blob: 8af6587c73006946291eccf83a17ce875388f14f [file]
<!-- webkit-test-runner [ enableMetalShaderValidation=true ] -->
<style>
:root { background: #102030e0; color: #99ddbbcc; font-size: 15px; }
</style>
<script src="../../../resources/js-test-pre.js"></script>
<script id="shared">
const log = console.log;
async function gc() {
await 0;
if (globalThis.GCController) {
globalThis.GCController.collect();
} else if (globalThis.$vm) {
globalThis.$vm.gc();
} else {
log('no GC available');
}
}
/**
* @param {GPUDevice} device
* @param {GPUComputePassEncoder} computePassEncoder
*/
function clearResourceUsages(device, computePassEncoder) {
let code = `@compute @workgroup_size(1) fn c() {}`;
let module = device.createShaderModule({code});
computePassEncoder.setPipeline(device.createComputePipeline(
{
layout: 'auto',
compute: {module},
}));
computePassEncoder.dispatchWorkgroups(1);
}
/**
* @template {any} T
* @param {GPUDevice} device
* @param {string} label
* @param {()=>T} payload
* @returns {Promise<T>}
*/
async function validationWrapper(device, label, payload) {
device.pushErrorScope('internal');
device.pushErrorScope('out-of-memory');
device.pushErrorScope('validation');
let result = payload();
let validationError = await device.popErrorScope();
let outOfMemoryError = await device.popErrorScope();
let internalError = await device.popErrorScope();
let error = validationError ?? outOfMemoryError ?? internalError;
if (error) {
log('*'.repeat(25));
log(error[Symbol.toStringTag]);
log(error.message);
log(label);
if (error.stack != `_`) {
log(error.stack);
}
log(location);
log('*'.repeat(25));
throw error;
}
return result;
}
const videoUrls = [
];
/**
* @param {number} index
* @returns {Promise<HTMLVideoElement>}
*/
function videoWithData(index) {
let video = document.createElement('video');
video.src = videoUrls[index % videoUrls.length];
return new Promise(resolve => {
video.onloadeddata = () => {
resolve(video);
};
});
}
/**
* @returns {Promise<string>}
*/
async function makeDataUrl(width, height, color0, color1) {
let offscreenCanvas = new OffscreenCanvas(width, height);
let ctx = offscreenCanvas.getContext('2d');
let gradient = ctx.createLinearGradient(0, 0, width, height);
gradient.addColorStop(0, color0);
gradient.addColorStop(0.1, color1);
gradient.addColorStop(0.3, color0);
gradient.addColorStop(0.7, color1);
gradient.addColorStop(0.9, color0);
gradient.addColorStop(1, color1);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, height);
let blob = await offscreenCanvas.convertToBlob();
let fileReader = new FileReader();
fileReader.readAsDataURL(blob);
return new Promise(resolve => {
fileReader.onload = () => {
resolve(fileReader.result);
};
});
}
async function imageWithData(width, height, color0, color1) {
let dataUrl = await makeDataUrl(width, height, color0, color1);
let img = document.createElement('img');
img.src = dataUrl;
await img.decode();
return img;
}
/**
* @param {string} payload
* @returns {string}
*/
function toBlobUrl(payload) {
let blob = new Blob([payload], {type: 'text/javascript'});
return URL.createObjectURL(blob);
}
</script>
<script>
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
async function window0() {
// START
adapter0 = await navigator.gpu.requestAdapter();
device0 = await adapter0.requestDevice();
buffer0 = device0.createBuffer({size : 23142, usage : GPUBufferUsage.STORAGE});
bindGroupLayout0 = device0.createBindGroupLayout({
entries : [
{binding : 121, visibility : GPUShaderStage.VERTEX, externalTexture : {}}, {
binding : 999,
visibility : GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX,
buffer : {type : 'read-only-storage'}
},
{
binding : 34,
visibility : GPUShaderStage | GPUShaderStage,
texture : {viewDimension : '1d', sampleType : 'sint'}
}
]
});
texture0 = device0.createTexture({
size : {width : 840},
dimension : '1d',
format : 'r32sint',
usage : GPUTextureUsage.TEXTURE_BINDING
});
textureView0 = texture0.createView();
videoFrame0 = new VideoFrame(
new ArrayBuffer(16),
{codedWidth : 2, codedHeight : 2, format : 'NV12', timestamp : 0});
externalTexture0 = device0.importExternalTexture({source : videoFrame0});
texture4 = device0.createTexture({
size : {width : 6060},
format : 'rgb10a2uint',
usage : GPUTextureUsage.RENDER_ATTACHMENT
});
pipelineLayout3 =
device0.createPipelineLayout({bindGroupLayouts : [ bindGroupLayout0 ]});
bindGroup9 = device0.createBindGroup({
layout : bindGroupLayout0,
entries : [
{binding : 34, resource : textureView0},
{binding : 121, resource : externalTexture0},
{binding : 999, resource : {buffer : buffer0, size : 2740}} // 3584
]
});
textureView15 = texture4.createView();
commandEncoder18 = device0.createCommandEncoder();
renderPassEncoder4 = commandEncoder18.beginRenderPass({
colorAttachments :
[ {view : textureView15, loadOp : 'load', storeOp : 'discard'} ]
});
try {
renderPassEncoder4.setBindGroup(0, bindGroup9)
} catch {
}
shaderModule4 = device0.createShaderModule({
code :
` @group(0) @binding(999) var<storage> buffer30: array<array<FragmentOutput5, 224>>;
struct VertexOutput5 {
@builtin(position) f10: vec4f}
struct FragmentOutput5 {
f0: f32, @location(0) f1: vec2f}
@vertex fn vertex5() -> VertexOutput5 {
var out: VertexOutput5;
let vf90f32 = (buffer30)[bitcast<u32>((buffer30)[((28))][223].f0)];
return out;
}
`});
shaderModule8 = device0.createShaderModule({
code :
` @group(0) @binding(999) var<storage> buffer55: array<array<array<array<f16, 7>, 3>, 64>>;
struct FragmentOutput9 {
@location(0) f0: vec4u}
@fragment fn fragment9() -> FragmentOutput9 {
var out: FragmentOutput9;
let ptr114= &(buffer55)[arrayLength(&(buffer55))][63][2][u32()];
out.f0 -= (u32((*ptr114)));
return out;
}
`});
pipeline12 = await device0.createRenderPipelineAsync({
layout : pipelineLayout3,
fragment : {
module : shaderModule8,
targets : [ {
format : 'rgb10a2uint'} ]
},
vertex : {
module : shaderModule4}
});
try {
renderPassEncoder4.setPipeline(pipeline12)
renderPassEncoder4.draw(72305);
renderPassEncoder4.end()
} catch {
}
commandBuffer16 = commandEncoder18.finish();
try {
device0.queue.submit([ commandBuffer16 ])
} catch {
}
// END
}
onload = async () => {
try {
let sharedScript = document.querySelector('#shared').textContent;
let workers = [
];
let promises = [ window0() ];
debug('promises created');
let results = await Promise.allSettled(promises);
for (let result of results) {
if (result.status === 'rejected') { throw result.reason; }
}
debug('Pass')
} catch (e) {
log('error');
log(e);
log(e[Symbol.toStringTag]);
log(e.stack);
if (e instanceof GPUPipelineError) {
log(`${e} - ${e.reason}`);
} else if (e instanceof DOMException) {
if (e.name === 'OperationError') {
log(e.message);
} else if (e.name === 'InvalidStateError') {
} else {
log(e);
}
} else if (e instanceof GPUValidationError) {
} else if (e instanceof GPUOutOfMemoryError) {
} else if (e instanceof TypeError) {
log(e);
} else {
log('unexpected error type');
log(e);
}
}
globalThis.testRunner?.notifyDone();
};
</script>