| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = globalThis.$vm?.print ?? console.log; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| let storageBuffer = device.createBuffer({size: 260, usage: GPUBufferUsage.STORAGE}); |
| let outputBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.MAP_READ}); |
| let code = ` |
| @group(0) @binding(0) var<storage, read_write> oob: array<u32, 65>; |
| |
| @compute @workgroup_size(1) |
| fn c() { |
| oob[64] = 11223344; |
| } |
| `; |
| let bindGroupLayout = device.createBindGroupLayout({ |
| entries: [ |
| {binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: {type: 'storage', hasDynamicOffset: true}}, |
| ], |
| }); |
| let bindGroup0 = device.createBindGroup({ |
| layout: bindGroupLayout, entries: [ |
| {binding: 0, resource: {buffer: storageBuffer, size: 4, offset: 0}}, |
| ], |
| }); |
| let module = device.createShaderModule({code}); |
| let pipeline = device.createComputePipeline({ |
| layout: device.createPipelineLayout({bindGroupLayouts: [bindGroupLayout]}), |
| compute: {module}, |
| }); |
| let commandEncoder = device.createCommandEncoder(); |
| let computePassEncoder = commandEncoder.beginComputePass({}); |
| computePassEncoder.setPipeline(pipeline); |
| computePassEncoder.setBindGroup(0, bindGroup0, [256]); |
| computePassEncoder.dispatchWorkgroups(1); |
| computePassEncoder.end(); |
| device.queue.submit([commandEncoder.finish()]); |
| await device.queue.onSubmittedWorkDone(); |
| await outputBuffer.mapAsync(GPUMapMode.READ); |
| let outputU32 = new Uint32Array(outputBuffer.getMappedRange()); |
| log(outputU32); |
| outputBuffer.unmap(); |
| let error = await device.popErrorScope(); |
| if (error) { |
| log('validation error'); |
| log(error.message); |
| } else { |
| log('no validation error'); |
| } |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |