| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = console.debug; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| let code = ` |
| @group(0) @binding(0) var<storage, read_write> buf: array<vec3u>; |
| |
| @compute @workgroup_size(1) |
| fn c() { |
| _ = buf[0].r; |
| } |
| `; |
| let module = device.createShaderModule({code}); |
| let computePipeline = device.createComputePipeline({layout: 'auto', compute: {module}}); |
| await device.queue.onSubmittedWorkDone(); |
| let error = await device.popErrorScope(); |
| if (error) { |
| log(error.message); |
| } else { |
| log('no validation error'); |
| } |
| log('Pass') |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |