blob: 1792b2693ff14484a9602d0334bff953e4ac22d9 [file]
<script>
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
onload = async () => {
let adapter = await navigator.gpu.requestAdapter({});
let device = await adapter.requestDevice({});
let module = device.createShaderModule({
code: `
@fragment
fn fragment0() -> @location(0) vec4u {
let i0: vec4f = vec4f(0., 2., 2., 2.);
let i1: vec4f = asin(i0); // <-- (0., NaN, NaN, NaN)
let i2: vec4u = vec4u(i1);
let i3: u32 = pack4xU8(i2);
let i4: f32 = bitcast<f32>(i3);
let i5: f32 = min(i4, 1);
let i6: u32 = u32(i5);
return vec4u(i6);
}
@vertex
fn vertex0() -> @builtin(position) vec4f {
return vec4();
}
`,
});
let pipeline = device.createRenderPipeline({
layout: 'auto',
fragment: {module, targets: [{format: 'rg16uint'}]},
vertex: {module},
});
await device.queue.onSubmittedWorkDone();
console.log("Passed");
globalThis.testRunner?.notifyDone();
};
</script>