blob: ecfaf29a7f0f52fc5263654c90e825736912c936 [file]
<style>
:root {
background: #102030e0; color: #99ddbbcc; font-size: 15px;
}
</style>
<script id="shared">
const log = console.log;
</script>
<script>
globalThis.testRunner?.waitUntilDone();
async function window0() {
let promise0 = navigator.gpu.requestAdapter(
{
});
let adapter0 = await promise0;
let device0 = await adapter0.requestDevice();
// START
let canvas0 = document.createElement(
'canvas'
);
let shaderModule2 = device0.createShaderModule(
{
code: `
@id(13668) override override7: f32;
@group(0) @binding(0) var<storage, read_write> buffer13: array<array<array<array<f32, 23>, 8>, 1>>;
struct FragmentOutput0 {
@location(0) location_0: vec4f,
}
@fragment fn fragment0() -> FragmentOutput0 {
var out: FragmentOutput0;
return out; _ = override7;
}
@vertex fn vertex4() -> @builtin(position) vec4f {
var out: vec4f;
return out;
}
`,
}
);
let veryExplicitBindGroupLayout3 = device0.createBindGroupLayout(
{
entries: [ {
binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: {
type: 'storage', hasDynamicOffset: false
},
}
, ],
}
);
let pipelineLayout3 = device0.createPipelineLayout(
{
bindGroupLayouts: [veryExplicitBindGroupLayout3],
}
);
let pipeline33 = device0.createRenderPipeline(
{
layout: pipelineLayout3, fragment: {
module: shaderModule2, targets: [{
format: 'r32float', writeMask: GPUColorWrite.GREEN}
], }
, vertex: {
module: shaderModule2, }
,
}
);
// END
await device0.queue.onSubmittedWorkDone();
console.debug('Pass');
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.notifyDone();
}
onload = async () => {
try {
let workers = [
];
let promises = [ window0() ];
} catch (
e
) {
if (
e instanceof GPUPipelineError
) {
if (
e.name === 'OperationError'
) {
}
}
}
};
</script>