| <!-- webkit-test-runner [ enableMetalDebugDevice=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let texture = device.createTexture({ size: [], format: 'depth16unorm', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let texture2 = device.createTexture({ size: { width: 60 }, mipLevelCount: 4, dimension: '3d', format: 'r32sint', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let textureView = texture.createView(); |
| let textureView2 = texture2.createView({ baseMipLevel: 3 }); |
| texture.destroy(); |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass({ |
| colorAttachments: [ |
| { view: textureView2, depthSlice: 0, loadOp: 'clear', storeOp: 'store' } |
| ], |
| depthStencilAttachment: { view: textureView } |
| }); |
| renderPassEncoder.end(); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |