doing this ensures that we don't schedule
// updates that wouldn't actually yield any work and guarantees that in a page with only
// animations as the source for scheduling updates, updates are only scheduled at the minimal
// frame rate.
auto timeToNextPossibleTickAccountingForFrameRate = timeUntilNextTickForAnimationsWithFrameRate(animationFrameRate);
if (timeToNextPossibleTickAccountingForFrameRate && animationTimeToNextRequiredTick < *timeToNextPossibleTickAccountingForFrameRate)
animationTimeToNextRequiredTick = *timeToNextPossibleTickAccountingForFrameRate - nextTickTimeEpsilon;
}
if (animationTimeToNextRequiredTick < animationInterval) {
LOG_WITH_STREAM(Animations, stream << "DocumentTimeline " << this << " scheduleNextTick - scheduleAnimationResolution now");
scheduleAnimationResolution();
return;
}
scheduleDelay = std::min(scheduleDelay, animationTimeToNextRequiredTick);
}
if (scheduleDelay < Seconds::infinity()) {
scheduleDelay = std::max(scheduleDelay - animationInterval, 0_s);
LOG_WITH_STREAM(Animations, stream << "DocumentTimeline " << this << " scheduleNextTick - scheduleDelay " << scheduleDelay);
m_tickScheduleTimer.startOneShot(scheduleDelay);
}
}
void DocumentTimeline::animationAcceleratedRunningStateDidChange(WebAnimation& animation)
{
m_acceleratedAnimationsPendingRunningStateChange.add(&animation);
if (shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState())
scheduleAnimationResolution();
else
clearTickScheduleTimer();
}
void DocumentTimeline::applyPendingAcceleratedAnimations()
{
#if ENABLE(THREADED_ANIMATION_RESOLUTION)
if (m_document && m_document->settings().threadedAnimationResolutionEnabled()) {
m_acceleratedAnimationsPendingRunningStateChange.clear();
if (CheckedPtr timelinesController = m_document->timelinesController()) {
if (auto* acceleratedEffectStackUpdater = timelinesController->existingAcceleratedEffectStackUpdater())
acceleratedEffectStackUpdater->updateEffectStacks();
}
return;
}
#endif
auto acceleratedAnimationsPendingRunningStateChange = std::exchange(m_acceleratedAnimationsPendingRunningStateChange, { });
HashSet<KeyframeEffectStack*> keyframeEffectStacksToUpdate;
bool hasForcedLayout = false;
for (auto& animation : acceleratedAnimationsPendingRunningStateChange) {
if (RefPtr keyframeEffect = dynamicDowncast<KeyframeEffect>(animation->effect())) {
if (!hasForcedLayout)
hasForcedLayout |= keyframeEffect->forceLayoutIfNeeded();
// If the animation is no longer relevant, apply the pending accelerations in isolation.
if (!animation->isRelevant()) {
keyframeEffect->applyPendingAcceleratedActions();
continue;
}
// Otherwise, this accelerated animation exists in the context of an effect stack and we must
// update all effects in that stack to ensure their sort order is respected.
if (auto target = keyframeEffect->targetStyleable()) {
auto* keyframeEffectStack = target ? target->keyframeEffectStack() : nullptr;
if (keyframeEffectStack)
keyframeEffectStacksToUpdate.add(keyframeEffectStack);
}
}
}
for (auto* keyframeEffectStack : keyframeEffectStacksToUpdate)
keyframeEffectStack->applyPendingAcceleratedActions();
}
void DocumentTimeline::enqueueAnimationEvent(AnimationEventBase& event)
{
m_pendingAnimationEvents.append(event);
if (m_shouldScheduleAnimationResolutionForNewPendingEvents)
scheduleAnimationResolution();
}
bool DocumentTimeline::hasPendingAnimationEventForAnimation(const WebAnimation& animation) const
{
return m_pendingAnimationEvents.containsIf([&](auto& event) {
return event->animation() == &animation;
});
}
AnimationEvents DocumentTimeline::prepareForPendingAnimationEventsDispatch()
{
m_shouldScheduleAnimationResolutionForNewPendingEvents = true;
return std::exchange(m_pendingAnimationEvents, { });
}
Vector<std::pair<String, double>> DocumentTimeline::acceleratedAnimationsForElement(Element& element) const
{
ASSERT(m_document);
auto* renderer = element.renderer();
if (renderer && renderer->isComposited()) {
auto* compositedRenderer = downcast<RenderBoxModelObject>(renderer);
if (RefPtr graphicsLayer = compositedRenderer->layer()->backing()->graphicsLayer())
return graphicsLayer->acceleratedAnimationsForTesting(m_document->settings());
}
return { };
}
unsigned DocumentTimeline::numberOfAnimationTimelineInvalidationsForTesting() const
{
return m_numberOfAnimationTimelineInvalidationsForTesting;
}
ExceptionOr<Ref<WebAnimation>> DocumentTimeline::animate(Ref<CustomEffectCallback>&& callback, std::optional<Variant<double, CustomAnimationOptions>>&& options)
{
if (!m_document)
return Exception { ExceptionCode::InvalidStateError };
String id = emptyString();
Variant<FramesPerSecond, AnimationFrameRatePreset> frameRate = AnimationFrameRatePreset::Auto;
std::optional<Variant<double, EffectTiming>> customEffectOptions;
if (options) {
Variant<double, EffectTiming> customEffectOptionsVariant;
if (std::holds_alternative<double>(*options))
customEffectOptionsVariant = std::get<double>(*options);
else {
auto customEffectOptions = std::get<CustomAnimationOptions>(*options);
id = customEffectOptions.id;
frameRate = customEffectOptions.frameRate;
customEffectOptionsVariant = WTFMove(customEffectOptions);
}
customEffectOptions = customEffectOptionsVariant;
}
auto customEffectResult = CustomEffect::create(*m_document, WTFMove(callback), WTFMove(customEffectOptions));
if (customEffectResult.hasException())
return customEffectResult.releaseException();
auto animation = WebAnimation::create(*document(), &customEffectResult.returnValue().get());
animation->setId(WTFMove(id));
animation->setBindingsFrameRate(WTFMove(frameRate));
auto animationPlayResult = animation->play();
if (animationPlayResult.hasException())
return animationPlayResult.releaseException();
return animation;
}
std::optional<FramesPerSecond> DocumentTimeline::maximumFrameRate() const
{
if (!m_document || !m_document->page())
return std::nullopt;
return m_document->page()->displayNominalFramesPerSecond();
}
Seconds DocumentTimeline::convertTimelineTimeToOriginRelativeTime(Seconds timelineTime) const
{
// https://drafts.csswg.org/web-animations-1/#ref-for-timeline-time-to-origin-relative-time
return timelineTime + m_originTime;
}
} // namespace WebCore