blob: 2e46108da8f664604dc8cdfb9da6f707902e1a33 [file]
<style>
:root { background: #102030e0; color: #99ddbbcc; font-size: 15px; }
</style>
<script src="../../../resources/js-test-pre.js"></script>
<script id="shared">
const log = console.log;
async function gc() {
await 0;
if (globalThis.GCController) {
globalThis.GCController.collect();
} else if (globalThis.$vm) {
globalThis.$vm.gc();
} else {
log('no GC available');
}
}
/**
* @param {GPUDevice} device
* @param {GPUComputePassEncoder} computePassEncoder
*/
function clearResourceUsages(device, computePassEncoder) {
let code = `@compute @workgroup_size(1) fn c() {}`;
let module = device.createShaderModule({code});
computePassEncoder.setPipeline(device.createComputePipeline(
{
layout: 'auto',
compute: {module},
}));
computePassEncoder.dispatchWorkgroups(1);
}
/**
* @template {any} T
* @param {GPUDevice} device
* @param {string} label
* @param {()=>T} payload
* @returns {Promise<T>}
*/
async function validationWrapper(device, label, payload) {
device.pushErrorScope('internal');
device.pushErrorScope('out-of-memory');
device.pushErrorScope('validation');
let result = payload();
let validationError = await device.popErrorScope();
let outOfMemoryError = await device.popErrorScope();
let internalError = await device.popErrorScope();
let error = validationError ?? outOfMemoryError ?? internalError;
if (error) {
log('*'.repeat(25));
log(error[Symbol.toStringTag]);
log(error.message);
log(label);
if (error.stack != `_`) {
log(error.stack);
}
log(location);
log('*'.repeat(25));
throw error;
}
return result;
}
const videoUrls = [
];
/**
* @param {number} index
* @returns {Promise<HTMLVideoElement>}
*/
function videoWithData(index) {
let video = document.createElement('video');
video.src = videoUrls[index % videoUrls.length];
return new Promise(resolve => {
video.onloadeddata = () => {
resolve(video);
};
});
}
/**
* @returns {Promise<string>}
*/
async function makeDataUrl(width, height, color0, color1) {
let offscreenCanvas = new OffscreenCanvas(width, height);
let ctx = offscreenCanvas.getContext('2d');
let gradient = ctx.createLinearGradient(0, 0, width, height);
gradient.addColorStop(0, color0);
gradient.addColorStop(0.1, color1);
gradient.addColorStop(0.3, color0);
gradient.addColorStop(0.7, color1);
gradient.addColorStop(0.9, color0);
gradient.addColorStop(1, color1);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, height);
let blob = await offscreenCanvas.convertToBlob();
let fileReader = new FileReader();
fileReader.readAsDataURL(blob);
return new Promise(resolve => {
fileReader.onload = () => {
resolve(fileReader.result);
};
});
}
async function imageWithData(width, height, color0, color1) {
let dataUrl = await makeDataUrl(width, height, color0, color1);
let img = document.createElement('img');
img.src = dataUrl;
await img.decode();
return img;
}
/**
* @param {string} payload
* @returns {string}
*/
function toBlobUrl(payload) {
let blob = new Blob([payload], {type: 'text/javascript'});
return URL.createObjectURL(blob);
}
</script>
<script>
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
async function window0() {
let adapter0 = await navigator.gpu.requestAdapter({});
let device0 = await adapter0.requestDevice({});
// START
c = device0.createBuffer({
size : 3,
usage : GPUBufferUsage.VERTEX})
d = device0.createCommandEncoder()
f = device0.createTexture({
size : {width : 2 },
format : 'rg32uint',
usage : GPUTextureUsage.RENDER_ATTACHMENT
})
j = f.createView()
k = device0.createShaderModule({
code : `
struct l {
@location(0) m: vec2u}
@vertex fn n(@location(7) o: f32) -> @builtin(position) vec4f {
var out: vec4f;
while bool(o) {}
return out;
}
@fragment fn p() -> l {
var out: l;
return out;
}
`})
q = d.beginRenderPass({
colorAttachments : [ {
view : j,
loadOp : 'clear',
storeOp : 'discard'} ]
})
t = device0.createCommandEncoder()
u = t.beginRenderPass({
colorAttachments : [ {
view : j,
loadOp : 'clear',
storeOp : 'discard'} ]})
buffer14 = device0.createBuffer({
size : 374,
usage : GPUBufferUsage.INDEX
})
v = device0.createPipelineLayout({bindGroupLayouts : []})
pipeline8 = device0.createRenderPipeline({
layout : v,
fragment : {
module : k,
targets : [ {format : 'rg32uint' } ]
},
vertex : {
module : k,
buffers : [
{
arrayStride : 2048,
attributes : [
{format : 'float32x2', offset : 0 , shaderLocation : 7}]}]}})
w = device0.createRenderBundleEncoder({
colorFormats : [ 'rg32uint' ]
})
try {
w.setIndexBuffer(buffer14, 'uint16' )
w.setVertexBuffer(0, c)} catch {}
try {
w.setPipeline(pipeline8)} catch {}
try {
w.drawIndexed(32)} catch {}
x = w.finish()
try {
u.executeBundles(
[ x ])
u.drawIndexed(6)
await device0.queue.onSubmittedWorkDone()
q.executeBundles([ x ])} catch {}
try {
q.end()} catch {}
y = d.finish()
try {
device0.queue.submit([ y ])} catch {}
// END
await device0.queue.onSubmittedWorkDone();
}
onload = async () => {
try {
let sharedScript = document.querySelector('#shared').textContent;
let workers = [
];
let promises = [ window0() ];
debug('promises created');
let results = await Promise.allSettled(promises);
for (let result of results) {
if (result.status === 'rejected') { throw result.reason; }
}
debug('Pass')
} catch (e) {
log('error');
log(e);
log(e[Symbol.toStringTag]);
log(e.stack);
if (e instanceof GPUPipelineError) {
log(`${e} - ${e.reason}`);
} else if (e instanceof DOMException) {
if (e.name === 'OperationError') {
log(e.message);
} else if (e.name === 'InvalidStateError') {
} else {
log(e);
}
} else if (e instanceof GPUValidationError) {
} else if (e instanceof GPUOutOfMemoryError) {
} else if (e instanceof TypeError) {
log(e);
} else {
log('unexpected error type');
log(e);
}
}
globalThis.testRunner?.notifyDone();
};
</script>