| <script> |
| globalThis.testRunner?.waitUntilDone(); |
| const log = console.debug; |
| |
| onload = async () => { |
| let adapter = await navigator.gpu.requestAdapter({}); |
| let device = await adapter.requestDevice({}); |
| device.pushErrorScope('validation'); |
| let earlierBuffer = device.createBuffer({size: 256, usage: GPUBufferUsage.UNIFORM, mappedAtCreation: true}); |
| let earlierU32 = new Uint32Array(earlierBuffer.getMappedRange()); |
| earlierU32.fill(123456789); |
| earlierBuffer.unmap(); |
| let vertexBuffer = device.createBuffer({size: 0, usage: GPUBufferUsage.VERTEX}); |
| let code = ` |
| struct VertexOutput { |
| @builtin(position) position : vec4f, |
| @location(0) @interpolate(flat) something: u32, |
| } |
| |
| @vertex |
| fn v(@location(0) fromVertexBuffer: u32) -> VertexOutput { |
| var v = VertexOutput(); |
| v.something = fromVertexBuffer; |
| return v; |
| } |
| |
| @fragment |
| fn f(@location(0) @interpolate(flat) something: u32) -> @location(0) u32 { |
| return something; |
| } |
| `; |
| let module = device.createShaderModule({code}); |
| let pipeline = device.createRenderPipeline({ |
| layout: device.createPipelineLayout({bindGroupLayouts: []}), |
| vertex: { |
| module, |
| buffers: [{ |
| arrayStride: earlierBuffer.size, |
| stepMode: 'instance', |
| attributes: [{format: 'uint32', offset: 0, shaderLocation: 0}], |
| }], |
| }, |
| fragment: {module, targets: [{format: 'r32uint'}]}, |
| primitive: {topology: 'point-list'}, |
| }); |
| |
| let texture = device.createTexture({format: 'r32uint', size: [1, 1, 1], usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC}); |
| let renderPassDescriptor = { |
| colorAttachments: [{ |
| view: texture.createView(), |
| clearValue: [0, 0, 0, 0], |
| loadOp: 'clear', storeOp: 'store', |
| }], |
| }; |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); |
| renderPassEncoder.setPipeline(pipeline); |
| renderPassEncoder.setVertexBuffer(0, vertexBuffer); |
| let indexBuffer = device.createBuffer({usage: GPUBufferUsage.INDEX, size: 4}); |
| renderPassEncoder.setIndexBuffer(indexBuffer, 'uint32'); |
| renderPassEncoder.drawIndexed(1, 1, 0, 0, 2 ** 32 - 1); |
| renderPassEncoder.end(); |
| let outputBuffer = device.createBuffer({size: 4, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ}); |
| commandEncoder.copyTextureToBuffer({texture}, {buffer: outputBuffer}, {width: 1, height: 1, depthOrArrayLayers: 1}); |
| device.queue.submit([commandEncoder.finish()]); |
| await device.queue.onSubmittedWorkDone(); |
| await outputBuffer.mapAsync(GPUMapMode.READ); |
| let outputU32 = new Uint32Array(outputBuffer.getMappedRange()); |
| log(outputU32); |
| outputBuffer.unmap(); |
| let error = await device.popErrorScope(); |
| if (error) { |
| log('validation error'); |
| log(error.message); |
| } else { |
| log('no validation error'); |
| } |
| globalThis.testRunner?.notifyDone(); |
| }; |
| </script> |