| <!-- webkit-test-runner [ enableMetalDebugDevice=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let texture = device.createTexture({ size: [360, 1], dimension: '3d', format: 'r16float', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| textureView8 = texture.createView(); |
| texture.destroy(); |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPassEncoder = commandEncoder.beginRenderPass({ |
| colorAttachments: [ |
| { view: textureView8, depthSlice: 3, loadOp: 'load', storeOp: 'discard'} |
| ], |
| }); |
| renderPassEncoder.end() |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |