| <!-- webkit-test-runner [ enableMetalShaderValidation=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let buffer = device.createBuffer({ size: 8527, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX }); |
| let bindGroupLayout = device.createBindGroupLayout({ |
| entries: [{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: 'storage' } }] |
| }); |
| let videoFrame = new VideoFrame(new ArrayBuffer(6), { codedWidth: 2, codedHeight: 2, format: 'I420', timestamp: 0 }); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: ['rg16uint'] }); |
| let bindGroup = device.createBindGroup({ |
| layout: bindGroupLayout, |
| entries: [{ binding: 0, resource: { buffer: buffer, offset: 2560, size: 660 } }] |
| }); |
| renderBundleEncoder.setBindGroup(0, bindGroup) |
| let renderBundleEncoder2 = device.createRenderBundleEncoder({ colorFormats: ['rg16uint'] }); |
| let renderBundle = renderBundleEncoder.finish(); |
| let texture = device.createTexture({ size: [1, 1], dimension: '3d', format: 'rg16uint', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [] }); |
| let shaderModule = device.createShaderModule({ code: ` |
| @vertex fn vertex0() -> @builtin(position) vec4f { |
| return vec4f(); |
| } |
| struct FragmentOutput0 { |
| @location(0) f0: vec2u |
| } |
| @fragment fn fragment0() -> @location(0) vec2u { |
| return vec2u(); |
| } |
| `}); |
| let pipeline5 = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| fragment: { module: shaderModule, targets: [{ format: 'rg16uint' }] }, |
| vertex: { module: shaderModule, buffers: [] } |
| }); |
| let textureView = texture.createView(); |
| let renderBundleEncoder3 = device.createRenderBundleEncoder({ colorFormats: ['rg16uint'] }); |
| renderBundleEncoder3.setPipeline(pipeline5); |
| renderBundleEncoder3.setVertexBuffer(0, buffer); |
| renderBundleEncoder3.draw(0); |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass({ |
| colorAttachments: [{ view: textureView, depthSlice: 0, loadOp: 'clear', storeOp: 'discard' }], |
| }); |
| let renderBundle3 = renderBundleEncoder3.finish(); |
| let renderBundle2 = renderBundleEncoder2.finish(); |
| renderPassEncoder.executeBundles([renderBundle2, renderBundle, renderBundle3]); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |