blob: 7b5042feb01581b0afba1edfecf924cce9814a3e [file]
<!-- webkit-test-runner [ enableMetalDebugDevice=true ] -->
<script src="../../../resources/js-test-pre.js"></script>
<script>
async function run() {
let adapter0 = await navigator.gpu.requestAdapter();
let device0 = await adapter0.requestDevice();
let texture1 = device0.createTexture({ size: [4, 210, 1], dimension: '3d', format: 'rgba16uint', usage: GPUTextureUsage.RENDER_ATTACHMENT});
let bindGroupLayout1 = device0.createBindGroupLayout({ entries: [] });
let pipelineLayout1 = device0.createPipelineLayout({ bindGroupLayouts: [ bindGroupLayout1 ] });
let bindGroup17 = device0.createBindGroup({ layout: bindGroupLayout1, entries: [] });
let shaderModule = device0.createShaderModule({ code: `
struct FragmentOutput0 {
@location(0) f0: vec4u,
}
@fragment fn fragment0() -> FragmentOutput0 {
var out: FragmentOutput0;
return out;
}
struct VertexOutput1 {
@invariant @builtin(position) f7: vec4f,
}
@vertex fn vertex1() -> VertexOutput1 {
var out: VertexOutput1;
return out;
}
`});
let pipeline2 = device0.createRenderPipeline({
layout: pipelineLayout1,
fragment: { module: shaderModule, targets: [{ format: 'rgba16uint' }] },
vertex: { module: shaderModule, buffers: [] }
});
let commandEncoder36 = device0.createCommandEncoder();
let renderPassEncoder8 = commandEncoder36.beginRenderPass({
colorAttachments: [
{ view: texture1.createView(), depthSlice: 0, loadOp: 'clear', storeOp: 'store' }
]
});
renderPassEncoder8.setPipeline(pipeline2)
renderPassEncoder8.setBindGroup(0, bindGroup17);
renderPassEncoder8.draw(54, 42, 4_294_967_295)
await device0.queue.onSubmittedWorkDone();
debug('Pass')
globalThis.testRunner?.notifyDone();
}
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
run();
</script>