blob: 2a001d606379425cded0ef653993b30e14b335ac [file]
<script>
globalThis.testRunner?.waitUntilDone();
const log = console.debug;
const format = 'bgra8unorm';
onload = async () => {
let adapter = await navigator.gpu.requestAdapter({});
let device = await adapter.requestDevice({});
device.pushErrorScope('validation');
let texture = device.createTexture({format, size: [1], usage: GPUTextureUsage.RENDER_ATTACHMENT});
let view = texture.createView();
let commandEncoder = device.createCommandEncoder();
let moduleV = device.createShaderModule({
code: `
@group(0) @binding(0) var<uniform> b: u32;
@vertex
fn v() -> @builtin(position) vec4f {
_ = b;
return vec4();
}
`,
});
let moduleF = device.createShaderModule({
code: `
@group(0) @binding(0) var<storage, read_write> b: u32;
@fragment
fn f() -> @location(0) vec4f {
b = 1234567890;
return vec4();
}
`,
});
let renderPipeline = device.createRenderPipeline({
layout: 'auto',
vertex: {module: moduleV, buffers: []},
fragment: {module: moduleF, targets: [{format}]},
primitive: {topology: 'point-list'},
});
let uniformBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_SRC});
let bindGroup0 = device.createBindGroup({
layout: renderPipeline.getBindGroupLayout(0),
entries: [{binding: 0, resource: {buffer: uniformBuffer}}],
});
let renderPassEncoder0 = commandEncoder.beginRenderPass({colorAttachments: [{view, loadOp: 'clear', storeOp: 'store'}]});
renderPassEncoder0.setPipeline(renderPipeline);
renderPassEncoder0.setBindGroup(0, bindGroup0);
renderPassEncoder0.draw(1);
renderPassEncoder0.end();
let outputBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ});
commandEncoder.copyBufferToBuffer(uniformBuffer, 0, outputBuffer, 0, 4);
let commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);
await device.queue.onSubmittedWorkDone();
await outputBuffer.mapAsync(GPUMapMode.READ);
let outputU32 = new Uint32Array(outputBuffer.getMappedRange());
log(outputU32);
let error = await device.popErrorScope();
if (error) {
log(error.message);
} else {
log(`no validation error`);
}
globalThis.testRunner?.notifyDone();
};
</script>