| import * as env from 'env'; |
| |
| var bufferView; |
| |
| var scratchBuffer = new ArrayBuffer(16); |
| var i32ScratchView = new Int32Array(scratchBuffer); |
| var f32ScratchView = new Float32Array(scratchBuffer); |
| var f64ScratchView = new Float64Array(scratchBuffer); |
| |
| function wasm2js_scratch_load_i32(index) { |
| return i32ScratchView[index]; |
| } |
| |
| function wasm2js_scratch_store_i32(index, value) { |
| i32ScratchView[index] = value; |
| } |
| |
| function wasm2js_scratch_load_f64() { |
| return f64ScratchView[0]; |
| } |
| |
| function wasm2js_scratch_store_f64(value) { |
| f64ScratchView[0] = value; |
| } |
| |
| function wasm2js_scratch_load_f32() { |
| return f32ScratchView[2]; |
| } |
| |
| function asmFunc(imports) { |
| var buffer = new ArrayBuffer(65536); |
| var HEAP8 = new Int8Array(buffer); |
| var HEAP16 = new Int16Array(buffer); |
| var HEAP32 = new Int32Array(buffer); |
| var HEAPU8 = new Uint8Array(buffer); |
| var HEAPU16 = new Uint16Array(buffer); |
| var HEAPU32 = new Uint32Array(buffer); |
| var HEAPF32 = new Float32Array(buffer); |
| var HEAPF64 = new Float64Array(buffer); |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| var env = imports.env; |
| var setTempRet0 = env.setTempRet0; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0() { |
| return HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24); |
| } |
| |
| function $2() { |
| return Math_fround((wasm2js_scratch_store_i32(2, HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24)), wasm2js_scratch_load_f32())); |
| } |
| |
| function $3() { |
| var $0_1 = 0; |
| $0_1 = HEAPU8[4] | HEAPU8[5] << 8 | (HEAPU8[6] << 16 | HEAPU8[7] << 24); |
| wasm2js_scratch_store_i32(0, HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24)); |
| wasm2js_scratch_store_i32(1, $0_1 | 0); |
| return +wasm2js_scratch_load_f64(); |
| } |
| |
| function $4() { |
| HEAP8[0] = 0; |
| HEAP8[1] = 0; |
| HEAP8[2] = 0; |
| HEAP8[3] = 0; |
| } |
| |
| function $5() { |
| HEAP8[0] = 0; |
| HEAP8[1] = 0; |
| HEAP8[2] = 0; |
| HEAP8[3] = 0; |
| HEAP8[4] = 0; |
| HEAP8[5] = 0; |
| HEAP8[6] = 0; |
| HEAP8[7] = 0; |
| } |
| |
| function $7() { |
| var $0_1 = 0, $1 = 0; |
| wasm2js_scratch_store_f64(0.0); |
| $0_1 = wasm2js_scratch_load_i32(1) | 0; |
| $1 = wasm2js_scratch_load_i32(0) | 0; |
| HEAP8[0] = $1; |
| HEAP8[1] = $1 >>> 8; |
| HEAP8[2] = $1 >>> 16; |
| HEAP8[3] = $1 >>> 24; |
| HEAP8[4] = $0_1; |
| HEAP8[5] = $0_1 >>> 8; |
| HEAP8[6] = $0_1 >>> 16; |
| HEAP8[7] = $0_1 >>> 24; |
| } |
| |
| function legalstub$1() { |
| var $0_1 = 0; |
| i64toi32_i32$HIGH_BITS = HEAPU8[4] | HEAPU8[5] << 8 | (HEAPU8[6] << 16 | HEAPU8[7] << 24); |
| $0_1 = HEAPU8[0] | HEAPU8[1] << 8 | (HEAPU8[2] << 16 | HEAPU8[3] << 24); |
| setTempRet0(i64toi32_i32$HIGH_BITS | 0); |
| return $0_1; |
| } |
| |
| bufferView = HEAPU8; |
| function __wasm_memory_size() { |
| return buffer.byteLength / 65536 | 0; |
| } |
| |
| return { |
| "i32_load": $0, |
| "i64_load": legalstub$1, |
| "f32_load": $2, |
| "f64_load": $3, |
| "i32_store": $4, |
| "i64_store": $5, |
| "f32_store": $4, |
| "f64_store": $7 |
| }; |
| } |
| |
| var retasmFunc = asmFunc({ |
| "env": env, |
| }); |
| export var i32_load = retasmFunc.i32_load; |
| export var i64_load = retasmFunc.i64_load; |
| export var f32_load = retasmFunc.f32_load; |
| export var f64_load = retasmFunc.f64_load; |
| export var i32_store = retasmFunc.i32_store; |
| export var i64_store = retasmFunc.i64_store; |
| export var f32_store = retasmFunc.f32_store; |
| export var f64_store = retasmFunc.f64_store; |