| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = console.debug; |
| |
| const format = 'bgra8unorm'; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| let module = device.createShaderModule({ |
| code: ` |
| @vertex |
| fn v(@location(0) fromVertexBuffer: f32) -> @builtin(position) vec4f { |
| return vec4(fromVertexBuffer); |
| } |
| |
| @fragment |
| fn f() -> @location(0) vec4f { |
| return vec4(); |
| } |
| `, |
| }); |
| let pipeline = device.createRenderPipeline({ |
| layout: device.createPipelineLayout({bindGroupLayouts: []}), |
| vertex: { |
| module, |
| }, |
| fragment: {module, targets: [{format}]}, |
| primitive: {topology: 'point-list'}, |
| }); |
| let texture = device.createTexture({format, size: [1, 1, 1], usage: GPUTextureUsage.RENDER_ATTACHMENT}); |
| let renderPassDescriptor = { |
| colorAttachments: [ |
| { |
| view: texture.createView(), |
| clearValue: [0, 0, 0, 0], |
| loadOp: 'clear', |
| storeOp: 'store', |
| }, |
| ], |
| }; |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); |
| renderPassEncoder.setPipeline(pipeline); |
| let vertexBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.VERTEX}); |
| renderPassEncoder.setVertexBuffer(0, vertexBuffer); |
| let indexBuffer = device.createBuffer({usage: GPUBufferUsage.INDEX, size: 16}); |
| renderPassEncoder.setIndexBuffer(indexBuffer, 'uint32'); |
| renderPassEncoder.drawIndexed(1, 1, 0, 1, 0); |
| renderPassEncoder.end(); |
| device.queue.submit([commandEncoder.finish()]); |
| await device.queue.onSubmittedWorkDone(); |
| let error = await device.popErrorScope(); |
| if (error) { |
| log(error.message); |
| } else { |
| log('no validation error'); |
| } |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |