| <!-- webkit-test-runner [ enableMetalDebugDevice=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let shaderModule = device.createShaderModule({ code: ` |
| struct FragmentOutput0 { |
| @location(0) f0: vec4<i32>, |
| } |
| @fragment fn fragment0() -> FragmentOutput0 { |
| return FragmentOutput0(); |
| } |
| @vertex fn vertex0() -> @builtin(position) vec4f { |
| return vec4f(); |
| } |
| `}); |
| let sampler = device.createSampler(); |
| let bindGroupLayout = device.createBindGroupLayout({ |
| entries: [ |
| { binding: 0, visibility: 0, sampler: {} }, |
| { binding: 1, visibility: GPUShaderStage.VERTEX, sampler: {} }, |
| ], |
| }); |
| let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [] }); |
| let sampler2 = device.createSampler(); |
| let pipeline = device.createRenderPipeline({ |
| layout: pipelineLayout, |
| fragment: { |
| module: shaderModule, |
| targets: [ |
| { format: 'rgba32sint', writeMask: 0 }, |
| ] |
| }, |
| vertex: { module: shaderModule, buffers: [] }, |
| }); |
| let pipeline2 = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| fragment: { |
| module: shaderModule, |
| targets: [ |
| { format: 'rgba32sint', writeMask: 0 }, |
| ] |
| }, |
| vertex: { module: shaderModule, buffers: [] }, |
| }); |
| let bindGroup = device.createBindGroup({ |
| layout: bindGroupLayout, |
| entries: [ |
| { binding: 0, resource: sampler }, |
| { binding: 1, resource: sampler2 } |
| ], |
| }); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: ['rgba32sint'] }); |
| renderBundleEncoder.setPipeline(pipeline); |
| renderBundleEncoder.setBindGroup(0, bindGroup); |
| renderBundleEncoder.setPipeline(pipeline2); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |