| <!-- webkit-test-runner [ enableMetalShaderValidation=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [] }); |
| let texture = device.createTexture({ size: [1], dimension: '2d', format: 'rgb10a2unorm', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let shaderModule = device.createShaderModule({ code: ` |
| @vertex fn vertex0() -> @builtin(position) vec4f { |
| return vec4f(); |
| } |
| @fragment fn fragment0() -> @location(0) vec4f { |
| return vec4f(); |
| } |
| `}); |
| let pipeline = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| fragment: { module: shaderModule, targets: [{ format: 'rgb10a2unorm' }] }, |
| vertex: { module: shaderModule } |
| }); |
| let textureView = texture.createView(); |
| let buffer = device.createBuffer({ size: 0, usage: GPUBufferUsage.INDEX }); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: ['rgb10a2unorm'] }); |
| renderBundleEncoder.setPipeline(pipeline); |
| renderBundleEncoder.drawIndexed(1); |
| renderBundleEncoder.setIndexBuffer(buffer, 'uint32'); |
| let renderBundle = renderBundleEncoder.finish(); |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass({ |
| colorAttachments: [{ view: textureView, loadOp: 'load', storeOp: 'store' }], |
| }); |
| renderPassEncoder.executeBundles([renderBundle]); |
| renderPassEncoder.end(); |
| let commandBuffer = commandEncoder.finish(); |
| device.queue.submit([commandBuffer]); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |