| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = console.debug; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| const format = 'bgra8unorm'; |
| let texture = device.createTexture({format, size: [1, 1, 1], usage: GPUTextureUsage.RENDER_ATTACHMENT}); |
| let textureView = texture.createView(); |
| let commandEncoder = device.createCommandEncoder(); |
| let module = device.createShaderModule({ |
| code: ` |
| @group(0) @binding(0) var<uniform> uniform0: array<vec4f, (1<<27)>; |
| |
| @vertex |
| fn v() -> @builtin(position) vec4f { |
| return vec4(); |
| } |
| |
| @fragment |
| fn f() -> @location(0) vec4f { |
| return uniform0[10101]; |
| } |
| `, |
| }); |
| |
| let bindGroupLayout = device.createBindGroupLayout({ |
| entries: [{binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: {}}], |
| }); |
| let pipelineLayout = device.createPipelineLayout({bindGroupLayouts: [bindGroupLayout]}); |
| let renderPipeline = device.createRenderPipeline({ |
| layout: pipelineLayout, |
| vertex: {module, buffers: []}, |
| fragment: {module, targets: [{format}]}, |
| primitive: {topology: 'point-list'}, |
| }); |
| let uniformBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.UNIFORM}); |
| let bindGroup0 = device.createBindGroup({ |
| layout: bindGroupLayout, |
| entries: [{binding: 0, resource: {buffer: uniformBuffer}}], |
| }); |
| |
| let renderPassEncoder0 = commandEncoder.beginRenderPass({ |
| colorAttachments: [{view: textureView, loadOp: 'clear', storeOp: 'store'}], |
| }); |
| renderPassEncoder0.setPipeline(renderPipeline); |
| renderPassEncoder0.setBindGroup(0, bindGroup0); |
| renderPassEncoder0.draw(1); |
| renderPassEncoder0.end(); |
| let commandBuffer = commandEncoder.finish(); |
| device.queue.submit([commandBuffer]); |
| await device.queue.onSubmittedWorkDone(); |
| let error = await device.popErrorScope(); |
| if (error) { |
| log(error.message); |
| } else { |
| log(`no validation error`); |
| } |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |