| <!-- webkit-test-runner [ enableMetalShaderValidation=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice({ requiredFeatures: ['texture-compression-etc2'] }); |
| let texture = device.createTexture({ |
| size: { width: 7904, height: 240, depthOrArrayLayers: 1 }, |
| mipLevelCount: 6, |
| format: 'etc2-rgba8unorm-srgb', |
| usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING, |
| }); |
| device.queue.writeTexture( |
| { texture: texture, mipLevel: 5 }, |
| new Int32Array(2318), |
| { offset: 934, bytesPerRow: 824 }, |
| { width: 140, height: 8, depthOrArrayLayers: 1 } |
| ); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |