blob: ca016eb9baeab4c2dcd475996aa207671b156803 [file]
/*
* Copyright (C) 2026 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GraphicsContext.h"
#include "LayoutRect.h"
#include "RegionContext.h"
#include "RenderLayerModelObject.h"
#include "RenderStyleConstants.h"
#include "StylePathOperationWrappers.h"
namespace WebCore {
class LegacyRenderSVGResourceClipper;
class RenderSVGResourceClipper;
// Applies a clip-path to a renderer and keeps it active for the scope's lifetime. Handles CSS
// basic-shape and box clip-paths and SVG clipper resources, so it works for both CSS boxes and SVG.
// Used by the layer paint path (RenderLayer::setupClipPath) and the SVG non-layer path
// (SVGNonLayerClippingAndMaskingScope).
//
// needsMaskClipping() is true when the clip can't be a path and the caller must paint the clipper as a
// destination-in mask, using the layer's transparency layer on the layer path and its own otherwise.
class ClipPathPaintScope {
WTF_MAKE_NONCOPYABLE(ClipPathPaintScope);
public:
// Where the CTM sits when the clip is applied, which sets how the clip origin is computed:
// LayerPaint - CTM is at the renderer (the layer transform already placed it).
// NonLayerPaint - CTM is at the renderer's container, so the clip origin also adds the
// renderer's currentSVGLayoutLocation. Used by the SVG non-layer paint path.
enum class CoordinateMode : bool {
LayerPaint,
NonLayerPaint
};
ClipPathPaintScope(GraphicsContext&, RegionContext*, RenderLayerModelObject&, const LayoutSize& offsetFromRoot, const LayoutSize& subpixelOffset, const LayoutRect& clippedContentBounds, bool isCollectingEventRegion, CoordinateMode);
bool needsMaskClipping() const { return m_needsMaskClipping; }
static std::pair<Path, WindRule> computeClipPath(const RenderLayerModelObject&, const LayoutSize& offsetFromRoot, const LayoutRect& rootRelativeBoundsForNonBoxes);
static FloatRect referenceBoxRectForClipPath(const RenderLayerModelObject&, CSSBoxType, const LayoutSize& offsetFromRoot, const LayoutRect& rootRelativeBounds);
private:
// Applies one kind of clip-path. The constructor picks which based on the renderer's clip-path.
void applyBasicShapeOrBoxClip(GraphicsContext&, RenderLayerModelObject&, const LayoutSize& offsetFromRoot, const LayoutSize& subpixelOffset, const LayoutRect& clippedContentBounds, bool isCollectingEventRegion, CoordinateMode);
void applySVGResourceClip(GraphicsContext&, RenderLayerModelObject&, RenderSVGResourceClipper&, const LayoutSize& offsetFromRoot, const LayoutSize& subpixelOffset, const LayoutRect& clippedContentBounds, CoordinateMode);
void applyLegacySVGResourceClip(GraphicsContext&, RenderLayerModelObject&, LegacyRenderSVGResourceClipper&, const LayoutSize& offsetFromRoot, const LayoutRect& clippedContentBounds);
GraphicsContextStateSaver m_clipSaver;
RegionContextStateSaver m_regionSaver;
bool m_needsMaskClipping : 1 { false };
};
} // namespace WebCore