| <!-- webkit-test-runner [ enableMetalDebugDevice=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let texture = device.createTexture({ size: [1, 1], format: 'depth24plus', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let textureView = texture.createView(); |
| texture.destroy() |
| device.createCommandEncoder().beginRenderPass({ |
| colorAttachments: [], |
| depthStencilAttachment: { |
| view: textureView, |
| depthClearValue: 0, |
| depthLoadOp: 'load', |
| depthStoreOp: 'discard', |
| }, |
| }) |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |