blob: ddb500fb3bb98039c87dfa3495bebbd14c69cb86 [file]
<!-- webkit-test-runner [ enableMetalShaderValidation=true ] -->
<script src="../../../resources/js-test-pre.js"></script>
<script>
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
async function window0() {
let adapter0 = await navigator.gpu.requestAdapter({});
let device0 = await adapter0.requestDevice({
requiredFeatures: [
'depth32float-stencil8',
'texture-compression-astc',
],
requiredLimits: {
},
});
let bindGroupLayout0 = device0.createBindGroupLayout({
entries: [
{
binding: 290,
visibility: GPUShaderStage.COMPUTE,
},
],
});
let = device0.createTexture({
size: {width: 440},
format: 'rgba8sint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createBindGroupLayout({
entries: [
{
binding: 13,
visibility: GPUShaderStage.VERTEX,
},
],
});
let = device0.createTexture({
size: {width: 1760, depthOrArrayLayers: 1},
format: 'rgba32uint',
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
});
let bindGroupLayout2 = device0.createBindGroupLayout({
entries: [
{
binding: 189,
visibility: GPUShaderStage.COMPUTE,
},
],
});
let = device0.createTexture({
size: {width: 56},
format: 'rgba32sint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let bindGroupLayout3 = device0.createBindGroupLayout({entries: [{binding: 309, visibility: GPUShaderStage.VERTEX, externalTexture: {}}]});
let = device0.createTexture({
size: [600],
format: 'r32sint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
let texture4 = device0.createTexture({
size: {width: 1},
format: 'depth32float-stencil8',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let texture5 = device0.createTexture({
size: {width: 880, depthOrArrayLayers: 1},
format: 'astc-5x5-unorm-srgb',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let = device0.createTexture({
size: [130],
format: 'rgba8sint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let textureView4 = texture4.createView({format: 'depth32float-stencil8', mipLevelCount: 1});
let pipelineLayout1 = device0.createPipelineLayout({bindGroupLayouts: [bindGroupLayout3]});
let texture8 = device0.createTexture({
size: [3520],
format: 'rgba8sint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createSampler({
});
try {
} catch {}
let pipelineLayout2 = device0.createPipelineLayout({bindGroupLayouts: [bindGroupLayout2]});
let = device0.createTexture({
size: {width: 3520, depthOrArrayLayers: 1},
format: 'rg16uint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createTexture({
size: [260, 1],
format: 'rgba32uint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
device0.queue.writeTexture({
}, /* */
{offset: 0});
} catch {}
let textureView6 = texture8.createView({format: 'rgba8sint', mipLevelCount: 1});
let = device0.createSampler({
});
try {
} catch {}
let = device0.createTexture({
size: [2, 16],
format: 'rg16uint',
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
let shaderModule0 = device0.createShaderModule({
code: `
}`,
});
let textureView9 = texture5.createView({label: 0});
let = device0.createBindGroup({
layout: bindGroupLayout0,
entries: [{binding: 290, resource: textureView6}],
});
try {
gpuCanvasContext0.configure({
});
} catch {}
let = device0.createBindGroupLayout({
entries: [
{
binding: 122,
visibility: GPUShaderStage.FRAGMENT,
},
],
});
let = device0.createTexture({
size: {width: 888, depthOrArrayLayers: 1},
format: 'astc-12x10-unorm-srgb',
usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createShaderModule({
code: `
}`,
});
let = device0.createTexture({
size: [3520, 1],
format: 'astc-8x5-unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let shaderModule4 = device0.createShaderModule({
code: `
fn unconst_u32(v: u32) -> u32 { return v; }
@group(0) @binding(309) var et3: texture_external;
struct T0 {
f0: array<u32>,
}
struct S1 {
f0: vec3u,
}
struct FragmentOutput2 {
@location(0) f0: vec4u,
}
fn fn0(a0: array<S1, 2>, a1: mat3x4f) -> mat4x2h {
var out: mat4x2h;
return out;
}
var<workgroup> vw19: array<atomic<i32>, 1>;
@vertex
fn vertex3() -> @builtin(position) vec4f {
var out = textureLoad(et3, vec2u(unconst_u32(112), unconst_u32(115)));
return out;
}
@fragment
fn fragment2() -> FragmentOutput2 {
var out: FragmentOutput2;
return out;
}
fn compute5(a0: S1) {
}`,
});
try {
} catch {}
let texture24 = device0.createTexture({
size: [19],
format: 'rgba16sint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
gpuCanvasContext0.configure({
});
} catch {}
try {
} catch {}
let = device0.createTexture({
size: {width: 1},
format: 'astc-10x10-unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let texture26 = device0.createTexture({
size: {width: 600, depthOrArrayLayers: 1},
mipLevelCount: 3,
format: 'rg16uint',
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
let = texture24.createView({
});
try {
} catch {}
let = device0.createTexture({
size: [600, 33],
format: 'rgb10a2unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
} catch {}
let = device0.createTexture({
size: {width: 2310, depthOrArrayLayers: 1},
format: 'astc-10x8-unorm-srgb',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
} catch {}
try {
} catch {}
let = device0.createBindGroup({
layout: bindGroupLayout0,
entries: [{binding: 6, resource: textureView4}],
});
let = device0.createTexture({
size: {width: 3520, depthOrArrayLayers: 1},
format: 'astc-10x10-unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let pipeline0 = device0.createRenderPipeline({
layout: pipelineLayout1,
fragment: {
module: shaderModule4,
targets: [{format: 'rg16uint', writeMask: GPUColorWrite.ALPHA}],
},
vertex: {module: shaderModule4, constants: []},
});
try {
} catch {}
try {
device0.queue.writeTexture({
}, /* */
{offset: 27, bytesPerRow: 1571}, {width: 389, depthOrArrayLayers: 0});
} catch {}
let = device0.createTexture({
size: {width: 1},
format: 'rg16uint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let commandEncoder14 = device0.createCommandEncoder({label: '\u6375\u0a75\u{1f617}\u045b\u1823\u{1f7f6}\u907a\uf5fe'});
let = device0.createTexture({
size: {width: 1},
format: 'astc-4x4-unorm-srgb',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
} catch {}
let = device0.createTexture({
size: {width: 78, depthOrArrayLayers: 58},
format: 'rgba32sint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createSampler({
});
try {
} catch {}
try {
} catch {}
let = device0.createRenderPipeline({
layout: pipelineLayout2,
fragment: {
module: shaderModule0,
targets: [{format: 'rg16uint', writeMask: GPUColorWrite.ALPHA}],
},
vertex: {
module: shaderModule0,
buffers: [
{
arrayStride: 244,
attributes: [
],
},
],
},
});
let = device0.createShaderModule({
code: `
}`,
});
let = device0.createBuffer({
size: 3994,
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let shaderModule6 = device0.createShaderModule({
code: `
}`,
});
try {
} catch {}
try {
device0.queue.copyExternalImageToTexture(/*
*/
{
}, {width: 1, depthOrArrayLayers: 0});
} catch {}
let = device0.createTexture({
size: [3222, 1],
format: [1760, 1],
format: 'astc-8x5-unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let textureView21 = texture26.createView({format: 'rg16uint', baseMipLevel: 1, mipLevelCount: 1});
let = commandEncoder14.beginRenderPass({
colorAttachments: [{
view: textureView21,
loadOp: 'clear',
storeOp: 'discard',
}],
});
let = device0.createTexture({
size: [1760, 1],
format: 'astc-10x5-unorm',
usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let commandEncoder23 = device0.createCommandEncoder({label: '\u7dbb\u{1f77e}\u463d\u6f49\ueabc\u0010\uad5b\u0baf'});
try {
} catch {}
let = device0.createTexture({
size: {width: 1},
format: 'astc-6x5-unorm-srgb',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let texture66 = device0.createTexture({
size: {width: 16},
format: 'rg16uint',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let renderPassEncoder1 = commandEncoder23.beginRenderPass({
colorAttachments: [{
view: textureView21,
loadOp: 'clear',
storeOp: 'store',
}],
});
let bindGroupLayout7 = device0.createBindGroupLayout({
entries: [
{
binding: 28,
visibility: GPUShaderStage.FRAGMENT,
},
],
});
let texture69 = device0.createTexture({
size: [39, 67],
format: 'rg32sint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
commandEncoder28.copyBufferToTexture({
}, {width: 176, depthOrArrayLayers: 0});
} catch {}
let = device0.createRenderPipeline({
layout: pipelineLayout2,
fragment: {
module: shaderModule6,
targets: [{
format: 'rg16uint',
}],
},
vertex: {
module: shaderModule6,
buffers: [
{
arrayStride: 516,
attributes: [
],
},
],
},
});
try {
} catch {}
let = device0.createTexture({
size: {width: 21},
format: 'rgba16float',
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
try {
} catch {}
try {
} catch {}
let bindGroupLayout8 = device0.createBindGroupLayout({
entries: [
{
binding: 285,
visibility: GPUShaderStage.VERTEX,
},
],
});
let = device0.createBindGroup({
layout: bindGroupLayout2,
entries: [
],
});
let = device0.createTexture({
size: {width: 16},
format: 'r32float',
usage: GPUTextureUsage.STORAGE_BINDING,
});
try {
} catch {}
let = device0.createShaderModule({
code: `
}`,
});
try {
} catch {}
try {
} catch {}
let videoFrame1 = new VideoFrame(new ArrayBuffer(16), { codedWidth: 2, codedHeight: 2, format: 'RGBX', timestamp: 0, colorSpace: {fullRange: true, transfer: 'pq'} });
let = device0.createTexture({
size: {width: 39, depthOrArrayLayers: 76},
format: 'rg16uint',
usage: GPUTextureUsage.COPY_DST,
vertex: {
buffers: [
],
},
});
let = device0.createTexture({
size: {width: 300},
format: 'rgba32sint',
usage: GPUTextureUsage.STORAGE_BINDING,
});
let bindGroupLayout9 = device0.createBindGroupLayout({
entries: [
{
binding: 289,
visibility: GPUShaderStage.COMPUTE,
},
],
});
let = device0.createBindGroup({
layout: bindGroupLayout8,
entries: [
],
});
let buffer19 = device0.createBuffer({size: 16930, usage: GPUBufferUsage.STORAGE});
let = device0.createTexture({
size: {width: 1760, depthOrArrayLayers: 113},
format: 'rgba16float',
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let = device0.createTexture({
size: [600, 1],
format: 'depth16unorm',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
gpuCanvasContext0.configure({
});
} catch {}
let = device0.createTexture({
size: [78, 1],
format: 'rgba32sint',
usage: GPUTextureUsage.STORAGE_BINDING,
});
try {
} catch {}
let = device0.createTexture({
size: {width: 1},
format: 'bgra8unorm-srgb',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = texture69.createView({dimension: '2d', baseArrayLayer: 6});
try {
} catch {}
try {
gpuCanvasContext0.configure({
});
} catch {}
let = device0.createTexture({
size: {width: 600, depthOrArrayLayers: 83},
format: 'rgba32sint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
let = externalTexture0 = device0.importExternalTexture({source: videoFrame1});
try {
device0.queue.copyExternalImageToTexture(/*
*/
{
}, {width: 2, depthOrArrayLayers: 0});
} catch {}
try {
} catch {}
try {
} catch {}
let = device0.createTexture({
size: {width: 28},
format: 'rgba16float',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
let = device0.createBindGroup({
layout: bindGroupLayout2,
entries: [
],
});
try {
} catch {}
try {
} catch {}
let commandEncoder46 = device0.createCommandEncoder({});
try {
} catch {}
let = device0.createTexture({
size: [440, 210],
format: 'rgba16float',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createSampler({
});
let = commandEncoder46.beginRenderPass({
colorAttachments: [{
view: textureView21,
loadOp: 'load',
storeOp: 'store',
}],
});
try {
} catch {}
try {
} catch {}
let bindGroup25 = device0.createBindGroup({
layout: bindGroupLayout3,
entries: [{binding: 309, resource: externalTexture0}],
});
try {
commandEncoder50.copyBufferToTexture({
}, {width: 50, depthOrArrayLayers: 0});
} catch {}
let = device0.createBuffer({
size: 13143,
usage: GPUBufferUsage.VERTEX,
});
let = device0.createTexture({
size: [150, 118],
format: 'rgba16float',
usage: GPUTextureUsage.TEXTURE_BINDING,
});
let = device0.createTexture({
size: {width: 39, depthOrArrayLayers: 1},
format: 'rgba32sint',
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
});
try {
} catch {}
try {
renderPassEncoder1.setPipeline(pipeline0);
} catch {}
try {
} catch {}
try {
} catch {}
try {
gpuCanvasContext0.configure({
});
} catch {}
let = device0.createBindGroup({
layout: bindGroupLayout7,
entries: [{binding: 28, resource: textureView9}],
});
let buffer30 = device0.createBuffer({
size: 32590,
usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.UNIFORM,
});
try {
} catch {}
try {
renderPassEncoder1.setBindGroup(0, bindGroup25, new Uint32Array(1410), 363, 0);
} catch {}
try {
} catch {}
try {
} catch {}
let bindGroup27 = device0.createBindGroup({
layout: bindGroupLayout2,
entries: [
],
});
try {
renderPassEncoder1.draw(221, 25, 449_657_573);
} catch {}
try {
} catch {}
let = texture66.createView({
});
let = device0.createTexture({
size: {width: 3},
format: 'rgba32sint',
usage: 'rg32float',
usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT,
});
try {
} catch {}
try {
} catch {}
try {
device0.queue.copyExternalImageToTexture(/*
*/
{
}, {width: 0});
} catch {}
try {
} catch {}
try {
} catch {}
let = device0.createShaderModule({
code: GPUTextureUsage.STORAGE_BINDING,
});
try {
} catch {}
try {
renderPassEncoder1.end();
} catch {}
try {
} catch {}
let commandBuffer4 = commandEncoder23.finish();
try {
} catch {}
let = device0.createBindGroup({
layout: bindGroupLayout9,
entries: [{binding: 289, resource: {buffer: buffer19, offset: 1972}}],
});
try {
} catch {}
try {
device0.queue.submit([commandBuffer4]);
} catch {}
try {
device0.queue.copyExternalImageToTexture(/*
*/
{
}, {width: 0, depthOrArrayLayers: 0});
} catch {}
let = device0.createBindGroup({
layout: bindGroupLayout3,
entries: [{binding: 309, resource: externalTexture0}],
});
try {
} catch {}
try {
device0.queue.writeTexture({
}, /* */
{offset: 0});
} catch {}
try {
} catch {}
let = device0.createBindGroup({
entries: [
],
});
try {
} catch {}
try {
} catch {}
}
onload = async => {
try {
let = [ window0() ];
} catch {
if (e instanceof GPUPipelineError) {
}
}
debug('Pass')
globalThis.testRunner?.notifyDone();
};
</script>