| <!-- webkit-test-runner [ enableMetalShaderValidation=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [] }); |
| let shaderModule = device.createShaderModule({ code: ` |
| @fragment fn fragment0() -> @location(0) u32 { |
| return u32(); |
| } |
| @vertex fn vertex0() -> @builtin(position) vec4f { |
| return vec4f(); |
| } |
| `}); |
| let pipeline1 = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| vertex: { module: shaderModule, buffers: [] }, |
| fragment: { module: shaderModule, targets: [{ format: 'r32uint' }, undefined] } |
| }); |
| let pipeline2 = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| vertex: { module: shaderModule, buffers: [] }, |
| fragment: { module: shaderModule, targets: [{ format: 'r32uint', }, undefined] } |
| }); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: [undefined] }); |
| renderBundleEncoder.setPipeline(pipeline1); |
| renderBundleEncoder.setVertexBuffer(0, undefined); |
| renderBundleEncoder.setPipeline(pipeline2); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |