| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = console.debug; |
| |
| const format = 'bgra8unorm'; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| let module = device.createShaderModule({ |
| code: ` |
| @group(0) @binding(0) var<storage, read_write> b: u32; |
| |
| struct VertexOutput { |
| @builtin(position) position : vec4f, |
| @location(0) something: f32, |
| } |
| |
| @vertex |
| fn v(@location(0) fromVertexBuffer: f32) -> VertexOutput { |
| var v = VertexOutput(); |
| v.position = vec4(fromVertexBuffer); |
| v.something = fromVertexBuffer; |
| return v; |
| } |
| |
| @fragment |
| fn f(@location(0) @interpolate(flat) something: f32) -> @location(0) vec4f { |
| b = bitcast<u32>(something); |
| return vec4(); |
| } |
| `, |
| }); |
| let pipeline = device.createRenderPipeline({ |
| layout: device.createPipelineLayout({bindGroupLayouts: []}), |
| vertex: { |
| module, |
| buffers: [{ |
| arrayStride: 8, |
| attributes: [{format: 'float32', offset: 0, shaderLocation: 0}], |
| }], |
| }, |
| fragment: {module, targets: [{format}]}, |
| primitive: {topology: 'point-list'}, |
| }); |
| let texture = device.createTexture({format, size: [1, 1, 1], usage: GPUTextureUsage.RENDER_ATTACHMENT}); |
| let renderPassDescriptor = { |
| colorAttachments: [ |
| { |
| view: texture.createView(), |
| clearValue: [0, 0, 0, 0], |
| loadOp: 'clear', |
| storeOp: 'store', |
| }, |
| ], |
| }; |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); |
| renderPassEncoder.setPipeline(pipeline); |
| let uniformBuffer = device.createBuffer({size: 32, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC}); |
| let bindGroup0 = device.createBindGroup({ |
| layout: pipeline.getBindGroupLayout(0), |
| entries: [{binding: 0, resource: {buffer: uniformBuffer}}], |
| }); |
| |
| let vertexBuffer1 = device.createBuffer({size: 32, usage: GPUBufferUsage.VERTEX, mappedAtCreation: true}); |
| let firstU32 = new Uint32Array(vertexBuffer1.getMappedRange()); |
| firstU32.fill(123456789); |
| vertexBuffer1.unmap(); |
| |
| let vertexBuffer2 = device.createBuffer({size: 32, usage: GPUBufferUsage.VERTEX}); |
| |
| renderPassEncoder.setVertexBuffer(0, vertexBuffer1); |
| renderPassEncoder.setVertexBuffer(0, vertexBuffer2); |
| renderPassEncoder.setBindGroup(0, bindGroup0); |
| |
| renderPassEncoder.draw(3); |
| renderPassEncoder.end(); |
| |
| let outputBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ}); |
| commandEncoder.copyBufferToBuffer(uniformBuffer, 0, outputBuffer, 0, 4); |
| |
| device.queue.submit([commandEncoder.finish()]); |
| await device.queue.onSubmittedWorkDone(); |
| let error = await device.popErrorScope(); |
| |
| await outputBuffer.mapAsync(GPUMapMode.READ); |
| let outputU32 = new Uint32Array(outputBuffer.getMappedRange()); |
| log(outputU32); |
| |
| if (error) { |
| log(error.message); |
| } else { |
| log('no validation error'); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.notifyDone(); |
| }; |
| |
| </script> |
| |